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Old September 25th, 2015 (9:43 AM).
RebornDarkDemon RebornDarkDemon is offline
 
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After editing pokemon fire red a bit, and editing some pokemon. i found out that, if i want to evolve certain pokemon i will need the national dex. But, it is ofcourse unavaible in the beginning. So does anyone have an idea on what script to use for it? I was planning to check his script, and see if i can find the answer there.
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Old September 25th, 2015 (2:07 PM).
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Vendily Vendily is offline
 
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Quote:
Originally Posted by RebornDarkDemon View Post
After editing pokemon fire red a bit, and editing some pokemon. i found out that, if i want to evolve certain pokemon i will need the national dex. But, it is ofcourse unavaible in the beginning. So does anyone have an idea on what script to use for it? I was planning to check his script, and see if i can find the answer there.
You'll need to activate special 0x16F when you give the pokedex to the player.
An example for XSE
Code:
#dynamic 0x800000
#org @start
msgbox 0x4 @GivePokedex
setflag 0x829
special 0x16F
end

#org @GivePokedex
= OAK: Pokedex for you.
The setflag 0x829 is for the regional pokedex. It needs to be active before the National 'dex special will work.
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Old September 25th, 2015 (11:49 PM).
RebornDarkDemon RebornDarkDemon is offline
 
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Ah i see, thank you very much ^^ it'll be inserted soon
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Old September 26th, 2015 (6:41 PM).
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partys over partys over is offline
 
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For firered, I actually think that if you edit some bytes, you can make the pokemon evolve without the national dex. I think Jambo51 was the one to do this.
Quote:
At 0xCE91A change the next 4 bytes to 00 00 14 E0. This makes the previously conditional branch into an unconditional branch, which fixes the evolutions.
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Old September 28th, 2015 (10:21 AM).
RebornDarkDemon RebornDarkDemon is offline
 
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to be honest, vendily has answerd my question correctly. Vendily even answerd one of my future questions at that time :)

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