Male
Seen April 23rd, 2015
Posted April 23rd, 2015
1 posts
8.1 Years
Do I just give up on it?
I think it's cool because it's a rain team that is also monotype electric.
I'm new to competitive battling and I don't know how to fix all these issues.

Raikou @ Damp Rock
Ability: Volt Absorb
EVs: 244 SpA / 148 SpD / 116 Spe
Calm Nature
- Rain Dance
- Shadow Ball
- Thunder
- Weather Ball

Thundurus (M) @ Magnet
Ability: Prankster
EVs: 96 Def / 56 SpA / 236 SpD / 108 Spe
Calm Nature
- Toxic
- Thunderbolt
- Volt Switch
- Dark Pulse

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 236 HP / 216 SpA / 56 Spe
Bold Nature
- Volt Switch
- Thunder
- Hydro Pump
- Confuse Ray

Zapdos @ Electric Gem
Ability: Static
EVs: 96 Def / 76 SpA / 96 SpD / 240 Spe
Timid Nature
- Thunder
- Rain Dance
- Volt Switch
- Defog

Manectric @ Choice Specs
Ability: Static
EVs: 80 HP / 176 SpA / 252 SpD
Calm Nature
- Hidden Power [Fighting]
- Volt Switch
- Flamethrower
- Thunderbolt

Magnezone @ Lum Berry
Ability: Magnet Pull
EVs: 168 Def / 164 SpA / 176 SpD
Modest Nature
- Volt Switch
- Flash Cannon
- Thunderbolt
- Rest


I would explain everyone, but I made them pretty straight forward I think and I'm baked right now so I don't feel like explaining....

Have a good day and be excellent to each other

PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
What purpose do your EV spreads serve, really?

Raikou should just stick to an all-out offensive set; a defensive set is a waste of its good Speed. Raikou can only have Weather Ball if it's Rash and shiny, as the Zoroark movie event set it that way around 5 years ago:
-Thunderbolt/Thunder
-Volt Switch
-Hidden Power (Ice/Grass)
-Extrasensory/Shadow Ball
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Choice Specs

What I said about Raikou also applies to Thundurus. Dark Pulse is also a bad coverage move to run on it, as there aren't any noteworthy targets that Thunderbolt can't take care of that Dark Pulse can. Also, if you must run a Dark move, run Knock Off; it's an excellent utility move that strips away the opponent's non-Mega Stone item:
-Thunderbolt
-Hidden Power (Ice)
-Focus Blast/Psychic/Taunt
-Thunder Wave/Taunt
Nature: Timid
EVs: 4 Def/252 SAtk/252 Spe
Item: Life Orb/Leftovers
Ability: Prankster

or
-Nasty Plot
-Thunderbolt
-Hidden Power (Ice/Flying)
-Focus Blast/Thunder Wave/Substitute
Nature: Timid
EVs: 4 Def/252 SAtk/252 Spe
Item: Life Orb/Leftovers
Ability: Prankster

or
-Thunderbolt
-Knock Off
-Hidden Power (Ice)
-Superpower/Thunder Wave
Nature: Naive
EVs: 76 Atk/180 SAtk/252 Spe
Item: Life Orb

or
-Rain Dance
-Thunder
-Hidden Power (Ice)
-Taunt/Focus Blast/Psychic
Nature: Timid
EVs: 4 Def/252 SAtk/252 Spe
Item: Damp Rock
Ability: Prankster

Confusion is a bad status move to throw around, as it can easily be cured by switching out. Wash Rotom should just be a pivotal attacker. Will-o-Wisp is a better move than Confuse Ray because burn is more crippling than confusion:
-Volt Switch
-Hydro Pump
-Will-o-Wisp
-Pain Split/Rest
Nature: Bold
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers/Chesto Berry

The Electric Gem doesn't exist in Gen VI. They only exist in Gen V, and the only Gem that exists in Gen VI is the Normal one. Max HP should be used on almost any bulky Pokemon (exceptions are those with significantly more HP than defenses) to optimize bulk:
-Thunderbolt/Volt Switch
-Roost
-Defog/Hidden Power (Ice)
-Heat Wave/Toxic
Nature: Bold
EVs: 248 HP/172 Def/68 SAtk/16 Spe (OHKOs Mega Pinsir with Thunderbolt and outspeeds Bisharp)
Item: Leftovers

or
-Thunderbolt/Volt Switch
-Hidden Power (Ice)
-Defog/Heat Wave
-Roost
Nature: Calm
EVs: 248 HP/64 Def/180 SDef/16 Spe
Item: Leftovers

Manectric is only good in its Mega Evolution; its regular form is terrible otherwise. Its Mega Evolution has the neat Intimidate ability to weaken physical attackers:
-Thunderbolt/Thunder
-Volt Switch
-Overheat
-Hidden Power (Ice)
Nature: Timid
EVs: 4 Def/252 SAtk/252 Spe
Item: Manectite
Ability: Lightning Rod

Magnezone needs Hidden Power (Fire) to deal with Ferrothorn more easily:
-Thunderbolt/Thunder
-Volt Switch
-Flash Cannon
-Hidden Power (Fire)
Nature: Modest/Timid
EVs: 172 HP/252 SAtk/84 Spe (Modest) or 4 HP/252 SAtk/252 Spe (Timid)
Item: Choice Specs (Modest)/Choice Scarf (Timid)
Ability: Magnet Pull

or
-Magnet Rise
-Thunderbolt/Thunder
-Flash Cannon
-Hidden Power (Fire)
Nature: Modest
EVs: 128 HP/252 SAtk/128 Spe
Item: Air Balloon
Ability: Magnet Pull