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Old November 28th, 2015 (3:30 PM). Edited November 28th, 2015 by Fotomac.
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Fotomac Fotomac is offline
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Join Date: Aug 2015
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I'm trying to make wild battles so that the fainting sound effect plays when the wild Pokémon faints and the victory music plays when the Pokémon gains experience points. I got the latter taken care of thanks to Crystal_, but how do I go about the former?

UPDATE: Disregard, I just figured out that you had to clear the ".sfx_played" branch out and merge it with the main part of that bit or something like that.
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I may be more of a Genwunner, but I still host a Gen VI fansite dedicated to Gen VI walkthroughs and game scripts among other things Gen VI:
http://pokemongen6.shoutwiki.com
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Old December 10th, 2015 (1:26 PM).
Imafruitbat Imafruitbat is offline
 
Join Date: Sep 2015
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So many pages ago I added an event that overwrote data in wram (flags) that overlapped with wild pokes data. I expanded the wram as suggested, but I appear to be running into the issue again. The script for giving the item runs, but it doesn't display all the appropriate text, and nearby wild pokes are being sketchy.

What do?
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Old January 7th, 2016 (5:31 PM).
Imafruitbat Imafruitbat is offline
 
Join Date: Sep 2015
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Been a little while since my last post.

Looking at a "new game+" idea here. How involved would it be to have all the trainers and scripts reset while keeping your pokemon party and dex intact? Would also like to increase trainer levels and MAYBE wild pokemon. Obviously I would need all this new data somewhere that I can point to with a script that activates after defeating the champion. Is this even doable?
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