Moveset Help & Other Questions (FAQ in first post) Page 23

Started by Zeffy March 22nd, 2015 5:47 AM
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Leviathan

What's the matter? Lives flashing before your eyes?

Age 29
Female
Ireland
Seen 1 Week Ago
Posted January 15th, 2023
1,103 posts
9.9 Years
Did Minior use its own Shell Smash on a previous turn? Does your Carracosta run no Speed EVs whatsoever? (not recommended because Carracosta needs all the Speed it can get on Shell Smashs sets)
I don't believe they did. I have saved the Battle video for this though so I can recheck this. And no I don't, but I am definitely going to change it after this mess. I can believe if a pokemon that is renowned for its speed can still beat the turtle after a Shell Smash, but Minior's speed stat isn't that daunting? Hmm. Perhaps I'll go and crunch some numbers concerning this matter.

PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
I don't believe they did. I have saved the Battle video for this though so I can recheck this. And no I don't, but I am definitely going to change it after this mess. I can believe if a pokemon that is renowned for its speed can still beat the turtle after a Shell Smash, but Minior's speed stat isn't that daunting? Hmm. Perhaps I'll go and crunch some numbers concerning this matter.
Your Carracosta's Speed IV should be taken into account also. A Speed IV of 31 is preferred in competitive battling to ensure that an offensive Pokemon outspeeds as much as possible.

Keep in mind that Meteor Minior has 60 base Speed while its Core form has 120 base Speed (when Shields Down activates at 50% HP or less).

Leviathan

What's the matter? Lives flashing before your eyes?

Age 29
Female
Ireland
Seen 1 Week Ago
Posted January 15th, 2023
1,103 posts
9.9 Years
Your Carracosta's Speed IV should be taken into account also. A Speed IV of 31 is preferred in competitive battling to ensure that an offensive Pokemon outspeeds as much as possible.

Keep in mind that Meteor Minior has 60 base Speed while its Core form has 120 base Speed (when Shields Down activates at 50% HP or less).
Yup! I have, thanks. I've got 31 IVs in Speed for this guy, and I am sure it was Meteor Minior that got to my turtle. I have totted up the math as well and as it turns out, without any EV investment in Carracosta's speeed, a scarfed Meteor Minior (assuming it has 31 IV and 0 EV in speed and a favourable nature that doesn't harm Speed) can still outrun the turtle!

Carracosta after Shell Smash: Speed - 358
Scarfed Meteor Minior: 360

At least two points! Dang! I have learnt my lesson, haha.

Frozocrone

Fighting a bigger fight

Age 29
Male
Derby, England
Seen September 8th, 2019
Posted August 16th, 2018
Well thats a bunch of crap lol
Now you can Disable that Earthquake instead of avoiding it. Isn't that so much better?!
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Age 35
Male
Milwaukee, WI
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Posted March 24th, 2020
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11 Years
Now you can Disable that Earthquake instead of avoiding it. Isn't that so much better?!
If cursed body was a 70% chance of working yes but its only 30 so that sucks. Also with cursed body it has to be a contact move to disable it. So that doesnt apply to earthquake.
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PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
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12.7 Years
If cursed body was a 70% chance of working yes but its only 30 so that sucks. Also with cursed body it has to be a contact move to disable it. So that doesnt apply to earthquake.
Wrong. Cursed Body works on all offensive moves. That being said, Gengar is still too frail to take advantage of it.

Frozocrone

Fighting a bigger fight

Age 29
Male
Derby, England
Seen September 8th, 2019
Posted August 16th, 2018
If cursed body was a 70% chance of working yes but its only 30 so that sucks. Also with cursed body it has to be a contact move to disable it. So that doesnt apply to earthquake.
Don't worry, I was being sarcastic. There are two reasons why Gengar dropped down to Alpha UU and Cursed Body was one.
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Nah

Age 30
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9.5 Years
There are two reasons why Gengar dropped down to Alpha UU and Cursed Body was one.
So what was the other reason then?
Nah ンン
“No, I... I have to be strong. Everyone expects me to."

Frozocrone

Fighting a bigger fight

Age 29
Male
Derby, England
Seen September 8th, 2019
Posted August 16th, 2018
So what was the other reason then?
Power creep.

