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Old October 23rd, 2015 (9:47 AM).
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I've spent the last hour or so arranging tiles on a 128x192 canvas.
I filled the canvas, decreased to 16 on color depth but the colors look ugly and distorted, like in pokemon yellow.

Anyway, Is there a way I can retain all the colors, I'm using Wesley's Region tileset.
My first attempt this is how the colors came out
* don't mind the orange, I was giving myself extra work room and i've since then fixed canvas back to 128x192


Once I inserted the entire sheet, none of the blocks showed, just distorted blocks.

Back to the real question here: Can I make entire tilesheets like so, then insert them into a rom, How can i retain all colors so they don't look funny?
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Old October 23rd, 2015 (10:37 AM).
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Remember that your ROM works with 12 set of 16 colours (palette), so you can't put all tiles in a single palette.
Here you can find a well written tutorial, follow this and you'll succeed.
I'd just underline that palette 12 doesn't work so avoid using it.
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Old October 23rd, 2015 (11:14 AM).
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Lets say i wanted to insert all the trees and grass at once.
Would i be able to do that following this tutorial or i can i only use a set of blocks at a time?
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Old October 23rd, 2015 (11:23 AM).
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Originally Posted by Syrex View Post
Lets say i wanted to insert all the trees and grass at once.
Would i be able to do that following this tutorial or i can i only use a set of blocks at a time?
Yes you could insert all tiles that share colours at the same time, in one go :).
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Old October 23rd, 2015 (11:58 AM).
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I'm failing at something.

Solid 5th attempt, Still screwing up somewhere and tiles are not coming out properly.
I've grouped em, thats fine. the colors are good but when i put them on tileset1.bmp and import it its all wonky.

I'm using FR, importing palette on 7 which i think is unused?
I'm getting ANGRY! Heh.
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Old October 23rd, 2015 (12:33 PM).
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Solid 5th attempt, Still screwing up somewhere and tiles are not coming out properly.
I've grouped em, thats fine. the colors are good but when i put them on tileset1.bmp and import it its all wonky.
AMap doesn't accept .bmp, or any other kind of file, just the .dib that you get when you export a tileset.
MS Paint can edit that .dib so just copy your indexed tiles and paste them in.
Hope that helps.
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Old October 23rd, 2015 (1:03 PM).
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They colors are always off. I insert them but its like 3 shade of color and i used an empty palette and imported.
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Old October 23rd, 2015 (2:09 PM).
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They colors are always off. I insert them but its like 3 shade of color and i used an empty palette and imported.
I guess it's because you didn't use Tile Helper Advance, did you? That program converts your colors to those which GBA is able to read (colors are composed by red, blue and green, their number must be multiple of 8)
Use Tile Helper Advance on the tiles you want to insert, then save the new tiles and palette. Import the palette (if you want to change trees and grass, load them in palette 2), then save tileset 1 (grass/trees are tiles you use everywhere) and copy the tiles you save with Tile Helper in the old tileset.
I suggest you again to read and follow that tutorial, it's all explained there.
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Old October 23rd, 2015 (2:40 PM). Edited October 23rd, 2015 by Syrex.
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I guess it's because you didn't use Tile Helper Advance, did you? That program converts your colors to those which GBA is able to read (colors are composed by red, blue and green, their number must be multiple of 8)
Use Tile Helper Advance on the tiles you want to insert, then save the new tiles and palette. Import the palette (if you want to change trees and grass, load them in palette 2), then save tileset 1 (grass/trees are tiles you use everywhere) and copy the tiles you save with Tile Helper in the old tileset.
I suggest you again to read and follow that tutorial, it's all explained there.
When I used THA, The colors look worse than if I lower it in Irfanview.
Almost GBC like.



Maybe remove the flowers and try?
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Old October 23rd, 2015 (4:11 PM).
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When I used THA, The colors look worse than if I lower it in Irfanview.
Almost GBC like.



Maybe remove the flowers and try?
Mmm yeah, you can put flower in a different palette. However I'm afraid it's still not enough! Are you sure you saved the image after decreasing the color depth on Irfanview? In your screen there are surely more than the 16 required colors.
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Old October 23rd, 2015 (4:21 PM).
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Mmm yeah, you can put flower in a different palette. However I'm afraid it's still not enough! Are you sure you saved the image after decreasing the color depth on Irfanview? In your screen there are surely more than the 16 required colors.
That may be the root of my problem.
Am i suppose to put it through irfanview first before THA?

I may have missed that step

Edit:

Yep, seemed to do the trick, the tiles don't look so rough after THA.
Bark is a bit off but manageable.

Thank you for your help ^_^
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Old October 23rd, 2015 (4:24 PM).
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Yeah of course!
With Irfanview you decrease the color number to 16 which is the one required for GBA palettes! Tile Helper just converts your 16 colors to colors whose RBG numbers are multiple of 8 (GBA can only read these)

EDIT: I'm glad you succeed, you're welcome :)
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Old October 24th, 2015 (7:40 AM).
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What? are you trying to insert a lot of colors in a single pallete?

When you insert tiles try to use only a color pattern per pallete slot, for example, in Pallete 0 put all green tiles with a bit of brown (Like trees, bushes, grass) in Pallete 1 put all grey tiles (like signposts, benches, fences, etc) in pallete 2 all brown tiles (Like mountains, ledges, branches)...try to arrange the tiles using this method, probably don't mess a lot of colors.
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Old October 24th, 2015 (2:52 PM).
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Quote:
Originally Posted by ~Ruki! View Post
What? are you trying to insert a lot of colors in a single pallete?

When you insert tiles try to use only a color pattern per pallete slot, for example, in Pallete 0 put all green tiles with a bit of brown (Like trees, bushes, grass) in Pallete 1 put all grey tiles (like signposts, benches, fences, etc) in pallete 2 all brown tiles (Like mountains, ledges, branches)...try to arrange the tiles using this method, probably don't mess a lot of colors.
This helps a lot since you kind of explained what the palletes to be used for.

Thanks!~
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