Quote:
Originally Posted by piccolo95
Is rom hacking possible without ever using A-map?
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Most definitely, though even the most adamant of hex hackers hardly go without it. Map editing is that thing that intuitively makes a lot more sense in an editor.
Quote:
Originally Posted by piccolo95
What kinds of rom modification do you guys usually find useful? (e.g. JPan's Hack Engine, rom bases, etc.)
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Without a doubt, modifications that you implement yourself. Those are ones you can be proud of :p
Quote:
Originally Posted by piccolo95
How do you start a rom hack? Do you wipe out the entire map(all scripts, sprites, and tiles) and start from scratch?
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It's hard to say my hack has any one starting point. I kind of just let it flow out into my tools, and keep a journal of the canon that's a few paces ahead of what I've implemented in my game, and... everything rolls together. I dunno. It's quite natural, though. As far as bases go, I usually always use a vanilla Nintendo ROM and apply necessary patches to it.