A lot of OU monsters have dropped too (such as Dragonite, Keldeo, Gliscor, Latias). I think Gengar will be great in UU, but it's glory days in OU are long gone.
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PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
Are there any updated damage calculation sites? I want to see able to bulk up to nerf bloom doom
https://pokemonshowdown.com/damagecalc/

It's already been updated. You can fiddle with the base powers of moves if you have to.

Male
Little root.
Seen April 13th, 2017
Posted April 3rd, 2017
153 posts
7.1 Years
Here's what I'm thinking.

Toxapex @ Black Sludge
Ability: Regenerator
Nature: Bold
Moves: Haze, Toxic, Sleep Talk, Recover

But then I though to myself, "Wait, wouldn't a simple taunt completely shut down my Toxapex?" I could always switch out Sleep Talk with Infestation, and then I'd be good. But I feel like I need Sleep Talk with me just in case, ya know (Naruto reference). Everyone knows Toxapex is a beast so they'd definitely try and put me down so they could have their way with me. Aahhhhhh, I don't know what to do! Hellllpppp!

So then I thought I'd go with...

Toxapex @ Black Sludge
Ability: Rgenerator
Nature: Bold
Moves: Haze, Toxic, Scald, Recover

What do you guys think?

PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
The second Toxapex set is the best set because it's not complete Taunt bait, which the first set is. Sleep Talk is best used with Rest to avoid being a sitting duck, or on Choice sets (on Pokemon with rather shallow move pools) so the Pokemon can do something while it's asleep.

Male
Seen January 18th, 2017
Posted January 18th, 2017
3 posts
6.3 Years
Hi I am Creavend

So I’m trying to get into competitive play but I’m basically and amateur. Today I’m looking for some opinions and advice's.

It just so happens that I have a Greninja, he is Modest nature and Mischievous. I want to use him in competitive play but I’m kind of stuck deciding his move set. With his current stats, which I will share in a minute, I think he will do great in Singles… but I'm not sure which moves should I teach him for that purpose. When playing online I had some people using some pretty shady moves on me with Greninja, like using moves with high probability of flinch and not letting me move or using one of those berries that let you move first each time. So that got me thinking in what kind of strategies I can come up to use my Greninja. Although I think he would perform best in Singles, the main objective is to come up with a good Doubles strategy, so I can aim to compete in VGC. I do accept suggestions especifically for smogon rules, but I do intendo to go VGC.

So his stats at level 50

STAT IV EV

HP 145 26,27 0
ATTACK 104 31 4
DEFENSE 87 30,31 0
SP. ATTACK 170 31 252
SP. DEFENSE 88 24,25 0
SPEED 174 31 252

NATURE MODEST CHARACTERISTIC MISCHIEVOUS ABILITY PROTEAN


Right now I have not taught him any TM, and leaved him with the moves he learns just by leveling up. I kept Toxic spikes because I was considering using that move in singles, but with Singles being only 3 pokemon… seems kind of limited in use, so that’s why I’m coming here for suggestions.
Current moves: Toxic spikes, Smack down, Extrasensory, Water pulse.

As you can see my Greninja is set up to be a special attacker and I am looking for a way to best take advantage of his Sp attack and Speed. Would that be a hit hard strategy? Rain dance and Hydro pump? Or would it be best to be sneaky with a ghost/Dark type move? Also what is the best way to utilize that protean ability?

I have some ideas of my own but I want to hear some of the ideas or experiences you guy might have on this.
Age 35
Male
Milwaukee, WI
Seen November 2nd, 2020
Posted March 24th, 2020
1,288 posts
11 Years
Hi I am Creavend

So I’m trying to get into competitive play but I’m basically and amateur. Today I’m looking for some opinions and advice's.

It just so happens that I have a Greninja, he is Modest nature and Mischievous. I want to use him in competitive play but I’m kind of stuck deciding his move set. With his current stats, which I will share in a minute, I think he will do great in Singles… but I'm not sure which moves should I teach him for that purpose. When playing online I had some people using some pretty shady moves on me with Greninja, like using moves with high probability of flinch and not letting me move or using one of those berries that let you move first each time. So that got me thinking in what kind of strategies I can come up to use my Greninja. Although I think he would perform best in Singles, the main objective is to come up with a good Doubles strategy, so I can aim to compete in VGC. I do accept suggestions especifically for smogon rules, but I do intendo to go VGC.

