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Old August 26th, 2016 (2:03 PM).
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Here's my Python folder.
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File Type: png py.PNG‎ (100.7 KB, 10 views) (Save to Dropbox)
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Old August 26th, 2016 (2:03 PM).
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Originally Posted by iBlank View Post
I don't know, can you tell me how pls?
I just uninstall Python and reinstall it again and when the installation box pops up.
The one below:
Spoiler:


I check the box that says "Add Python to PATH."

There's another way to do it without uninstalling and reinstalling but I don't know how to do it that way.
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Old August 26th, 2016 (2:13 PM).
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Originally Posted by Bulbadon View Post
I just uninstall Python and reinstall it again and when the installation box pops up.
The one below:
Spoiler:


I check the box that says "Add Python to PATH."

There's another way to do it without uninstalling and reinstalling but I don't know how to do it that way.
same error :/
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Old August 26th, 2016 (2:15 PM).
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same error :/
Do you have this devitkpro?
devitkpro link
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Old August 26th, 2016 (2:18 PM).
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Originally Posted by Bulbadon View Post
Do you have this devitkpro?
devitkpro link
All file that has in the tutorial, I've been downloaded it all already.
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Old August 26th, 2016 (2:33 PM).
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Originally Posted by Bulbadon View Post
Do you have this devitkpro?
devitkpro link
Sir? Kindly upload the Test.gba for me please ?
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Old August 26th, 2016 (2:39 PM).
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Originally Posted by iBlank View Post
Sir? Kindly upload the Test.gba for me please ?
I sent you a VM trying to sort out your problem.

I would give you the test.gba file but I don't have python and devitk on my pc at the moment and don't want to install them again right now.
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Old August 26th, 2016 (2:40 PM).
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Originally Posted by Bulbadon View Post
I sent you a VM trying to sort out your problem.

I would give you the test.gba file but I don't have python and devitk on my pc at the moment and don't want to install them again right now.
Ok sir thanks a lot :D
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Old August 28th, 2016 (12:28 PM).
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great work guys
i'm looking forward to this
thanks :D
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Old August 28th, 2016 (3:54 PM). Edited August 28th, 2016 by Agustin23.
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Is this compatible with MrDollSteak's Rombase? If not, is there a way to make it compatible with it?

Edit: Is this also compatible with JPan's patch?

Edit #2: Never mind, after applying I found out that JPan's doesn't work but MrDollSteak's does.
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Old August 31st, 2016 (11:56 PM).
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Originally Posted by Touched View Post
It would be nice to see it anyway. Or could you give us a patch?

UPDATE:
Anyway, this hack seems to be moving smoothly. I have it loading from the evolution table. The downside is that you need to define the evolution twice so that the reversion works. The revert to their normal forms when you exit a battle or they faint so long as you have this extra entry - otherwise it's permanent.

Next up is making Primal Reversion and AI Mega Evolution!
I found it that the github folder contains less files than the files as shown in screenshots in the inserting tutorial.
The one I remember is "test.__" (I forgot the extension)
but There are possibly 2 or 3 files missing :(
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Old September 1st, 2016 (12:07 AM).
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here is the error I get when I type "make"
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Old September 4th, 2016 (9:26 PM).
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I am new to this thread but I would like to know if the megas are working during link battles right now. Sorry for reviving a 4 day old thread but i just had to ask and this is important for Gen 3 hackerse so apologies in advance.
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Old September 12th, 2016 (1:14 AM). Edited September 24th, 2016 by ElijahCabugao.
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Oh my God... After all so many tries, I finally made it!!!


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Old September 23rd, 2016 (10:02 AM).
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So.. does anyone know how you can change the Curse Animation when the Mega Evolution happens?
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Old September 28th, 2016 (10:27 AM).
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was good to know if you can put the indicator and the mega trigger in the routine of emerald
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Old September 28th, 2016 (1:54 PM).
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does anyone have a mega routine that activates abilities that trigger on switch in (like intimidate and drought) when a pokemon megas?
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Old September 29th, 2016 (11:49 AM).
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I wonder when primal reversion will be available for fire red and the megas working in link battles
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Old October 8th, 2016 (10:20 AM).
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hello there,
i have succeed to implement mega evolutions on my own on a ROM(Fire Red) with this awesome code that Touched kindly shared to us, so long i have done many things to my base, and i have completed it technically (just aesthetics...)

