Code Mega Evolutions and Primal Reversion Page 15

Started by Touched April 29th, 2015 1:49 PM
  • 196486 views
  • 535 replies
Male
Seen September 25th, 2022
Posted September 13th, 2016
45 posts
9.2 Years
I have a problem,the AI trainer mega evo system works if the AI trainer has only one pokemon, if the trainer has 2 or more pokemon, and i tried to mega evolve his last pokemon, the Mega evolve system will triger to the first pokemon on his team. for example, his first pokemon is Groudon(holding nothing) and 2nd pokemon is Pidgeot (Holding Potion), and the AI tries the mega evolve system, this will happen.

http://imgur.com/cD188rR
http://imgur.com/x0O6Adz

curiters

Oblivious - prevents me from being afflicted by infatuation.

Male
Seen January 16th, 2017
Posted January 10th, 2017
250 posts
12.8 Years
I have a problem,the AI trainer mega evo system works if the AI trainer has only one pokemon, if the trainer has 2 or more pokemon, and i tried to mega evolve his last pokemon, the Mega evolve system will triger to the first pokemon on his team. for example, his first pokemon is Groudon(holding nothing) and 2nd pokemon is Pidgeot (Holding Potion), and the AI tries the mega evolve system, this will happen.

http://imgur.com/cD188rR
http://imgur.com/x0O6Adz
try to put in front your mega poke

curiters

Oblivious - prevents me from being afflicted by infatuation.

Male
Seen January 16th, 2017
Posted January 10th, 2017
250 posts
12.8 Years
what do you mean? I want the gymleader to have his last pokemon to mega evolve. But it seems imposible
try to put first the mega poke in front of his/her team 1st. Mega pokemon 2.normal pokes 3. normal pokes etc...
Male
Seen September 25th, 2022
Posted September 13th, 2016
45 posts
9.2 Years
Can someone help me how to fix this? This is what happens when the AI's 2nd to 6th Pokemon Mega Evolve. Did I do something wrong? I'm using MrDs patch.



The message uses the AI's first Pokemon and the Pokemon's sprite is not updating. But I think the Base stats and the ability of the Pokemon changes properly.
I have the same issue to

pokefreak890

The One that will make everything great

Male
Seen October 23rd, 2022
Posted May 30th, 2022
853 posts
8.5 Years
okay so for my base since i ended up using 800000 i cant insert mega evolutions by the normal method so what i did was insert the offset i want to insert it in linker.lsc and when i fisnhed it i checked that offset and it wasnt there and yes it was in a 0,4,8,C so if someone could help me out with this that would be great
3DS FREIND CODE : 2724-3540-0898

Kostas

Male
Greece!
Seen April 5th, 2023
Posted March 10th, 2019
1,279 posts
8.1 Years
I did all the steps and the G3HS part.
Actually I don't know what to do next.
For example I added in G3HS mega evolution for Typhlosion with "?????" as item like it says. What I am supposed to do next? Can someone help me?
Thanks!

deidara9216

deidara9216

Male
colombia
Seen March 29th, 2022
Posted August 3rd, 2021
20 posts
7.3 Years
I did all the steps and the G3HS part.
Actually I don't know what to do next.
For example I added in G3HS mega evolution for Typhlosion with "?????" as item like it says. What I am supposed to do next? Can someone help me?
Thanks!
I do not quite understand your question. q but remember, you must create a mega ring or bracelet q this default in the second ylera of items ??? below the TM.
for q mega evolution can react with the megas

pokefreak890

The One that will make everything great

Male
Seen October 23rd, 2022
Posted May 30th, 2022
853 posts
8.5 Years
so i need help with inserting mega evolution to a different offset so i ended up using 800000 so what i did is go to linker.lsc and i put a new offset and then i click save and then i do the make and insert.py and i get a test.gba but when i go to the new offset nothing is there can someone help me
3DS FREIND CODE : 2724-3540-0898

PokéMew

Pokémon Fuchsia

Male
Refresh
Seen October 5th, 2022
Posted April 8th, 2017
484 posts
9.7 Years
so i need help with inserting mega evolution to a different offset so i ended up using 800000 so what i did is go to linker.lsc and i put a new offset and then i click save and then i do the make and insert.py and i get a test.gba but when i go to the new offset nothing is there can someone help me
You need to edit line 53 of insert.py as well:
where = 0x800000
Change it to your new offset as well as linker.lsc and you should be fine.

