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Originally Posted by Megax Rocker
That's fair I guess.
Making move animations has become kinda of a hobby so I'll be making them and once you decide to get to them I'll be sure to contribute.
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Would love to hear from you when we get there!
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Originally Posted by Noodlewhiz
Is the trainer AI going to be updated as well?
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Yeah, when we get there.
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Originally Posted by Wüfzhéévk
I was thinking that some special pokemon like ash-greninja should be inserted as mega evos, however the only method they could mega evolve in that case, would be by having the ability battle bond, which doesnt activates until defeating an evolution.
this could also be done to pokes like wishiwashi, where its ability would check if it is lvl 20, then megaevolve, and if its hp drops below 25%, it returns to the normal form...
I dont know how to help you doing this though...
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Hm, we don't really need anything hacky I think. Just attach the transformation condition/changes to the ability. The design allows that sort of thing. But I haven't done megas yet.
There are about 200~ abilities which need completing, about 50~ moves remaining and items (I'm not implementing all the items, just a few hard ones I think). Once those are done, Pokeballs/capturing/learning moves given exp/some polishing is done I think we'd be ready for a release.
I'd give a release date, but lately I've fallen back into my demotivation phase. This seems to happen to me once every few months where I just get too demotivated to do any hacking/other things are more interesting. I think I'll get over it this time a little faster though, we'll see.