Rate my singles battle spot team

Started by Rapture11 March 18th, 2015 9:52 PM
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Rapture11

All about Battle Spot <3

Age 29
Male
United States
Seen January 15th, 2018
Posted January 15th, 2018
105 posts
9.3 Years
[email protected] helmet
Nature: Bold
Ability: Pressure
EVs: 252 Defense, 252 HP
Moves: Scald, Calm mind, Rest, Sleep talk

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Nature:Bold
Ability: Serene Grace
EVs: 252 Defense, 252 HP
Moves: Flamethrower, Toxic, Heal Bell, Soft-Boiled

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Nature:Timid
Ability: Protean
EVs: 252 Speed, 252 Special attack
Moves: Scald(I like the burn chance), Dark pulse, Ice beam, Grass Knot

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Nature: Jolly
Ability: Gale Wings
EVs: 252 Speed, 252 Attack
Moves: Flare Blitz, Brave Bird, U-turn, Swords Dance

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Nature: Jolly
Ability: Blaze( Tough Claws)
EVs: 252 Speed, 252 Attack
Moves: Fire Punch, Dragon Claw, Brick Break, Dragon Dance

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Nature: Timid
Ability: Contrary
EVs: 252 Speed, 252 Special Attck
Moves: Leaf Storm, Giga Drain, Hidden Power Fire, Substitute

Rate 1-10 plz

rob_thijs

Trick Room Master

Male
Radiant's base
Seen June 2nd, 2019
Posted November 25th, 2018
417 posts
8.3 Years
[email protected] helmet
Nature: Bold
Ability: Pressure
EVs: 252 Defense, 252 HP
Moves: Scald, Calm mind, Rest, Sleep talk

I would replace Rocky Helmet with Leftovers or a Chesto Berry to have a good way of recovery while you are asleep or you want to wake up right away.

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Nature:Bold
Ability: Serene Grace
EVs: 252 Defense, 252 HP
Moves: Flamethrower, Toxic, Heal Bell, Soft-Boiled

Chansey doesn't need 252 HP EV's. It's better to have an EV spread like this 4 HP / 252 Def / 252 SpD.
You want to keep Chansey healthy by herself so Natural Cure is a better ability. Heal Bell has 5 PP so you don't want to use it everytime Chansey get's poisoned.
Chansey has horrible SpA so it uses Seismic Toss to deal 50 or 100 HP of damage everytime.
- Seismic Toss
- Heal Bell
- Toxic / Thunder Wave
- Soft-Boiled


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Nature:Timid
Ability: Protean
EVs: 252 Speed, 252 Special attack
Moves: Scald(I like the burn chance), Dark pulse, Ice beam, Grass Knot

Greninja should be used mixed right now, that's the only reason it's so powerfull at the moment.

Nature - Hasty
EV's - 252 Spe / 202 SpA / 40 Atk
- Scald
- Dark Pulse
- Ice Beam
- Gunk Shot

40 ATK EV's to get the OHKO against 252 HP Azumarill.

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Nature: Jolly
Ability: Gale Wings
EVs: 252 Speed, 252 Attack
Moves: Flare Blitz, Brave Bird, U-turn, Swords Dance

Talonflame will probally be spamming Brave Brids, so why Charcoal? Sky Plate or Sharp Beak is an more viable option.

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Nature: Jolly
Ability: Blaze( Tough Claws)
EVs: 252 Speed, 252 Attack
Moves: Fire Punch, Dragon Claw, Brick Break, Dragon Dance

I should replace Brick Break with Earthquake what can Brick Break kill what Earthquake can't?

Maybe the Bulky DD Charizard X works better.

Charizard @ Charizardite X
Nature - Adamat
Ability - Blaze
EV's 144 HP / 252 Atk / 112 Spe
- Dragon Dance
- Dragon Claw
- Earthquake / Fire Punch
- Roost

EV's to avoid the 2HKO by Rotom Wash.


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Nature: Timid
Ability: Contrary
EVs: 252 Speed, 252 Special Attck
Moves: Leaf Storm, Giga Drain, Hidden Power Fire, Substitute

I would go with Choice Specs on Seperior, you will probally spam Leaf Storm anyway. Ofcourse you can't use Substitute with Specs so Dragon Tail will be a viable option to run over that.

Rate 1-10 plz
Battle Spot Novice

FC: 5429 7972 8886
IGN: Rob

PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
Chansey's base 35 Special Attack means that direct offensive moves like Flamethrower will inflict pathetic damage. It's essentially forced to run Seismic Toss as its lone offensive attack for consistent damage based on level:
-Soft-Boiled
-Heal Bell/Aromatherapy/Stealth Rock
-Toxic/Thunder Wave/Stealth Rock
-Seismic Toss
Nature: Bold
EVs: 4 HP/252 Def/252 SDef
Item: Eviolite
Ability: Natural Cure

Greninja is way too frail to rely on Scald's burn chance. Not only that, it would also rather have the raw power Hydro Pump provides it should it run a Water STAB. Also, it gained Gunk Shot and Low Kick as OR/AS move tutors; those moves make it difficult to counter; the former is a much easier way to deal with Fairies (Greninja couldn't really do that with its Water moves) and the latter is a more reliable way to hit Heatran and Tyranitar:
-Hydro Pump/Low Kick
-Ice Beam
-Gunk Shot
-Dark Pulse/Hidden Power (Fire)/Grass Knot/Extrasensory
Nature: Naive
EVs: 40 Atk/216 SAtk/252 Spe
Item: Life Orb
Ability: Protean

U-turn and Swords Dance don't go hand-in-hand on Talonflame, as the former will erase Talonflame's Attack boosts if it's forced to switch out. The move that Talonflame will be spamming the most is Brave Bird, so Sharp Beak or Sky Plate is the preferred item on it:
-Swords Dance
-Flare Blitz
-Brave Bird/Acrobatics
-Roost
Nature: Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Sharp Beak/Sky Plate/none
Ability: Gale Wings

or
-Swords Dance
-Brave Bird/Acrobatics
-Taunt/Will-o-Wisp
-Roost
Nature: Adamant
EVs: 248 HP/252 Atk/8 Spe
Item: Sharp Beak/Sky Plate/none
Ability: Gale Wings

or
-Acrobatics
-Bulk Up/Taunt
-Will-o-Wisp/Taunt
-Roost
Nature: Careful
EVs: 248 HP/252 SDef/8 Spe
Item: none
Ability: Gale Wings

or
-Flare Blitz
-Brave Bird
-U-turn
-Steel Wing/Tailwind
Nature: Jolly/Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Choice Band
Ability: Gale Wings

Though Brick Break benefits from Tough Claws, it doesn't let Charizard X do anything useful with it; Chansey is still hit harder by Flare Blitz for example. Earthquake or Roost is preferred in the last slot to hit Heatran or Mega Diancie harder or to recover health, respectively, as Fire + Dragon has good coverage together.

Serperior is walled by Dragons, currently, so use Dragon Pulse over Substitute.