but thing is, it really annoys me to have the curse animation on the mega evolution and sadly i don't really have idea of how actually change that... i know how to insert particles (thanks to Mrdollsteak), so please don't redirect me to that,
i already have the original particles from MrDollSteak too, and i actually have inserted them on my game too, and i know where they are, i just don't know how to actually make them appear on the animation

i hope someone can help me, i even made an account just to ask this .-.
thanks in advance :3
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Old October 9th, 2016 (12:32 AM).
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Originally Posted by GlaceStar View Post
hello there,
i have succeed to implement mega evolutions on my own on a ROM(Fire Red) with this awesome code that Touched kindly shared to us, so long i have done many things to my base, and i have completed it technically (just aesthetics...)

but thing is, it really annoys me to have the curse animation on the mega evolution and sadly i don't really have idea of how actually change that... i know how to insert particles (thanks to Mrdollsteak), so please don't redirect me to that,
i already have the original particles from MrDollSteak too, and i actually have inserted them on my game too, and i know where they are, i just don't know how to actually make them appear on the animation

i hope someone can help me, i even made an account just to ask this .-.
thanks in advance :3
DId you change the particle indices here to match the indices of your new particles in your repointed table? I think those must be the particle index + 0x2700. The particles should be listed in the order they appear in the animation.
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Old October 9th, 2016 (7:26 PM).
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DId you change the particle indices "link" to match the indices of your new particles in your repointed table? I think those must be the particle index + 0x2700. The particles should be listed in the order they appear in the animation.


OMG... i can't believe it was the order, i feel so silly now...
thank you so much Touched!~ <3
i'll make sure to thank you if i end making a project! :3
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Old October 13th, 2016 (1:12 PM). Edited October 13th, 2016 by MonopolyRubix.
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Just got Mega Evolution working in my hack! Thanks so much, Touched, for the development and thanks PokeMew for the tutorial!

I am having an issue, though. Does Mega Evolution work in double battles? My pokemon has the icon for it but nothing happens when I press start.

EDIT:
So, I poked around on github and found this under "Issues": https://github.com/Touched/MegaEvolution/issues/24
Supposedly, the bug is "isolated [to] c88a5db". What does this mean, exactly, in layman's terms? Is there a file I can edit to resolve this?
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Old October 18th, 2016 (9:51 PM). Edited October 20th, 2016 by Froosty.
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DId you change the particle indices here to match the indices of your new particles in your repointed table? I think those must be the particle index + 0x2700. The particles should be listed in the order they appear in the animation.
can you tell me if I should replace the first particle only to the mega logo or should I need to replace all the indices,
and one more thing...
the mega trigger image, will there be any problem if i edit it with the ms-paint, any problem with the palette??
and do i have to set it to 16 colour mode???

Quote:
Originally Posted by PokéMew View Post
.

I did all the things stated in this tutorial,
but I got some different codes when I typed "make"


also when I type "insert.py" after that it asks to open that file instead.... but since I had selected to open ".py" files with notepad it opens in notepad :(
whats the problem in it, can anyone tell me :::::::::


