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Old September 7th, 2015 (2:52 PM). Edited February 18th, 2016 by thedarkdragon11.
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Is it possible to insert new OW and Palettes in Fire Red without replacing any existing overworlds and palettes?

I want to insert around 70 OWs with unique palettes...

Thanks in advance!

UPDATE: The new tool, OWM by Kimonas with the use of Navenatox's patch for FR make things possible and easier...
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Old September 7th, 2015 (7:11 PM).
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yeah, you just have to reposition the ow/palette table to a free space and repoint any pointers to the new location of the tables. Then add new ow/palettes and entries to the tables and have them point to the new ow/palettes.
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Old September 8th, 2015 (2:10 AM).
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Quote:
Originally Posted by dark9113 View Post
yeah, you just have to reposition the ow/palette table to a free space and repoint any pointers to the new location of the tables. Then add new ow/palettes and entries to the tables and have them point to the new ow/palettes.
Are there any tools available to do that? Or how to do that? Thanks!
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Old September 8th, 2015 (5:07 AM).
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You just need a hex editor, I've done this myself and I'd write a tutorial if it weren't for the fact that some of the palettes I've added glitch and I've yet to find a solution as to why.

Check this earlier thread of mine and you'll know what I mean by glitch http://www.pokecommunity.com/showthread.php?t=355206
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Old September 8th, 2015 (6:11 AM).
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there is a limit of how many palettes you can show at once, so be careful about it.
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Old September 8th, 2015 (6:15 AM).
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there is a limit of how many palettes you can show at once, so be careful about it.
The limit depends on the number of palette slots available right? so from 0 to F
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Old September 8th, 2015 (7:05 AM).
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Originally Posted by dark9113 View Post
You just need a hex editor, I've done this myself and I'd write a tutorial if it weren't for the fact that some of the palettes I've added glitch and I've yet to find a solution as to why.

Check this earlier thread of mine and you'll know what I mean by glitch http://www.pokecommunity.com/showthread.php?t=355206
I'm not yet familiar with hex editing that much but still, thanks!

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The limit depends on the number of palette slots available right? so from 0 to F
What is that palette slots?
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Old September 8th, 2015 (7:21 AM).
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there's a limited number of palettes which can be used on screen at the same time, these go from 0 to F, for a total of 16 palettes.
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Old September 8th, 2015 (9:18 AM).
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If that's the case then there's a small chance that the OWs can run smoothly if I put it in a way where one of them and about 3 at max (including the player) OWs will show up at the screen?

And by the way, what tools can I use to insert the OWs and palettes aside from a hex editor for repointing? Does NSE work?

I;m very sorry if I ask too much...
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Old September 8th, 2015 (10:04 AM).
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Originally Posted by darky123 View Post
If that's the case then there's a small chance that the OWs can run smoothly if I put it in a way where one of them and about 3 at max (including the player) OWs will show up at the screen?

And by the way, what tools can I use to insert the OWs and palettes aside from a hex editor for repointing? Does NSE work?

I;m very sorry if I ask too much...
Try overworld editor rebirth, worked for me.
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Old September 8th, 2015 (1:19 PM).
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Quote:
Originally Posted by darky123 View Post
If that's the case then there's a small chance that the OWs can run smoothly if I put it in a way where one of them and about 3 at max (including the player) OWs will show up at the screen?

And by the way, what tools can I use to insert the OWs and palettes aside from a hex editor for repointing? Does NSE work?

I;m very sorry if I ask too much...
NSE Classic has always worked wonders for inserting OWs and palettes (by that I mean replacing existing ones with your own and not adding new ones).
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Old September 10th, 2015 (10:12 AM).
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Thanks for the responses!
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