Showcase metapod23's Fakemon Sprites (Gigatt added)

Started by metapod23 April 2nd, 2015 8:04 PM
  • 5518 views
  • 28 replies
Male
Seen August 17th, 2016
Posted May 9th, 2015
673 posts
14.2 Years
I have recently started trying to sprite the Fakemon I've created over the years, and I'd like some feedback. I don't consider myself to be the best spriter or digital artist, but these are much better than my first attempts some time ago. Below I have the Fakemon I've made so far. I will be adding more as I make them, most likely in Fakedex order. I'd like some feedback on them on what I can do to improve them, or what you think of them in general. Thanks! ^^

Fakemon 1 - 9 (starters)
Spoiler:

Fairthy
Fairy Pokémon
Type: Flying


Flameeng
Water Walk Pokémon
Type: Flying


Ostrige
Shy Pokémon
Type: Flying/Ground


Sphrite
Angel Pokémon
Type: Ice


Henteko
Angel Pokémon
Type: Ice


Angid
Angel Pokémon
Type: Ice/Ghost


Arumin
Dinosaur Pokémon
Type: Fighting


Silvaur
Dinosaur Pokémon
Type: Fighting


Alloyus
Metal Dinosaur Pokémon
Type: Fighting/Steel


Fakemon 10 - 18 (bug, bird, and first encounters)

Spoiler:

Glarvae
Lightning Bug Pokémon
Type: Bug/Electric


Chrysheen
Chrysalis Pokémon
Type: Bug/Electric


Elesect
Lightning Bug Pokémon
Type: Bug/Electric


Rubifinch
Child Bird Pokémon
Type: Normal/Flying


Rubinarch
Parent Bird Pokémon
Type: Normal/Flying


Rubiretta
Parent Bird Pokémon
Type: Normal/Flying


Chiimunk
Chipmunk Pokémon
Type: Fire


Chiiscamp
Scavenger Pokémon
Type: Fire


Chiiscour
Forage Pokémon
Type: Fire


Fakemon 19 - 28

Spoiler:


Millide
Million Leg Pokémon
Type: Bug/Rock


Miletto
Million Leg Pokémon
Type: Bug/Rock


Siltsnail
Rock Snail Pokémon
Type: Bug/Rock


Gritsnail
Rock Snail Pokémon
Type: Bug/Rock


Bilthy
Dust Pokémon
Type: Ground


Bandisoot
Dust Pokémon
Type: Ground


Fetrid
Skunk Pokémon
Type: Poison


Steenfink
Skunk Pokémon
Type: Poison


Gigatt
Jackrabbit Pokémon
Type: Electric


Jakuwatt
Jackrabbit Pokémon
Type: Electric

Rayshin

Lurking to the max.

Age 24
Male
[redacted]
Seen November 7th, 2015
Posted August 1st, 2015
271 posts
10.8 Years
I like your fakemon, they're very clean and natural-looking.

Alloyus looks like it has a very tight crotch, haha. Maybe add in a bit of a small bulge to make it look more natural? And also replace the dark outline on Elesect's bulb with a slightly lighter shade, it looks out of place imo.
Male
Seen August 17th, 2016
Posted May 9th, 2015
673 posts
14.2 Years
I like your fakemon, they're very clean and natural-looking.

Alloyus looks like it has a very tight crotch, haha. Maybe add in a bit of a small bulge to make it look more natural? And also replace the dark outline on Elesect's bulb with a slightly lighter shade, it looks out of place imo.
Thanks for the comment :)

I see what you mean about Alloyus, lol. I'll see if I can fix it.

Edit:
I did a quick edit and I think it looks a lot better :)

