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Old September 22nd, 2015 (7:37 AM).
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gabrielmr gabrielmr is offline
 
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I'm making my own custom sprites for my rom hack, I make a 8-bit indexed png file and use just the 16 colors and when I load it with PokeDSPic the sprite just load all messed up like the print below:



HELP! {D:}
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Old September 22nd, 2015 (7:41 AM).
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8-bit + 16 colours...? I don't think I've seen THAT mix anywhere before, certainly nowhere with Pokémon around.
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Old September 22nd, 2015 (7:50 AM).
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Quote:
Originally Posted by wolfboyft View Post
8-bit + 16 colours...? I don't think I've seen THAT mix anywhere before, certainly nowhere with Pokémon around.
If I extract any sprite it will come in 8-bit indexed png file, and if I open the color table it will be 16 colors in use. If I change the color table and save the png and then open in PokeDSPic it stays with the old color table aswell... Please gimme a light
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Old September 22nd, 2015 (8:10 AM).
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gabrielmr gabrielmr is offline
 
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Here is a step by step of what I'm doing:

1:
Spoiler:


2:
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3:
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4:
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5:
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6:
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After writing to narc: {D:}
Spoiler:
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Old September 22nd, 2015 (10:46 AM).
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Bump, please someone help or atleast give me a link to a tutorial on how to sprite for platinum
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Old September 22nd, 2015 (11:00 AM).
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Already solved, I have to alter the colors in item XXXX (48) while the item XXXX (1930) is the sprite for the animation...
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Old September 23rd, 2015 (3:20 AM).
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Please set the thread to resolved. Thanks.
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