Yes that is the game I am referring to. The reason I like the first name is because once I have the "base" (battle sysetc.) than the possibilities are unlimited. And I seem to be having a little glitch with the Pkmn switch menu but I know I can do it. My whole plan is to make my game patchable. I want to release one game though with Johto, Kanto, Hoenn and the one I'm making. I have only 1 attack programmed, but animations are eeeezzzzzyyyy. I need to get the menus done first. I am also going to work on a nicknaming system. I can't use "Enter Hero Name" function because it's incompatable with my pbs and it's much easier to do it in varibles. And I might have demo out before June. However I also want to get a start on my game so it will also be released at the same time(what would you do without it?). View the screens on my old thread(
http://www.pokecommunity.com/showthread.php?t=24697&page=1). I also will release a complete tutorial when I release the editing version of my demo. I want to have my game evaluated before editted.
Another name I thought of but it sounds too much star treky is Pkmn The Next Generation. But I really like the unlimited. I can't wait to show you my game.
Talk you later
Jack