Male
Seen October 24th, 2022
Posted September 19th, 2022
1,323 posts
16 Years
All of your evolutions just look like bigger versions of the previous ones - they're all the same exact colors, too. Official Pokémon evolutions always look distinct enough to be considered a separate species - for example, Pikachu is pure yellow, but Raichu is orange and has a white belly. Scyther is green and turns entirely red for Scizor. Magikarp, a red fish, turns into a blue dragon. Dragonair, a blue snake-dragon, turns into a bipdal orange dragon. Green Larvitar turns into a grey rock-cocoon thing. Snorunt's only connection to Glalie is its teeth, and Snorunt's only connection to Froslass are the lines on its coat. Fraxure, a green lizard thing, turns into scaly gold Haxorus - you get the point. What I'm saying is I think you ought to make your evolutions more unique - yes, there are some official evolutions that look very similar to the previous, such as Muk or Klinklang to name some obvious ones. But the more distinct evolutions far outnumber the similar ones, and so far all of your just look like bigger or "Mega" versions of the previous evolution.
Male
Seen August 17th, 2016
Posted May 9th, 2015
673 posts
14.2 Years
All of your evolutions just look like bigger versions of the previous ones - they're all the same exact colors, too. Official Pokémon evolutions always look distinct enough to be considered a separate species - for example, Pikachu is pure yellow, but Raichu is orange and has a white belly. Scyther is green and turns entirely red for Scizor. Magikarp, a red fish, turns into a blue dragon. Dragonair, a blue snake-dragon, turns into a bipdal orange dragon. Green Larvitar turns into a grey rock-cocoon thing. Snorunt's only connection to Glalie is its teeth, and Snorunt's only connection to Froslass are the lines on its coat. Fraxure, a green lizard thing, turns into scaly gold Haxorus - you get the point. What I'm saying is I think you ought to make your evolutions more unique - yes, there are some official evolutions that look very similar to the previous, such as Muk or Klinklang to name some obvious ones. But the more distinct evolutions far outnumber the similar ones, and so far all of your just look like bigger or "Mega" versions of the previous evolution.
I appreciate the input. I do get that I used the same colors for each line, so maybe I could change that a bit, but I have to disagree with all of them being "bigger" versions of their predecessors. The Arumin line you might have a point, but Fairthy goes from a fairy type Pokémon, to a flamingo, to an ostrich, the only thing similar about them being that they are birds and have the same color schemes. The Sphrite line has some variation imo as well, and we know what the Glarvae line is about.

Also, I'd argue that at least 50% of evolutions are essentially bigger versions of their predecessors. And I don't believe that having an evolution that doesn't really look like it's an evolution of its predecessor is actually a good evolution. A couple of the evolutions you mentioned are my least favorite because they are so different from their predecessors.

I've thought about going with different colors for some of the evolutions and I might change some. But I'm still more interested in getting the sprite designs right first. Then I can go back and mess with the color schemes if I want to change them up.

Sylphiel

Between your fantasy and my reality
Seen March 28th, 2023
Posted January 9th, 2023
13,114 posts
18.5 Years
To start with, I like these concepts. c: Especially Fairthy.

I do have some advice, that being that while I do think they're good, the shading is the biggest thing that stands out to me. If you take a look at official sprites, there's usually a bigger value difference between the base color and the shading, or in some cases there's a slight tinge of blue added as well (if you look at FR/LG sprites). The latter isn't necessarily what should be done here depending on the effect you're going for, but I do think these could benefit from making the shading a bit darker anyway.

That, along with perhaps making the highlights a bit lighter, will make things definitely pop out more. :> Because the colors in general seem fine, but that "pop" isn't quite there, and so the colors tend to muddy together a bit.

But overall, good! Keep it up. :D
Male
Seen August 17th, 2016
Posted May 9th, 2015
673 posts
14.2 Years
To start with, I like these concepts. c: Especially Fairthy.

I do have some advice, that being that while I do think they're good, the shading is the biggest thing that stands out to me. If you take a look at official sprites, there's usually a bigger value difference between the base color and the shading, or in some cases there's a slight tinge of blue added as well (if you look at FR/LG sprites). The latter isn't necessarily what should be done here depending on the effect you're going for, but I do think these could benefit from making the shading a bit darker anyway.

That, along with perhaps making the highlights a bit lighter, will make things definitely pop out more. :> Because the colors in general seem fine, but that "pop" isn't quite there, and so the colors tend to muddy together a bit.

But overall, good! Keep it up. :D
Thanks for the feedback! I do agree about the shading. I think I could improve in that aspect. I actually used the color schemes from different Pokémon sprites. The yellows from the Glarvae line are the same as Pikachu's colors from Ruby or Fire Red I think, for instance. But I could probably experiment with the colors to make them stand out. I'll definitely take your suggestions under advisement, thanks!

Ice

Seen October 16th, 2022
Posted February 3rd, 2020
3,448 posts
8.8 Years
These have some very fun ideas, but I don't know if I'm that keen on the execution. The line art is a bit sloppy and confusing most of the time, and a bit inconsistent. As they're in a 64*64 canvas, I assume these are for a hack?