So his stats at level 50

STAT IV EV

HP 145 26,27 0
ATTACK 104 31 4
DEFENSE 87 30,31 0
SP. ATTACK 170 31 252
SP. DEFENSE 88 24,25 0
SPEED 174 31 252

NATURE MODEST CHARACTERISTIC MISCHIEVOUS ABILITY PROTEAN


Right now I have not taught him any TM, and leaved him with the moves he learns just by leveling up. I kept Toxic spikes because I was considering using that move in singles, but with Singles being only 3 pokemon… seems kind of limited in use, so that’s why I’m coming here for suggestions.
Current moves: Toxic spikes, Smack down, Extrasensory, Water pulse.

As you can see my Greninja is set up to be a special attacker and I am looking for a way to best take advantage of his Sp attack and Speed. Would that be a hit hard strategy? Rain dance and Hydro pump? Or would it be best to be sneaky with a ghost/Dark type move? Also what is the best way to utilize that protean ability?

I have some ideas of my own but I want to hear some of the ideas or experiences you guy might have on this.
Best tip I can give you is. Make sure all the IV stats are 31 excluded the IV stat that will be hindered Such as Modest is -atk +Sp attack. You ideally want to make the that attack a 0 so you dont take excess damage if you are confused. If you are running Trick Room. Make sure your Speed IV 0. Any others it really doesnt matter. One thing that should always be 31 regardless of nature is the HP that should always have an IV 31.
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IGN - Adrian

PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
Hi I am Creavend

So I’m trying to get into competitive play but I’m basically and amateur. Today I’m looking for some opinions and advice's.

It just so happens that I have a Greninja, he is Modest nature and Mischievous. I want to use him in competitive play but I’m kind of stuck deciding his move set. With his current stats, which I will share in a minute, I think he will do great in Singles… but I'm not sure which moves should I teach him for that purpose. When playing online I had some people using some pretty shady moves on me with Greninja, like using moves with high probability of flinch and not letting me move or using one of those berries that let you move first each time. So that got me thinking in what kind of strategies I can come up to use my Greninja. Although I think he would perform best in Singles, the main objective is to come up with a good Doubles strategy, so I can aim to compete in VGC. I do accept suggestions especifically for smogon rules, but I do intendo to go VGC.

So his stats at level 50

STAT IV EV

HP 145 26,27 0
ATTACK 104 31 4
DEFENSE 87 30,31 0
SP. ATTACK 170 31 252
SP. DEFENSE 88 24,25 0
SPEED 174 31 252

NATURE MODEST CHARACTERISTIC MISCHIEVOUS ABILITY PROTEAN


Right now I have not taught him any TM, and leaved him with the moves he learns just by leveling up. I kept Toxic spikes because I was considering using that move in singles, but with Singles being only 3 pokemon… seems kind of limited in use, so that’s why I’m coming here for suggestions.
Current moves: Toxic spikes, Smack down, Extrasensory, Water pulse.

As you can see my Greninja is set up to be a special attacker and I am looking for a way to best take advantage of his Sp attack and Speed. Would that be a hit hard strategy? Rain dance and Hydro pump? Or would it be best to be sneaky with a ghost/Dark type move? Also what is the best way to utilize that protean ability?

I have some ideas of my own but I want to hear some of the ideas or experiences you guy might have on this.
Greninja should always run a Naive (for mixed sets) or a Timid nature. Without it, it's outsped by Jolly Terrakion, Jolly Mega Metagross, and and Timid Keldeo, which Timid Greninja gets the jump on. Greninja has a wide move pool and your current set doesn't really take advantage of that:
-Hydro Pump/Low Kick
-Ice Beam
-Gunk Shot
-Dark Pulse/Grass Knot/Extrasensory
Nature: Naive
EVs: 40 Atk/216 SAtk/252 Spe
Item: Life Orb
Ability: Protean

Gunk Shot is a necessity on Protean Greninja because without it, it struggles against Fairy Pokemon.

