RMT First NU Team

Started by Bearded_Boy April 12th, 2015 11:26 PM
  • 697 views
  • 4 replies
Male
Maine, USA
Seen April 25th, 2015
Posted April 16th, 2015
23 posts
8.2 Years
Okay guys. Please be gentle. I haven't really battled competitively, just what I have watched other people play, but I am interested in Pokemon that don't get used much but I still enjoy too. I tried my best to cover my weaknesses, however I know there are a few types that could pretty much bop most of my team. The SMOGON dex doesn't have many sets of these guys since they are such low tier, so I had to make them up from scratch based on what I was using them for. If you have questions about anything, just ask me. Chances are there are better moves/items/EV Spreads that I could use but am too new to figure it out on my own. Any "constructive" criticism would be much obliged. Thank you.

Sneasel @ Eviolite
Ability: Inner Focus
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Low Kick
- Knock Off
- Fake Out
- Ice Shard

Drifblim @ Flame Orb
Ability: Flare Boost
Level: 50
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Hidden Power [Ground]
- Clear Smog
- Air Cutter
- Shadow Ball

Golem @ Rocky Helmet
Ability: Sturdy
Level: 50
EVs: 108 HP / 200 Atk / 200 Def
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Power-Up Punch

Camerupt-Mega @ Cameruptite
Ability: Sheer Force
Level: 50
EVs: 252 Atk / 252 SpA / 4 SpD
Quiet Nature
- Earth Power
- Lava Plume
- Flash Cannon
- Protect

Walrein @ Leftovers
Ability: Thick Fat
Level: 50
EVs: 152 HP / 52 Atk / 52 SpA / 252 SpD
Sassy Nature
- Ice Beam
- Waterfall
- Sleep Talk
- Rest

Electivire @ Choice Band
Ability: Motor Drive
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Wild Charge
- Fire Punch
- Power-Up Punch
- Earthquake

If you read through this and you are thinking "why would he do that, doesn't make sense" it is probably because I don't know so please don't make me feel bad. I tried to work hard and put a reasonable NU team together by myself so I am proud of my accomplishment at least.

I absolutely love Sneasel so I wanted to start with him. Eviolite to boost his Attacks, I could also go with Focus Sash since he is frail enough. The set I saw ran Swords Dance, but where he is so frail, I don't know if he would have time to even set up even one. Let me know your input on that.

From there I tried to cover his weaknesses. Decided to go with Drifblim to take out any fighting types. He is also my Special Attacker. I was intrigued by his ability Flare Boost, and thought it would be good to exploit it with a Flame Orb. In order to have him check Electric Types, I though having him run HP Ground could be an option since he can't learn Earth Power. Not sure if that is good or bad though. Air Cutter and Shadow Ball for STAB and then was thinking Clear Smog to kind of throw the opponent off guard by killing their set-ups. I don't think it would be good though, so if you have ideas to switch out Clear Smog, let me know.

Golem is my main Physical Wall that also likes to hit back. I have him as my Entry Hazard user too, as well as having Earthquake and Stone Edge STABs. Decided on Power-up Punch for the fourth move. That way he gets a boost to his Attacks.

Camerupt is my Mega on the team. He is my main Special Attacker. Since he has Sheer Force I decided to play it safe and go for moves that have better accuracy over power, not sure if I should risk it or not. I put Protect on him because I don't have anyone else who has it, and I wasn't sure what move to put there. And then Flash Cannon is just there for wider coverage.

Walrein is also one of my favorites. Thick Fat is to reduce fire damage so that it goes from neutral to being resisted. Since there really isn't any good physical ice moves, and since his stats are pretty balanced as it is, I chose to make him a mixed attacker. Waterfall and Ice Beam. Since he is my special wall, I wanted to make him somewhat of a staller by throwing on Rest and Sleep Talk with his leftovers. Don't know if a Chesto Berry would be more appropriate, or if the constant healing would help more?

Finally, one of my favorites again, Electivire. Another physical attacker that is all action. Although he is physical I wasn't sure if it would be worth running Volt Switch on him or if that would be a wasted slot. I tried to give me a well rounded set of moves that can cover just about anything.

Let me know your thoughts. I tried hard and feel confident, but I am sure there are a lot of holes that I have to work with so like I said, be gentle.

Thanks!