When doing the lineart, try to make it flow naturally, and don't use straight lines too much. The lines need to flow, and not be jagged and hooky, this makes the sprite always seem sloppy. Use bigger bodies in smaller areas, is my advice. Arumin is a good example. Because it's small, and you've made the body parts small too, detail gets a bit lost on it, and it's hard to see what's going on. You also seem to have a bit of a problem with anatomy. I recommend looking at official pokemon sprites with similar bodies to get this right.
The shading isn't that great either. It is a bit inconistent with where the light is coming from, and I recommend you look up some tutorials for it.
I hope this helps you, and good luck with further spriting :)

JukeboxTheGhoul

Rocking Round the Clock

He/him
England
Seen September 4th, 2022
Posted December 1st, 2020
737 posts
12.1 Years
I am not particularly talented in designs of Fakemon, although I do have something to say about the Etymology of their names. I see for the Alloyus line you've went with a nice little naming pattern like you see in pokemon. But why do you have the main evolution named Aurmin, obviously a root in the latin for gold, yet he is silver/grey? It's a subjective area whether a Poke/fakemon should have names exactly represent the pokemon. I am not objecting to their names, just curious.
I play Anima in Powder Keg: Gunpowder Part II Roleplay : : : Sign Up Post | Gunpowder
Male
Seen August 17th, 2016
Posted May 9th, 2015
673 posts
14.2 Years
These have some very fun ideas, but I don't know if I'm that keen on the execution. The line art is a bit sloppy and confusing most of the time, and a bit inconsistent. As they're in a 64*64 canvas, I assume these are for a hack?

When doing the lineart, try to make it flow naturally, and don't use straight lines too much. The lines need to flow, and not be jagged and hooky, this makes the sprite always seem sloppy. Use bigger bodies in smaller areas, is my advice. Arumin is a good example. Because it's small, and you've made the body parts small too, detail gets a bit lost on it, and it's hard to see what's going on. You also seem to have a bit of a problem with anatomy. I recommend looking at official pokemon sprites with similar bodies to get this right.
The shading isn't that great either. It is a bit inconistent with where the light is coming from, and I recommend you look up some tutorials for it.
I hope this helps you, and good luck with further spriting :)
Thanks for the comment. I will look and see about trying to clean up some of the line art and trying to make it seem less jagged.

I am not particularly talented in designs of Fakemon, although I do have something to say about the Etymology of their names. I see for the Alloyus line you've went with a nice little naming pattern like you see in pokemon. But why do you have the main evolution named Aurmin, obviously a root in the latin for gold, yet he is silver/grey? It's a subjective area whether a Poke/fakemon should have names exactly represent the pokemon. I am not objecting to their names, just curious.
Well, Arumin is actually a corruption of aluminum. I suppose you could say that it is a combination of Argentum (where the chemical abbreviation AG comes from for silver) and aluminum.
Male
Seen August 17th, 2016
Posted May 9th, 2015
673 posts
14.2 Years
Sorry for the double post, but I did a little fiddling with the colors and spriting for Arumin and Elesect based on some of the feedback I got. I think they look a lot more vibrant and less dull and muddy, but I'd like to know what others think, too:

Arumin
Before

After


Elesect
Before

After
Male
Seen August 17th, 2016
Posted May 9th, 2015
673 posts
14.2 Years
these are so good!!
ahh, do you take request/commissions?
I'd love sprites of my fakemon
Thank you, you're very kind! :D

I actually just started getting into Fakemon spriting. Maybe after I have some more practice (when I have completed all my Fakemon?) I will take requests. I'm sure there are people who are much more talented at spriting/pixel art than I am right now who might take requests? I'm still learning, but I'm getting better.
Male
Seen August 17th, 2016
Posted May 9th, 2015
673 posts
14.2 Years
Hey, everyone, I have three more Fakemon that need some feedback. All of the feedback has been great and it's helping me improve and make the sprites better! So please don't hesitate to throw in your two cents!


Rubifinch
Child Bird Pokémon
Type: Normal/Flying


Rubinarch
Parent Bird Pokémon
Type: Normal/Flying


Rubiretta
Parent Bird Pokémon
Type: Normal/Flying
Male
Seen August 17th, 2016
Posted May 9th, 2015
673 posts
14.2 Years
I've got four more Fakemon (two different evolutionary lines). Constructive criticism is still welcome, as I do want to get better and make the sprites as good as they can be.


