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What's your favourite Xin Zhao build and why?
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I typically play Xin Zhao as a jungler, and because of such, i have a very specific rune page with him with all the reasons:
Runes:
Attack Damage Reds
Flat Armor Yellows,
3 Magic Resist Per level + 5 Flat MR + 2 Attack Speed Blues,
3 Attack Speed Quints
Masteries: Once again, my masteries with him is very specific and has a lot to do with making sure that Xin is healthy while jungling, and still has that decent transition. I have a large emphasis on the jungle clearing masteries while at the same time preserving Xin's raw ability to deal damage by taking all the obviously needed masteries for attack and defense. There are certain masteries that I didn't take because some of them have side effects that I don't want and some of them aren't needed at all since they don't necessarily benefit him.
http://leaguecraft.com/masteries/040103010103030003000202031111000000000000000000000000000
19-11-0
My tree is offensively oriented but I do not go necessarily down to Havoc since I don't personally need it and its still just a small damage increase compared to other much better and more impactful masteries such as Oppression, which goes well with Xin Zhao's kit.
Skill Priority:
R-Q-E-W
Most of Xin's damage will be coming from Three Talon Strike so its natural to have it at the highest rank possible. Three Talon strike's Cooldown is reduced when the skill is leveled as well as its damage, which is really important to consider since this is Xin's BnB.
Audacious Charge is more important to level up than Battle Cry because it greatly benefits from levels with its Damage and Slow amount being increased while the Cooldown is reduced. Since we got a lot of attack speed from our runes and items, so that 1 Level of W is mostly good enough
Obviously level Ulti whenever possible. 6-11-16
Items:
Cores:
Smite enchantment depends on your team's win conditions and the enemies you are facing. Most of the time, i used to take Challenging Smite since it makes Xin such a disgustingly strong Duelist, but if the enemy team has a lot of kiters, then its better to take Chilling Smite in order to make ganks even easier and easily finish them off after your basic skill combo. There are times that I would take Ranger's Trailblazer where it eases up Xin's Jungle clear and gives that nice burst of regeneration but there are times that whenever i do gank, I feel using that Smite on champs would be needed.
DEVOURER - No other jungler needs the Devourer Enchantment than Xin Zhao does. Attack Speed is such a important combat stat for him and this jungle enchantment will give a lot of DPS and usability compared to Warrior. Our raw damage will come from other items. By getting Devourer, it means that we are able to conserve a slot for more damage and more importantly durability as the game goes on. Also, Devourer's On-Hit magic damage goes well with Xin's damage output. That little bit of Magic Damage on hit makes it that we are dealing mixed amounts of damage.
For Damage, my personal favorite items are Youmus Ghostblade, Trinity Force, and Blade of the Ruined King as i consider themes items the "best in slots" for him. Youmus gives that great speed and attack speed boost that enables Xin to piledrive on a squishy and proceed to destroy it. Trinity Force gives a great library of combat stats and that proc works well with that Three Talon Strike. Blade of the Ruined King ensures that Xin has a lifesteal item to sustain himself, and that physical HP Shred goes well with Xin's natural armor shred. Also, the Blade active is great for duels, ganks, and teamfights. Also, blade has attack speed, once again another important factor why its a best-in-slot item.
For Bulk, Randuins Omen is often a great choice, but there are times that I feel like getting Sunfire Cape instead in order to add some residual damage along with Xin's raw Deeps. Frozen Heart is an excellent Armor item on Xin Zhao because it gives a great amount of CDR, which is an excellent combat stat on him, while giving a strong debuff against other physical damage dealers along with the armor. Last resort item for defense is Guardian Angel because Xin is such a threatening target, and having GA means that I can "man-mode" even better.
The item set would usually look like:
Boots of Mobility
Devourer enchantment -> Chilling Smite/Challenging Smite
Youmu's Ghostblade
Randuins Omen/Sunfire Cape
Blade of the Ruined King
Frozen Heart/Guardian Angel/Trinity Force/Zephyr
And if winning really well, have room for Infinity Edge and deal massive deeps.
Item set is obviously not set in stone. I assess what i need to build depending on our team's win conditions. At times, I can build more damage and just add one defensive item if our team is winning and our team has a lot of utility and bulk coming elsewhere.
All in all, Xin has certain important stats to consider. Most of them I've covered with the runes and masteries and goes along with my usual item choices for him:
Attack Speed. We got this from our runes and masteries, and we get even more of it with our items. The thing is that even though Xin has an attack speed steroid in W, its not a passive boost. It has a downtime. Also, more attack speed means that our Three Talon Strike will work out.
Damage. Obvious stat. We need to deal damage along with our attack speed.
HP and resists. Xin is a Melee character and we can't build him exactly like how we build Tryndamere and go away with it.
Cooldown Reduction. This is a stat that certain other players also consider for him to be very good as it reduced his skills downtime, especially three talon strike. A shorter downtime on Three Talon Strike means that Xin has even more DPS than usual.
These stats are covered with how i built him, from the runes, masteries, and item choices. This is mostly the typical way of how i build him and its been working out well.
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Ever heard Danny Elfman's band Oingo Boingo from the 80's?
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Yep.
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Are you into cheesy 80's synth?
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Not much.