Find me on Twitter @bryanlevangie

Y and Omega Ruby

PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
All-out attacking Sneasel should run Life Orb, as it's not that strong without Swords Dance:
-Knock Off
-Ice Punch
-Pursuit
-Ice Shard
Nature: Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Life Orb
Abiilty: Inner Focus

Even though Flare Boost is unique to Drifblim, it's not worth using. Its move pool is decent, sure, but it lacks a good Flying STAB outside of item less Acrobatics (no, Air Cutter doesn't count because of its poor base power). Drifblim's main niche is Unburden, which allows it to outspeed a lot of things once activated, though it will wear off if Drfiblim leaves battle, so you only have one shot to sweep with it:
-Calm Mind
-Shadow Ball
-Hidden Power (Fighting)/Thunderbolt
-Rest
Nature: Modest
EVs: 8 HP/32 Def/252 SAtk/40 SDef/176 Spe
Item: Chesto Berry
Ability: Unburden

or
-Acrobatics
-Will-o-Wisp
-Substitute
-Knock Off/Destiny Bond
Nature: Adamant
EVs: 12 HP/252 Atk/32 Def/36 SDef/176 Spe
Item: Sitrus Berry/Liechi Berry
Ability: Unburden

Golem should be played in the lead position. Setting up with Power-Up Punch isn't worth it, as it would rather go boom with Explosion or have priority with Sucker Punch:
-Stealth Rock
-Stone Edge/Rock Blast
-Earthquake
-Explosion/Sucker Punch
Nature: Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Normal Gem/Custap Berry
Ability: Sturdy

Mega Camerupt does fine with its STABs alone; Flash Cannon doesn't do anything noteworthy. Also, Lava Plume is completely useless on it because its burn effect is negated by Sheer Force:
-Fire Blast
-Earth Power
-Hidden Power (Electric)/Stealth Rock
-Will-o-Wisp/Substitute
Nature: Modest
EVs: 92 HP/252 SAtk/164 Spe
Item: Cameruptite
Ability: Solid Rock

Walrein isn't that good, mainly because its niche of a hail staller was significantly nerfed, due to the fact that Snow Warning only lasts for 5-8 turns. It's also badly outclassed by the other Water Pokemon in NU, like Samurott, Prinplup, Qwilfish, Lanturn and Mantine, mainly because of better offensive presence and/or utility. Besides, you already have an Ice Pokemon in Sneasel, and given how defensively bad Ice is, it's not worth using 2 or more of them.

Samurott:
-Swords Dance
-Waterfall
-Megahorn
-Aqua Jet
Nature: Adamant
EVs: 120 HP/252 Atk/136 Spe
Item: Mystic Water/Splash Plate/Life Orb/Lum Berry
Ability: Torrent

or
-Hydro Pump
-Ice Beam
-Grass Knot
-Taunt/Aqua Jet/Knock Off/Superpower
Nature: Modest/Rash
EVs: 4 Def/252 SAtk/252 Spe
Item: Life Orb
Ability: Torrent

Prinplup:
-Stealth Rock
-Scald
-Defog
-Toxic
Nature: Bold
EVs: 252 HP/252 Def/4 SDef
Item: Eviolite
Ability: Torrent

Qwilfish:
-Spikes
-Waterfall/Scald
-Taunt
-Thunder Wave/Toxic
Nature: Impish/Bold
EVs: 252 HP/160 Def/96 Spe
Item: Black Sludge
Ability: Intimidate

Lanturn:
-Scald
-Volt Switch
-Heal Bell
-Toxic/Thunder Wave
Nature: Calm
EVs: 40 HP/252 Def/216 SDef
Item: Leftovers
Ability: Volt Absorb

Mantine:
-Scald
-Air Slash
-Defog
-Toxic
Nature: Calm
EVs: 248 HP/252 Def/8 SDef
Item: Leftovers
Ability: Water Absorb

Choice Band severely limits Electivire because it likes to switch moves to make the most out of its good coverage. Once again, Power-Up Punch isn't worth using:
-Wild Charge
-Cross Chop
-Ice Punch
-Hidden Power (Grass)
Nature: Naive
EVs: 252 Atk/4 SAtk/252 Spe
Item: Life Orb/Expert Belt
Ability: Motor Drive

A Grass Pokemon should be considered on this team, mainly because they cover both of Camerupt's weaknesses very nicely. Options are Lilligant, Exeggutor, Quilladin, Leafeon, Vileplume and Tangela:

