Code Mega Evolutions and Primal Reversion Page 18

Started by Touched April 29th, 2015 1:49 PM
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  • 535 replies
Male
Seen February 1st, 2018
Posted October 19th, 2017
625 posts
8.9 Years
the access denied error is something else though... I did something with open with to that file... but previously when I typed make.... it gave me different codes that in the screenshots..
and when i typed insert.py it asked me to select a tool to open it....
thats the main problem though. :(
That's the expected output. The screenshots in the tutorial are from an earlier version.

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Froosty

The_Learner

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That's the expected output. The screenshots in the tutorial are from an earlier version.
So do you mean that the codes from the spoiler in my post earlier are the ones???
If so then i am gonna give it a final try
Male
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Posted October 19th, 2017
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So do you mean that the codes from the spoiler in my post earlier are the ones???
If so then i am gonna give it a final try
Don't pay attention the output unless it says there was an error. Check if you have the test.gba ROM to see if it worked.

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Froosty

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Don't pay attention the output unless it says there was an error. Check if you have the test.gba ROM to see if it worked.
Actually i never get that output.
It gives some codes after typing make but after typing insert.py it gives an option to open the file.... and no more codes :(

Aryan 10

Battle Legend

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Posted March 14th, 2019
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Can you make a patch for it......
Its really looking great.....🖒

MrDollSteak

Formerly known as 11bayerf1

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Posted September 26th, 2022
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Can you make a patch for it......
Its really looking great.....🖒
Dude. This is like far better than a patch. It even has incredibly detailed and easy instructions. Don't be lazy.

MrDollSteak

Formerly known as 11bayerf1

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Posted September 26th, 2022
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The day when mega evolution works in link battles I really can't wait for that
Yeah a patch isn't going to fix that though. This build will, once the code is written, and the insert instructions won't change.

Froosty

The_Learner

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Yeah a patch isn't going to fix that though. This build will, once the code is written, and the insert instructions won't change.
can you tell me how to insert that icon when one pokemon mega evolevs...
I have expanded the particle table and I know all that but the particle for mega evolution linked with the github of touched is far lager.... and i cant insert it with Nse or Unlz... so how would imanually insert that particle..
i am talking of the particle to change instead of the curse animation :)
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Posted November 30th, 2016
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can you tell me if I should replace the first particle only to the mega logo or should I need to replace all the indices,
and one more thing...
the mega trigger image, will there be any problem if i edit it with the ms-paint, any problem with the palette??
and do i have to set it to 16 colour mode???




I did all the things stated in this tutorial,
but I got some different codes when I typed "make"


also when I type "insert.py" after that it asks to open that file instead.... but since I had selected to open ".py" files with notepad it opens in notepad :(
whats the problem in it, can anyone tell me :::::::::


