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Old July 28th, 2015 (11:32 PM).
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Ulithium_Dragon Ulithium_Dragon is offline
 
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(I apologize if this has been asked and answered elsewhere - I was unable to find anything elsewhere on the internet, or on this site after trying several different keyword searches)

I've been trying to figure out if it's possible to change the black background that shows up behind the wall of text when you lose a battle to another image. I couldn't find anything definitive after tediously looking through the tile data with Tile Molester, and I'm starting to wonder if it's even possible. It occurs to me that it may not be an actual image at all - just a fill color applied to the screen in some other way.

Anyone know if this is editable? I'm referring to this screen:
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Old July 28th, 2015 (11:43 PM).
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Yeah I don't think that's an image, you'd probably need ASM to add a background there.
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Old July 28th, 2015 (11:49 PM).
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Quote:
Originally Posted by chrunch View Post
Yeah I don't think that's an image, you'd probably need ASM to add a background there.
Geeze... I was hoping not to have to jump into THAT particular rattlesnake nest just yet. Any particular idea how I'd even look up where in the code this particular data block is at...?
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Old July 29th, 2015 (1:14 AM).
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Quote:
Originally Posted by Ulithium_Dragon View Post
Geeze... I was hoping not to have to jump into THAT particular rattlesnake nest just yet. Any particular idea how I'd even look up where in the code this particular data block is at...?
It is just a fill colour. You'd need to find the place where it loads the screen using a disassembler like IDA and modify the code to load background and tilemap of your choice. While it can be done, it needs some skill. Sadly, there are no tutorials on how to do this and FBI regarded graphical hacks as too difficult to do, let alone write about (imo they're not that bad). However, you should start looking up ASM tutorials if you're at all curious about what I've said - it helps in more areas than you'd believe.
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