EDIT: its the error I get everytime
Spoiler:
C:\Users\santosh\Desktop\test>make && insert.py
arm-none-eabi-gcc -mthumb -mno-thumb-interwork -mcpu=arm7tdmi -fno-inline -mlong
-calls -march=armv4t -Wall -O2 -DBPRE -DSOFTWARE_VERSION=0 -c src/bs_command.c
-o build/bs_command.o
arm-none-eabi-as -c src/move_exec_hook.s -o build/move_exec_hook.o
arm-none-eabi-gcc -mthumb -mno-thumb-interwork -mcpu=arm7tdmi -fno-inline -mlong
-calls -march=armv4t -Wall -O2 -DBPRE -DSOFTWARE_VERSION=0 -c src/button.c -o b
uild/button.o
arm-none-eabi-as -c src/anim.s -o build/anim.o
arm-none-eabi-as -c src/animscript.s -o build/animscript.o
arm-none-eabi-gcc -mthumb -mno-thumb-interwork -mcpu=arm7tdmi -fno-inline -mlong
-calls -march=armv4t -Wall -O2 -DBPRE -DSOFTWARE_VERSION=0 -c src/anim_script.c
-o build/anim_script.o
arm-none-eabi-gcc -mthumb -mno-thumb-interwork -mcpu=arm7tdmi -fno-inline -mlong
-calls -march=armv4t -Wall -O2 -DBPRE -DSOFTWARE_VERSION=0 -c src/strings.c -o
build/strings.o
arm-none-eabi-gcc -mthumb -mno-thumb-interwork -mcpu=arm7tdmi -fno-inline -mlong
-calls -march=armv4t -Wall -O2 -DBPRE -DSOFTWARE_VERSION=0 -c src/mega.c -o bui
ld/mega.o
arm-none-eabi-as -c src/move_menu_hook.s -o build/move_menu_hook.o
arm-none-eabi-as -c src/exit_battle_hook.s -o build/exit_battle_hook.o
arm-none-eabi-as -c src/faint_hook.s -o build/faint_hook.o
arm-none-eabi-as -c src/healthbar_hooks.s -o build/healthbar_hooks.o
arm-none-eabi-gcc -mthumb -mno-thumb-interwork -mcpu=arm7tdmi -fno-inline -mlong
-calls -march=armv4t -Wall -O2 -DBPRE -DSOFTWARE_VERSION=0 -c src/healthbar.c -
o build/healthbar.o
arm-none-eabi-as -c src/level_string_hook.s -o build/level_string_hook.o
grit assets/indicators.png -gzl -gB 4 -ftc -fh -pe16 -pT4 -gu8 -o src/images/ind
icators.c
grit assets/mega_trigger.png -gzl -gB 4 -ftc -fh -pe16 -pT9 -gu8 -o src/images/m
ega_trigger.c
arm-none-eabi-gcc -mthumb -mno-thumb-interwork -mcpu=arm7tdmi -fno-inline -mlong
-calls -march=armv4t -Wall -O2 -DBPRE -DSOFTWARE_VERSION=0 -c src/images/indica
tors.c -o build/images_indicators.o
arm-none-eabi-gcc -mthumb -mno-thumb-interwork -mcpu=arm7tdmi -fno-inline -mlong
-calls -march=armv4t -Wall -O2 -DBPRE -DSOFTWARE_VERSION=0 -c src/images/mega_t
rigger.c -o build/images_mega_trigger.o
arm-none-eabi-as -c src/healthbar_shaker_hooks.s -o build/healthbar_shaker_hook
s.o
arm-none-eabi-as -c src/ai_trigger.s -o build/ai_trigger.o
arm-none-eabi-ld -z muldefs -T linker.lsc -T BPRE.sym -o build/linked.o build/bs
_command.o build/anim.o build/anim_script.o build/animscript.o build/move_exec_h
ook.o build/strings.o build/mega.o build/move_menu_hook.o build/button.o build/e
xit_battle_hook.o build/faint_hook.o build/healthbar.o build/healthbar_hooks.o b
uild/images_indicators.o build/images_mega_trigger.o build/level_string_hook.o b
uild/healthbar_shaker_hooks.o build/ai_trigger.o
arm-none-eabi-objcopy -O binary build/linked.o build/output.bin
Access is denied.

C:\Users\santosh\Desktop\test>
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Old October 20th, 2016 (3:12 AM).
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Quote:
Originally Posted by The_learner View Post
can you tell me if I should replace the first particle only to the mega logo or should I need to replace all the indices,
and one more thing...
the mega trigger image, will there be any problem if i edit it with the ms-paint, any problem with the palette??
and do i have to set it to 16 colour mode???
[/SPOILER]
You should try index it yourself, but it might work if you don't. Just try it out in game.

As for your error, I have no idea why you might get an Access Denied error, try deleting everything in the build folder and try again.
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Old October 20th, 2016 (3:34 AM).
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Froosty Froosty is offline
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Quote:
Originally Posted by Touched View Post
You should try index it yourself, but it might work if you don't. Just try it out in game.

As for your error, I have no idea why you might get an Access Denied error, try deleting everything in the build folder and try again.
the access denied error is something else though... I did something with open with to that file... but previously when I typed make.... it gave me different codes that in the screenshots..
and when i typed insert.py it asked me to select a tool to open it....
thats the main problem though. :(
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