EDIT: its the error I get everytime
Spoiler:
C:\Users\santosh\Desktop\test>make && insert.py
arm-none-eabi-gcc -mthumb -mno-thumb-interwork -mcpu=arm7tdmi -fno-inline -mlong
-calls -march=armv4t -Wall -O2 -DBPRE -DSOFTWARE_VERSION=0 -c src/bs_command.c
-o build/bs_command.o
arm-none-eabi-as -c src/move_exec_hook.s -o build/move_exec_hook.o
arm-none-eabi-gcc -mthumb -mno-thumb-interwork -mcpu=arm7tdmi -fno-inline -mlong
-calls -march=armv4t -Wall -O2 -DBPRE -DSOFTWARE_VERSION=0 -c src/button.c -o b
uild/button.o
arm-none-eabi-as -c src/anim.s -o build/anim.o
arm-none-eabi-as -c src/animscript.s -o build/animscript.o
arm-none-eabi-gcc -mthumb -mno-thumb-interwork -mcpu=arm7tdmi -fno-inline -mlong
-calls -march=armv4t -Wall -O2 -DBPRE -DSOFTWARE_VERSION=0 -c src/anim_script.c
-o build/anim_script.o
arm-none-eabi-gcc -mthumb -mno-thumb-interwork -mcpu=arm7tdmi -fno-inline -mlong
-calls -march=armv4t -Wall -O2 -DBPRE -DSOFTWARE_VERSION=0 -c src/strings.c -o
build/strings.o
arm-none-eabi-gcc -mthumb -mno-thumb-interwork -mcpu=arm7tdmi -fno-inline -mlong
-calls -march=armv4t -Wall -O2 -DBPRE -DSOFTWARE_VERSION=0 -c src/mega.c -o bui
ld/mega.o
arm-none-eabi-as -c src/move_menu_hook.s -o build/move_menu_hook.o
arm-none-eabi-as -c src/exit_battle_hook.s -o build/exit_battle_hook.o
arm-none-eabi-as -c src/faint_hook.s -o build/faint_hook.o
arm-none-eabi-as -c src/healthbar_hooks.s -o build/healthbar_hooks.o
arm-none-eabi-gcc -mthumb -mno-thumb-interwork -mcpu=arm7tdmi -fno-inline -mlong
-calls -march=armv4t -Wall -O2 -DBPRE -DSOFTWARE_VERSION=0 -c src/healthbar.c -
o build/healthbar.o
arm-none-eabi-as -c src/level_string_hook.s -o build/level_string_hook.o
grit assets/indicators.png -gzl -gB 4 -ftc -fh -pe16 -pT4 -gu8 -o src/images/ind
icators.c
grit assets/mega_trigger.png -gzl -gB 4 -ftc -fh -pe16 -pT9 -gu8 -o src/images/m
ega_trigger.c
arm-none-eabi-gcc -mthumb -mno-thumb-interwork -mcpu=arm7tdmi -fno-inline -mlong
-calls -march=armv4t -Wall -O2 -DBPRE -DSOFTWARE_VERSION=0 -c src/images/indica
tors.c -o build/images_indicators.o
arm-none-eabi-gcc -mthumb -mno-thumb-interwork -mcpu=arm7tdmi -fno-inline -mlong
-calls -march=armv4t -Wall -O2 -DBPRE -DSOFTWARE_VERSION=0 -c src/images/mega_t
rigger.c -o build/images_mega_trigger.o
arm-none-eabi-as -c src/healthbar_shaker_hooks.s -o build/healthbar_shaker_hook
s.o
arm-none-eabi-as -c src/ai_trigger.s -o build/ai_trigger.o
arm-none-eabi-ld -z muldefs -T linker.lsc -T BPRE.sym -o build/linked.o build/bs
_command.o build/anim.o build/anim_script.o build/animscript.o build/move_exec_h
ook.o build/strings.o build/mega.o build/move_menu_hook.o build/button.o build/e
xit_battle_hook.o build/faint_hook.o build/healthbar.o build/healthbar_hooks.o b
uild/images_indicators.o build/images_mega_trigger.o build/level_string_hook.o b
uild/healthbar_shaker_hooks.o build/ai_trigger.o
arm-none-eabi-objcopy -O binary build/linked.o build/output.bin
Access is denied.

C:\Users\santosh\Desktop\test>
Copy your test folder, or extract new file to other drive of your Laptop or PC, other than C:\.

Sorri for my bad english

Froosty

The_Learner

Age 25
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Seen 3 Weeks Ago
Posted February 13th, 2021
535 posts
8.7 Years
well finally succeded in adding the mega evolution...
but one more problem about the curse animation at the beginning..
.
Well I noticed one of Sir touched's post telling to change the particle index,
but what about the particle..
should I have to expand the particle table using MrDS tutorial and insert the image all by myself??
or should I only edit the particle index and it will work??
.
If I have to insert it myself, i tried it, but first thing its too large (the one in Touched's github) and secondly its not in dimension of multiple of 8..
and the last thing the tools (both unlz and nse crash when i try to insert that image)
.
.
so pls help me... :)
thanks in advance :)

Lance32497

LanceKoijer of Pokemon_Addicts

Male
Criscanto town-Ginoa Region xD
Seen August 13th, 2017
Posted January 1st, 2017
792 posts
8.7 Years
well finally succeded in adding the mega evolution...
but one more problem about the curse animation at the beginning..
.
Well I noticed one of Sir touched's post telling to change the particle index,
but what about the particle..
should I have to expand the particle table using MrDS tutorial and insert the image all by myself??
or should I only edit the particle index and it will work??
.
If I have to insert it myself, i tried it, but first thing its too large (the one in Touched's github) and secondly its not in dimension of multiple of 8..
and the last thing the tools (both unlz and nse crash when i try to insert that image)
.
.
so pls help me... :)
thanks in advance :)
As far as I know, he's referring to the Animation that Mrdollsteak created and posted somewhere in this thread. You still have to expand animations.
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Froosty

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As far as I know, he's referring to the Animation that Mrdollsteak created and posted somewhere in this thread. You still have to expand animations.
well thanks for the reply

but my main question remains un-answered..