Millide
Million Leg Pokémon
Type: Bug/Rock


Miletto
Million Leg Pokémon
Type: Bug/Rock


Siltsnail
Rock Snail Pokémon
Type: Bug/Rock


Gritsnail
Rock Snail Pokémon
Type: Bug/Rock

Ice

Seen October 16th, 2022
Posted February 3rd, 2020
3,448 posts
8.8 Years
Try not to make the details too small, it makes the sprite clustered. Siltsnail and gritsnail suffer from this with the pattern on their shell. The snails and squirrels really don't change up that much between evolving, so I would redesign those. You're shading style is also very complicated. It looks like you're imitating gen 3, but even then, there seems to be a lot of dithering and different shades going in. That can be toned down, and makes your sprites look cleaner.
Male
Seen August 17th, 2016
Posted May 9th, 2015
673 posts
14.2 Years
Try not to make the details too small, it makes the sprite clustered. Siltsnail and gritsnail suffer from this with the pattern on their shell. The snails and squirrels really don't change up that much between evolving, so I would redesign those. You're shading style is also very complicated. It looks like you're imitating gen 3, but even then, there seems to be a lot of dithering and different shades going in. That can be toned down, and makes your sprites look cleaner.
I do agree about the shading, as I still have trouble trying to get that right. I made some edits to the snail Fakemon to to try to clean them up. Though I like the swirl designs on their shells, I might be able to simplify them so I'll think about it.

As for the designs, I honestly love my designs. I don't think the evolutions need to be changed or be made very different. I'm not sure where people got the idea that a Pokémon's evolution is supposed to be vastly different from the original. Maybe it's a new generation thing, idk. To me, that's not what Pokémon are supposed to be, unless there's a reason for it (type change or based on a real animal or legend that makes those changes). Someone mentioned how much Magikarp changed when it evolves, but that is because it is "based on a legend about how carp that leapt over the Dragon Gate would become dragons." Pokémon that change drastically should have a reason for changing, and should not have extremely different evolutions just because. But that's my opinion. I love my fire chipmunk Fakemon and think they are great examples of a three-line Pokémon, going from child, to adolescent, to adult, which is basically what three-line Pokémon are all about. They might need some clean-up as far as spriting and shading, but I am very happy with their designs.

Mana

Age 31
Male
UK
Seen March 25th, 2023
Posted August 18th, 2021
10,075 posts
14.3 Years
I quite like your sprites - the millide line is cute!

I think with the evolutions critique, it depends on how much is changing. I respect that you'd rather evolutions look related (another reason the Millide line is cool) but your two snails could almost past for the same monster at two angles. If you were to describe them, would you describe them differently? I suppose that's the crux of it.
Male
Seen August 17th, 2016
Posted May 9th, 2015
673 posts
14.2 Years
I quite like your sprites - the millide line is cute!

I think with the evolutions critique, it depends on how much is changing. I respect that you'd rather evolutions look related (another reason the Millide line is cool) but your two snails could almost past for the same monster at two angles. If you were to describe them, would you describe them differently? I suppose that's the crux of it.
Thank you ^_^

I admit that Gritsnail is pretty much just a bigger, meaner looking version of Siltsnail, but I think that is true of a few Pokémon's evolutions, so I think it's okay to have that every now and then. Not all my Fakemon are that way. It does have some differences, including a longer neck, bigger antennae, and a slightly different shaped shell, but I might be able to add some differences to it to make it stand out more. I would describe the first one as a cute baby snail and the other one as a tougher adult snail, lol.

I have two more Fakemon to add, though I don't feel as strongly about them as the previous ones. I did some strong redesigns from the originals drawing I did since I felt they need some more real-life relevance, and re-named them:


Bilthy
Dust Pokémon
Type: Ground


Bandisoot
Dust Pokémon
Type: Ground
Male
Seen October 8th, 2016
Posted September 13th, 2016
39 posts
8.3 Years
I'd just like to say that I think the Chiimunk evolution line is actually pretty awesome. As MorallyIncorrect has pointed out, the don't differ as much as they probably should, but the flames look really good! At least, much better than I can do, lol. Keep up the good work!