Frozocrone

Fighting a bigger fight

Age 29
Male
Derby, England
Seen September 8th, 2019
Posted August 16th, 2018
Hatched a Modest Turtonator with 6IV's that I'm proud of (favourite Pokemon in Gen7)

Someone recommend me a moveset please :)
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PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
Merciless: 100% Critical hit against poisoned pokemon.
Venoshock: Doubles base damage when target is poisoned.
Nasty, but the special attack stat seems a bit low.
Is it worth having Merciless on Toxapex?
No. Toxapex is too weak to take advantage of Merciless. It should make the most out of its defensive capabilities with Regenerator. Reliance on the opponent being poisoned isn't good either, considering that grounded Poison Pokemon can get rid of Toxic Spikes by switching in.

Dragon

lover of milotics

Age 30
Male
Viridian City
Seen 18 Hours Ago
Posted October 24th, 2022
11,170 posts
9.7 Years
I need move sets for this pokemon:
Decidueye
Muk (Alola)
Lycanroc (Midday)
Golisopod
Clefable

I'm not sure, what to use for my 6th pokemon.
Here are the movesets that I use for them; now, there many other ways to use those sorts of pokemon, but these are just what I personally use; maybe it can give you some ideas!

Decidueye @ Leftovers
Ability: Overgrow
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Roost
- U-turn
- Spirit Shackle
- Defog / Leaf Blade / Toxic

Special Defensive Natured in order to tank hits, root off damage, and remove things like Stealth Rock from the field with Defog.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 240 Def / 16 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Soft-Boiled
- Moonblast
- Thunder Wave

This is a CM sweeper who works sort of like a win condition, but can also spread paralysis.

Muk-Alolan @ Assault Vest
Ability: Poison Touch
EVs: 248 HP / 100 Atk / 92 Def / 64 SpD / 4 Spe
Adamant/Brave Nature
- Knock Off
- Pursuit
- Gunk Shot/Poison Jab
- Shadow Sneak/Brick Break/Fire Blast

This spread allows Alolan Muk to be a sponge of sorts, helping out against the Tapus, or other off threats.

Lycanroc @ Focus Sash
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Accelerock
- Stealth Rock
- Taunt

Usually this can serve as a lead; it's fast to utilize Stealth Rock, and Taunt to prevent opposing leads on using Stealth Rock too.

Golisopod @ Rocky Helmet / Leftovers
Ability: Emergency Exit
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Spikes
- Liquidation
- Leech Life
- Aqua Jet

Something to help against stuff like Scizor. Spikes is also there to rack up hazards.


"Let the fools who stand before me be destroyed by the power you and I possess...
DRAGON SLAVE!"

Frozocrone

Fighting a bigger fight

Age 29
Male
Derby, England
Seen September 8th, 2019
Posted August 16th, 2018
Tapu Koko. Is Naive + Brave Bird/HP Ice a viable combo?

(I've already got a Timid HP Ice, wondering whether Naive is worth it.
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Nah

Age 30
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Posted 19 Hours Ago
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9.5 Years
What coverage moves should Tapu Lele be running? Obviously you want to make use of its STABS, but what about the other two slots? Hidden Power Fire is obviously great, but are Shadow Ball or Focus Blast of any use? Are there other beneficial moves it could be running?

Tapu Koko. Is Naive + Brave Bird/HP Ice a viable combo?

(I've already got a Timid HP Ice, wondering whether Naive is worth it.
Gut reaction is not really. Not much use I would think for Brave Bird outside of Mega Venusaur and Amoonguss (which is good):

252 Atk Life Orb Tapu Koko Brave Bird vs. 248 HP / 96+ Def Venusaur-Mega: 221-260 (60.8 - 71.6%) -- guaranteed 2HKO
252 Atk Life Orb Tapu Koko Brave Bird vs. 248 HP / 168+ Def Amoonguss: 309-364 (71.6 - 84.4%) -- guaranteed 2HKO after Black Sludge recovery

But that's assuming full Atk EVs and LO, not to mention all that recoil damage and them carrying Poison STAB. Idk what EV spread you were thinking of either. HP Ice could use some SpA investment anyway, and ripping chunks out of Grounds sounds more important to me than hitting a pair of pokes that could be covered via other means harder, not to mention that Tapu Koko's only physical Electric STAB is Wild Charge. Killing yourself too fast imo.

But I could be missing something here
Nah ンン
“No, I... I have to be strong. Everyone expects me to."