RMT Rate my Team :)

Started by Lickage May 11th, 2015 1:00 PM
  • 758 views
  • 3 replies
Seen May 17th, 2015
Posted May 17th, 2015
4 posts
8 Years
Mawile (M) @ Mawilite
Ability: Huge Power
EVs: 252 HP/252 Att/4 Deff
Adamant Nature
- Swords Dance
- Play Rough
- Iron Head
- Sucker Punch

Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252HP/252 DEF/4 ATT
Impish Nature
- Stealth Rock
- Roost
- Brave Bird
- Whirlwind

Slowking @ Leftovers
Ability: Regenerator
EVs: 252 HP/ 252 Sp-Deff / 4 Sp-Att
Calm Nature
- Slack off
- Thunder Wave
- Scald
- Ice Beam

Nidoking @ Choice Scarf
Ability: Sheer Force
EVs: 252 Sp-Att / 252 Speed / 4 HP
Modest Nature
- Fire Blast
- Ice Beam
- Sludge bomb
- Earth Power

Scolipede @ Black Sludge
Ability: Speed Boost
EV's: 248 HP/ 20 Def / 240 Spe
@ Timid Nature
- Baton Pass
- Protect
- Substitute
- Swords Dance

Ursaring @ Flame Orb
Ability: Guts
EV's: 252 Att / 252 Speed / 4 HP
@ Adamant Nature
- Faccade
- Earthquake
- Close Combat
- Seed Bomb

Rate my team :)

how to put sprites?

PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
for in-game battles :)
Seems like a Battle Spot team to me, as there are 2 Mega Evolutions on the team.

Mawile's pre-Mega ability should be Intimidate to weaken physical attackers before it Mega Evolves.

Anyway, Slowking does heavy specially defensive investment much better than (Mega) Slowbro can, so it should stick to a Bold nature:
-Calm Mind
-Scald
-Psyshock/Iron Defense
-Slack Off
Nature: Bold
EVs: 252 HP/80 Def/176 SDef
Item: Slowbronite
Ability: Regenerator

or
-Scald
-Psyshock/Fire Blast/Ice Beam/Foul Play
-Thunder Wave/Toxic
-Slack Off
Nature: Bold
EVs: 252 HP/232 Def/24 SDef
Item: Leftovers/Rocky Helmet
Ability: Regenerator

or
-Scald
-Psychic/Fire Blast
-Ice Beam/Grass Knot/Psychic
-Slack Off
Nature: Modest
EVs: 252 HP/40 Def/216 SAtk
Item: Slowbronite
Ability: Regenerator

Sludge Wave > Sludge Bomb on Nidoking, so that it won't get walled by Bulletproof Chesnaught. Fire Blast already damages it heavily, but having your STAB move being able to hit it is much better.

Ursaring doesn't need Seed Bomb, as Close Combat already heavily damages Rock (and Steel) Pokemon. It also doesn't need both Earthquake and Close Combat at once, since both offer redundant coverage together:
-Facade
-Close Combat
-Crunch
-Swords Dance/Protect
Nature: Jolly/Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Toxic Orb (Jolly)/Flame Orb (Adamant)
Ability: Quick Feet (Jolly)/Guts (Adamant)