RMT Rate/Review UU Team

Started by sphizix July 15th, 2015 5:59 PM
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  • 2 replies

sphizix

Male
Where my house is
Seen September 17th, 2017
Posted April 16th, 2016
34 posts
7.8 Years
Have created a UU Team. Check it out. Also tell me if there's anything wrong with it.

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 240 SpD / 16 Spe
Calm Nature
- Rapid Spin
- Toxic Spikes
- Sludge Bomb
- Toxic
This is to put Toxic Spikes on the opposing Pokemon's team, and Rapid Spin whatever comes at it, mainly. Also can Toxic. A bulky tank, bulkier than Milotic, in Special Defense.

Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Rock Slide
- U-turn
- Earthquake
A powerful hitter. That's all.

Milotic @ Leftovers
Ability: Marvel Scale
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Scald
- Ice Beam
- Recover
- Dragon Tail
Helpful to get rid of stat increases, can burn with Scald, a bulky tank in both Defense and Special Defense.

Sceptile-Mega @ Sceptilite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Focus Blast
- Dragon Pulse
- Giga Drain
Whips up all Electric-type attacks. A powerful hitter.

Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Crunch
- Ice Punch
What's this? Not one, not two, but THREE Water-type Pokemon? Yes. They're favorable in my opinion, and I want a Feraligatr to be on the team. Sceptile can resist Grass and Electric attacks.

Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Bullet Punch
- Earthquake
Still useful, especially if Swords Dance was used, even without its mega.

PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
Milotic has decent Speed for a wall, so a Relaxed nature ruins that, Dragon Tail is mainly used for its switching effect, so a Bold nature is still better.

I also wouldn't use both Milotic and Tentacruel together, really. They stack weaknesses. I'd like to propose some hazard-clearing alternatives to Tentacruel in Crobat, Donphan, and Forretress:

Crobat:
-Brave Bird/Acrobatics
-Defog/Taunt
-U-turn/Toxic/Taunt
-Roost
Nature: Jolly
EVs: 248 HP/48 Def/212 Spe
Item: Black Sludge/none
Ability: Infiltrator

Donphan:
-Stealth Rock
-Earthquake
-Knock Off/Toxic/Roar
-Rapid Spin
Nature: Impish
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers
Ability: Sturdy

Forretress:
-Stealth Rock/Spikes
-Rapid Spin
-Gyro Ball/Toxic
-Volt Switch
Nature: Relaxed/Bold
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers