Alright, I really have no idea if I'm allowed to double post if this thread hasn't had a post in three days, so mods strike me down if I'm not.
You're all good in my book man. :)
I completed another Primal sprite - this one is nearly 100% scratch, minus a couple of cross-references. (I have no idea if that makes sense in that sense)
Please r8
no h8 m8s
This one is much, much better than your Groudon sprite. Where this one is versus where your Primal Groudon sprite started is miles ahead, so definitely be proud.
But! There's still work to be done. First, your color count is still pretty high at 27. If you want your sprites to look authentic, stay at or just over/under 16 colors. I know each color seems essential, but I promise you can skim them back and your eye won't be able to tell the difference.
For instance, I've brought this from 27 to 19 colors, is there honestly a visual difference?
The sprite fundamentally looks the same.
However, don't feel like you need to play by the rules either. Color counting only helps lend to different styles of pixel art, and if you're imitating Pokemon, having a set amount of colors makes the sprite look more legit. But I've made sprites that are waaaay above general Pokemon color counts because that's how I have
fun spriting. It really all depends on what you want from your pixel art, so never be afraid to experiment!
Lastly, your colors are a little washed out. If you want your sprite to stand out, make sure it has contrast. Make those yellows bright and those blues deep!
That's all I got for now. Your outline is way stronger in this one and it's clear you listened to our advice. Your hard work is paying off. :)