Lilligant:
-Quiver Dance
-Giga Drain
-Hidden Power (Fire/Ice)
-Sleep Powder
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb/Lum Berry

Quilladin:
-Spikes
-Wood Hammer
-Roar
-Synthesis
Nature: Impish
EVs: 252 HP/252 Def/4 SDef
Item: Eviolite
Ability: Bulletproof

Vileplume:
-Giga Drain
-Sludge Bomb
-Sleep Powder/Aromatherapy
-Synthesis/Moonlight
Nature: Bold
EVs: 248 HP/252 Def/8 SDef
Item: Black Sludge
Abilty: Effect Spore

-Giga Drain
-Sludge Bomb
-Hidden Power (Fire)/Sleep Powder
-Moonlight/Synthesis
Nature: Modest
EVs: 116 HP/252 SAtk/140 Spe
Item: Life Orb
Ability: Effect Spore

Leafeon:
-Swords Dance
-Leaf Blade
-Knock Off
-Synthesis/Natural Gift
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb/Watmel Berry

Tangela:
-Leaf Storm
-Giga Drain/Ancient Power
-Hidden Power (Fire)
-Sleep Powder
Nature: Modest
EVs: 248 HP/252 SAtk/8 SDef
Item: Eviolite
Ability: Regenerator

or
-Giga Drain
-Hiddne Power (Fire)
-Sleep Powder/Toxic
-Leech Seed/Synthesis
Nature: Bold
EVs: 248 HP/252 Def/8 SDef
Item: Eviolite
Ability: Regenerator

Nah

Age 30
she/her, they/them
Seen 11 Hours Ago
Posted 19 Hours Ago
15,643 posts
9.5 Years
lol I didn't even know that Flare Boost was an ability. One thing though:

Eviolite to boost his Attacks
Eviolite boosts Defense and Sp.Defense, not Attack and Sp.Attack. And given how ridiculously frail Sneasel is, Eviolite wouldn't help.
Nah ンン
“No, I... I have to be strong. Everyone expects me to."
Male
Maine, USA
Seen April 25th, 2015
Posted April 16th, 2015
23 posts
8.2 Years

A Grass Pokemon should be considered on this team, mainly because they cover both of Camerupt's weaknesses very nicely. Options are Lilligant, Exeggutor, Quilladin, Leafeon, Vileplume and Tangela:

Lilligant:
-Quiver Dance
-Giga Drain
-Hidden Power (Fire/Ice)
-Sleep Powder
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb/Lum Berry

Quilladin:
-Spikes
-Wood Hammer
-Roar
-Synthesis
Nature: Impish
EVs: 252 HP/252 Def/4 SDef
Item: Eviolite
Ability: Bulletproof

Vileplume:
-Giga Drain
-Sludge Bomb
-Sleep Powder/Aromatherapy
-Synthesis/Moonlight
Nature: Bold
EVs: 248 HP/252 Def/8 SDef
Item: Black Sludge
Abilty: Effect Spore

-Giga Drain
-Sludge Bomb
-Hidden Power (Fire)/Sleep Powder
-Moonlight/Synthesis
Nature: Modest
EVs: 116 HP/252 SAtk/140 Spe
Item: Life Orb
Ability: Effect Spore

Leafeon:
-Swords Dance
-Leaf Blade
-Knock Off
-Synthesis/Natural Gift
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb/Watmel Berry

Tangela:
-Leaf Storm
-Giga Drain/Ancient Power
-Hidden Power (Fire)
-Sleep Powder
Nature: Modest
EVs: 248 HP/252 SAtk/8 SDef
Item: Eviolite
Ability: Regenerator

or
-Giga Drain
-Hiddne Power (Fire)
-Sleep Powder/Toxic
-Leech Seed/Synthesis
Nature: Bold
EVs: 248 HP/252 Def/8 SDef
Item: Eviolite
Ability: Regenerator
Which one of my team members would you recommend removing for a Grass Type? I was thinking either Golem or Drifblim. Leaning toward Golem since he just adds more Fighting weakness and Water weakness, but I was starting to look forward of making him go Boom. lol
I did like the idea of having Vileplume from your list. Let me know.


Find me on Twitter @bryanlevangie

Y and Omega Ruby