
Aerodactyl @ Aerodactylite
Ability: Rock Head
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Aerial Ace
- Roost
- Aqua Tail
The Mega for my team. Outspeeds so many things, plus it's impressive Attack stat and a
30% chance to flinch with Rock Slide high crit ratio on Stone Edge makes this thing pretty fearsome. Roost provides staying power, and
Sky Drop helps me take annoying mons out for a turn Aerial Ace gives me more reliable STAB. EV spread maximises it's incredible speed and adds to it's attacking power.

Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Toxic
- Soft-Boiled
- Heal Bell
- Wish
Pure cleric Blissey. My choice for this came from playing against them and being frustrated at my inability to kill one. Toxic allows me to grind down anything I can't outright kill, Wish allows me to swap into anything I'm worried about, Soft-Boiled to remain healthy and Heal Bell to cure my team.
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Spikes
- Volt Switch
- Rapid Spin
- Gyro Ball
My hazard set-up. Between this fella, Milotic and Blissey I can comfortably swap to basically anything and stay alive.
I know Toxic on two mons may seem like overkill, but I've found it to be very useful if I misplay and lose one of the two (this happens occasionally as I'm not very good). Volt Switch helps me get Aerodactyl on the field safely. Also functions as a Rapid Spinner.

Chesnaught @ Leftovers
Ability: Overgrow
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Spiky Shield
- Leech Seed
- Hammer Arm
- Wood Hammer
Chesnaught was a tentative late addition to this team, primarily for coverage, but also because adding Leech Seed to anything that has already copped Toxic is overkill (and I like overkill). EVs give him some pretty huge bulk too.

Milotic @ Leftovers
Ability: Marvel Scale
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Ice Beam
- Recover
- Toxic
This oversized fish thing gives me Dragon coverage with Ice Beam (Hydreigon is annoying) and a solid chance to burn with Scald. Can take hits from a lot of big threats to my team (Lucario) and sticks around forever with Recover and Leftovers.
Toxic allows me to cripple walls.

Espeon @ Life Orb
Ability: Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock
- Shadow Ball
- Calm Mind
- Stored Power
My late-game sweeper, who sometimes never sees the battle field. Once I've done some softening up with hazards and Toxic/Scald burns, Espeon comes out and cleans up. Chesnaught covers it's glaring Dark weakness (cough Hydreigon cough) and with an opportunity to get off one CM, this thing becomes a monster. Psyshock lets me get past special walls, while Stored Power lets me hit anything else. Shadow Ball for coverage.