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Originally Posted by Trev
I won't promise you that it'll be done by then, but I can definitely try as hard as I can for the rest of today and Friday to get it done.
Just a Q: all of the moves that need to get FLAG_CONTACT have been set, correct?
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Hey, I know it's been a while and you've probably been too busy to work on it. I ended up doing it myself yesterday, so you don't need to do it anymore. Thanks for trying to contribute!
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Originally Posted by igorfs10
Hi, I'm helping the FBI to make a pokemon switch screen, and I wanted to know what you guys think about it and if i need to improve something.

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That is looked blessed. I'm glad you decided to keep it relative to the battle textbox graphics!
Quote:
Originally Posted by Vivacity
Now THIS is hella cool. (I stalk keep an eager eye on your github anyway, haha, but I didn't catch this one till you posted!) Insert all the usual congratulatory gubbins here: i.e. how the hell are you even doing this/no one else IS even doing this/and it's open source?! give the man a RAISE
...I dunno why I made that sound all sardonic, lol, this IS awesome and so are you. :3 Love the video, and it doesn't hurt that the graphics are wayyy nicer than vanilla FR ;)
(also just noticed you're launching it from the Start menu, haha, which is stylish af haha)
anyway, this is SWEET, keep it up, you rock etc. :P
@ igorfs10 - DAMNNN that looks nice, you also rock, can't think of a thing I'd wanna change :)
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Thank you for your kind words!
Quote:
Originally Posted by Criminon
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I'm actually quite curious how people think this change to the action select menu is? Personally I do like the Pokeball border being added to it, do others feel the same?
Quote:
Originally Posted by Criminon
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So longer move names, ability names and Pokemon names are a thing. I don't know how we'd fit all these properties graphically on many of the game graphics. Consider the Opponent's HP box and Double battle HP boxes fitting:
Currently, the engine doesn't assume a char limit and will try to draw the entire name. However the graphics limit the sizes of these things. At the moment, the graphics are quite customizable, so I'll leave the customization of graphics to the user. Expansion is great and I love the idea of supporting other people's implementation variables, but I don't think I will force a user without expanded names/levels/ect to use a customized layout designed for expanded names.
That said, you guys are more than welcome to design two layouts for each case!