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Old August 7th, 2015 (4:00 AM).
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I've seen a lot of tutorials about inserting/replacing different sprites like trainer sprites, overworlds, etc. but I can't find anything about badges. I can insert them in-game though, it's just that the in-game's color is very hard to change... I tried to edit the palette on ape and nse but the rom crashes... Hope you can help! thanks :)
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Old August 8th, 2015 (8:05 AM).
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You can edit the badges. Use UNLZ GBA and find the image, from there you can edit all of it :o
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Old August 10th, 2015 (7:34 AM).
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What if I want to change the the badge number from 8 to 6? Is that also done using the UNLZ GBA?
(I'll probably be making a new Trainer Card all together.)
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Old August 10th, 2015 (12:48 PM).
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You just need to edit the first six badges, and then just not give the player the last two. You can edit the trainer card to make it look like there are only six if you want to. ;)
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Old August 12th, 2015 (4:33 AM).
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Quote:
Originally Posted by Lost Heart View Post
You just need to edit the first six badges, and then just not give the player the last two. You can edit the trainer card to make it look like there are only six if you want to. ;)
And you can centre them again by changing the x position of the badges at 0808AFBA. (Is currently 4, so change it to 6)
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Old August 30th, 2015 (7:35 AM).
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I still can't get the palette right. The image is fine but after finding the palette pointer maually (because UNLZ GBA doesn't display the right palette for some reason) the new palette in game is nothing like the one I inserted. It shows up fine in APE but maybe there's some algorithim that changes the colours.

Any ideas?
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Old August 30th, 2015 (8:19 AM).
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The palette is 0x3CD2C0 in vanilla FireRed.
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Old August 30th, 2015 (8:36 AM).
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Quote:
Originally Posted by Spherical Ice View Post
The palette is 0x3CD2C0 in vanilla FireRed.
0x56F4EC in Emerald.

Just realised my palette was compressed... Fixed it now.
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