I'd go Specs on Jolteon and swap out Heliolisk for this guy:
Magnezone @ Air Balloon
Ability: Magnet Pull
EVs: 128 HP / 252 SpA / 128 Spe
Modest Nature
- Magnet Rise
- Hidden Power Fire
- Flash Cannon
- Thunderbolt
This will give you a cushion for the EdgeQuake coverage that troubles so much of your team.
I actually had Magnezone on the 2nd team i created which didnt help out much at all and Heliolisk seems to be one of the main powerhouses of the team who've ive experienced absolutely no issues at all from so i think I'll have to disagree on that. The only thing i get scared about with Jolteon with specs is the limit of only being able to use one move of coarse so ill definately consider it and test it with and without as well.
Aqua Tail doesn't let Eelektross do much. While it's true that Eelektross has good coverage, Expert Belt means that it loses power against neutral targets. And while it has an equally good physical and special move pool, it's better to use more special moves than physical ones, as they have better coverage together:
-Volt Switch
-Flamethrower
-Giga Drain
-Knock Off/Thunderbolt
Nature: Quiet/Modest
EVs: 252 HP/4 Atk/252 SAtk
Item: Assault Vest
Heliolisk gained Hyper Voice as a Normal STAB in OR/AS; it really should make the most out of that. While it's true that Heliolisk is rather frail, the extra power of Life Orb would be great:
-Thunderbolt
-Volt Switch
-Hyper Voice
-Grass Knot/Surf
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb
Ability: Dry Skin
Use Thunder over Thunderbolt on Galvantula, as with Compound Eyes, the former's accuracy gets boosted up to a reasonable 91% and is more powerful. Otherwise, what's the point of having Compound Eyes as the ability in the first place?
What's the point of Wash Rotom having a Timid nature if its Speed isn't invested in at all? It should be physically defensive (Bold nature with 248 HP/252 Def/8 Spe).
I'd keep Heliolisk on the team and take Jolteon out because the former outclasses the latter. While Heliolisk is slower than Jolteon, it has a much better offensive move pool than Jolteon does.
Ok i agree with everything you said thunder and thunderbolt was a mistake for some reason i took that off i originally had it on Heliolisk which i just replaced with thunderbolt but i also took thunder off of galvantula so definately a big mistake haha. For what im using the team for though item clause is in effect so should i use life orb on galvantula or Heliolisk?
So the final atm will look like:
Eelektross @ Expert Belt
Ability: Levitate
EVs: 248 HP/252 Def/8 Spe
Quiet Nature (+SpAtk, -Spe)
- Volt Switch
- Flamethrower
- Giga Drain
- Knock Off
Manectric @ Manectite
Ability: Lightning Rod
EVs: 4 HP / 252 SpAtk / 252 Spe
Timid Nature (+Spe, -Atk)
- Thunderbolt
- Overheat/Flamethrower
- Hidden Power [Ice]
- Volt Switch
Heliolisk @ Focus Sash/Life Orb
Ability: Dry Skin
EVs: 252 SAtk/4 SDef/252 Spe
Timid Nature (+Spe,-Atk)
- Volt Switch
- Grass Knot
- Hyper Voice
- Thunderbolt
Galvantula @ Life Orb/?
Ability: Compound Eyes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Energy Ball
- Thunder
- Sticky Web
- Bug Buzz
Jolteon @ Choice Specs
Ability: Volt Absorb
EVs: 4 HP / 252 SpAtk / 252 Spe
Timid Nature (+Spe, -Atk)
- Thunderbolt
- Signal Beam
- Shadow Ball
- Hidden Power [Ice]
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP/252 Def/8 Spe
Bold Nature (+Def, -Atk)
- Pain Split
- Hydro Pump
- Will-O-Wisp
- Volt Switch