Quote:
Originally Posted by DandereSuki
preciate the work.
If I know how to made and can add things in would be great.
1) evolve, with the 2 basic skin that almost champ will have.
2) Add in jungle plants, just function like those berries.
3) Add accient items, like DFG
4) Add accient skills to be obtain in certian area, before rework skills*
5) Add common skills in the skill pool, tiamat, bork, ignite, exhaust, heal etc.
6) Add shiny champion, like the chroma packs
7) Add more signs to tell you where do you go
8) shorten the howling abyss start, and summoner's rift taric, and what can you actually do there.
........... that's where I am now and with these opinions ......
still playing
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1. No, never going to happen
2. Plants didn't come out until I was pretty much done with this. That would be a great idea but since I don't plan on adding anything new it won't happen. Honeyfruit would be pretty easy to implement though so maybe...
3. Funnily enough there are items that became ancient while making this #spoilers that are in the game. DFG could be nice but RIP DFG.
4. Would be nice if I was going to update the game but since I won't a lot of the unupdated moves are still in. I like this idea though.
5. Other summoner spells were planned to be used as items but with the way you're going it would fit TMs better and wouldn't be too hard. Maybe.
6. For 3 easy payments of $9.99? I'll keep shinies as rare occurences, again chromas weren't out when I started so I had no plans for them.
7. There are signs on every route that tell you where to go. Ezreal is the king of telling you where to go. Read around and it's not too difficult to find out where to go.
8. This makes sense, I noticed they were a bit too big when watching playthroughs and hearing the player a bit confused especially since they're so empty. No one else has really asked for this but I'll put this on the probably list.
Thanks for your input.