PokéMew

Pokémon Fuchsia

Male
Refresh
Seen October 5th, 2022
Posted April 8th, 2017
484 posts
9.7 Years
i dont see a insert.py in my folder i see a insert as a python file but when i click on it nothing happens except for quick text that shows up and disappears
Right click it and open it with notepad++ (download it if you dont have it)

Lance32497

LanceKoijer of Pokemon_Addicts

Male
Criscanto town-Ginoa Region xD
Seen August 13th, 2017
Posted January 1st, 2017
792 posts
8.7 Years
It is possible to have the AI mega evolve but i don't know how and I'm also wondering how it is done my hack can't be done without it
You must edit the var used in mega evo hack. There are two, player's and opponent's var
4001 for player and 4002 for opponent, you have to change these var and set it via script. The value must be the key stone index ID.
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Lance32497

LanceKoijer of Pokemon_Addicts

Male
Criscanto town-Ginoa Region xD
Seen August 13th, 2017
Posted January 1st, 2017
792 posts
8.7 Years

what exactly do u mean? okay so my default keystone ID is 0x34 for the mega bracelet and also how would the script be setup and also one more question do i have to change the 0x4002 to the keystone ID or not
nope, change 4001 and 4002 to other unused and non-temporary vars like 4011 and 4012
find config.h in scr folder then open it in notepad
you will find these codes
#define KEYSTONE_PLAYER_VAR 0x4001
#define KEYSTONE_OPPONENT_VAR 0x4002
#define KEYSTONE_DEFAULT 0x161
make it
#define KEYSTONE_PLAYER_VAR 0x4011
#define KEYSTONE_OPPONENT_VAR 0x4012
#define KEYSTONE_DEFAULT 0x161
then save and assemble it on your rom
Now you must have a trainer holding 0x34 Item and a Pokemon let's say Lucario, holding a Lucrionite, The mega evolution of that pokemon must have been set already.

In a script
...
setvar 0x4011 0x45 /That will be your player's key stone/
setvar 0x4012 0x34 /activates 0x34 as opponent's key stone/
trainerbattle 0x3 0xTrainerID 0x0 @afterbattle
...
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pokefreak890

The One that will make everything great

Male
Seen October 23rd, 2022
Posted May 30th, 2022
853 posts
8.5 Years
the script wont compile for me

this is my script

#org 0x900000
setvar 0x4011 0x34
setvar 0x4012 0x35
trainerbattle 0x3 0xTrainerID 0x0

so for the trainer ID for testing purposes i put 0x176 which is a team rocket grunt but it wont seem to compile and another question do i have to have multiple of these scripts inserted to have multiple opponents do mega evolution as well?
3DS FREIND CODE : 2724-3540-0898

pokefreak890

The One that will make everything great

Male
Seen October 23rd, 2022
Posted May 30th, 2022
853 posts
8.5 Years
okay so i finally made it to a point in my hack where i have edited all trainers and im about to edit the last gym leader in fire red and i want him to mega evolve his mon so i did everything regarding changing the 4001 and 4002 to 4011 and 4012 but i have trouble compiling the script

this is my script

#org 0x900000
setvar 0x4011 0x34
setvar 0x4012 0x35
trainerbattle 0x3 0xTrainerID 0x0

so for the trainer ID for testing purposes i put 0x176 which is a team rocket grunt but it wont seem to compile and another question do i have to have multiple of these scripts inserted to have multiple opponents do mega evolution as well?
3DS FREIND CODE : 2724-3540-0898

Lance32497

LanceKoijer of Pokemon_Addicts

Male
Criscanto town-Ginoa Region xD
Seen August 13th, 2017
Posted January 1st, 2017
792 posts
8.7 Years
okay so i finally made it to a point in my hack where i have edited all trainers and im about to edit the last gym leader in fire red and i want him to mega evolve his mon so i did everything regarding changing the 4001 and 4002 to 4011 and 4012 but i have trouble compiling the script

this is my script

#org 0x900000
setvar 0x4011 0x34
setvar 0x4012 0x35
trainerbattle 0x3 0xTrainerID 0x0

so for the trainer ID for testing purposes i put 0x176 which is a team rocket grunt but it wont seem to compile and another question do i have to have multiple of these scripts inserted to have multiple opponents do mega evolution as well?
yeas it won't really compile, your script is lacking something
#org 0x900000
setvar 0x4011 0x34
setvar 0x4012 0x35
trainerbattle 0x3 0xTrainerID 0x0 0xPointertotext
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