Do I need to insert the particle by myself, or will following the processes does this itself??

and

If I need to insert it myself, it isnt the proper one(One linked in the github)
Male
Seen February 1st, 2018
Posted October 19th, 2017
625 posts
8.9 Years
well thanks for the reply

but my main question remains un-answered..

Do I need to insert the particle by myself, or will following the processes does this itself??

and

If I need to insert it myself, it isnt the proper one(One linked in the github)
Well since you've inserted Mega Evolutions and the animation doesn't have the correct particles that obviously means that the process did not insert the particles.

So yes, expand your particle table, insert the images and change the particle indices to match your new table.

Also, I don't know what link on GitHub you're talking about. The only images on the GitHub are for the button and indicator icons. The particle images you need are in this thread somewhere.

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Lance32497

LanceKoijer of Pokemon_Addicts

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Criscanto town-Ginoa Region xD
Seen August 13th, 2017
Posted January 1st, 2017
792 posts
8.7 Years
....
Hello.... I just want to ask if it is possible to mega evolve two pokémon in 2v2 battle and if so how to do it? It is okay if the player can mega evolve 2 Pokemon but it will be great if the player can mega evolve one of his Pokémon only. Another, is it possible to mega evolve wild Pokémon(using wild battlle command only) and how?
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Froosty

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Posted February 13th, 2021
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Well since you've inserted Mega Evolutions and the animation doesn't have the correct particles that obviously means that the process did not insert the particles.

So yes, expand your particle table, insert the images and change the particle indices to match your new table.

Also, I don't know what link on GitHub you're talking about. The only images on the GitHub are for the button and indicator icons. The particle images you need are in this thread somewhere.
Well thanks for the reply....
I actually searched from the beginning and found the particle image....
About the github link i was talking about the image (the one just like the particle in you github..)

Well good thing is I did it :)
Thanks to you :)

Hello.... I just want to ask if it is possible to mega evolve two pokémon in 2v2 battle and if so how to do it? It is okay if the player can mega evolve 2 Pokemon but it will be great if the player can mega evolve one of his Pokémon only. Another, is it possible to mega evolve wild Pokémon(using wild battlle command only) and how?
Well its good if you are asking this question,

But my thing is mega evolution occours with bond between pokemon and trainer...
So wild mega evolution sounds off to me...
But if touched can help you with this its upto him and you :)
Male
Seen February 1st, 2018
Posted October 19th, 2017
625 posts
8.9 Years
Hello.... I just want to ask if it is possible to mega evolve two pokémon in 2v2 battle and if so how to do it? It is okay if the player can mega evolve 2 Pokemon but it will be great if the player can mega evolve one of his Pokémon only. Another, is it possible to mega evolve wild Pokémon(using wild battlle command only) and how?
You can't Mega Evolve more than one Pokemon per battle, you'd have to change the code if you wanted this feature.

Wild Pokemon can't Mega Evolve because they need a keystone. You could try giving a wild Pokemon a Mega stone to hold and seeing what happens but the message displayed would be incorrect if that worked. You'd have to change the code to get this functionality.

A Pokemon that is discriminated!
Support squirtle and make it everyone's favourite.

Lance32497

LanceKoijer of Pokemon_Addicts

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Posted January 1st, 2017
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You can't Mega Evolve more than one Pokemon per battle, you'd have to change the code if you wanted this feature.

Wild Pokemon can't Mega Evolve because they need a keystone. You could try giving a wild Pokemon a Mega stone to hold and seeing what happens but the message displayed would be incorrect if that worked. You'd have to change the code to get this functionality.
Yeah I thought about that too. Recoding is hard for me, well I'd just tried if possible, yeah possible, but difficult
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Logan

Age 28
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Seen July 19th, 2022
Posted November 12th, 2021
10,414 posts
14.5 Years
please upload tutorial for adding mega evolution in Pokémon Emerald.

[Sorry for my bad English.]
Probably just better off using this: https://www.pokecommunity.com/showthread.php?t=374338