acatfrommars

Male
Seen February 5th, 2023
Posted January 9th, 2023
3,870 posts
9.6 Years
Yeah, probably the longest title for a thread, but I've questioned this a lot lately myself. Halo 5 released back in late October and I was thrilled to go over to my friend's place and play it for some time since I don't own my own Xbox One. I really enjoyed the multiplayer and wish I could have the game myself. Then I thought, why wouldn't Microsoft make the game for PlayStation? Would it make the company look bad, it sure as hell wouldn't hurt the sales! Some Xbox One fanboys may get butthurt but besides that only positive things would come out of it. At least that is what I thought to myself.

Same could be said with Nintendo, have a game like Smash Bros. or Mario come to the Xbox One and sales would skyrocket. So the main question is, do you think that companies have too much pride that they won't cross platform games easily? Of course there's more to it than that, maybe there's system requirements that don't allow for the cross-platforming of certain games but don't you think in this day and age that could be fixed? As well as the industry is doing, I personally think that pride has hurt the industry. Let the ranting begin!

machomuu

Stuck in Hot Girl Summer

She/Her
Take a left, turn right at the next stop, bear left for a few mil
Seen March 4th, 2023
Posted April 26th, 2022
10,505 posts
15.1 Years
From an industry standpoint, I'd say it's never "pride" that determines a game's exclusivity. Pride's held by fanboys, and those barely have an effect on the industry (they're far more fans in word than in form, so they certainly wouldn't count as whales in any sense).

And exclusivity can hurt sales. The funding/help from a company is nice sometimes as is strengthening a relationship with them, but there are cases where games missing from other consoles for so little reason that not including them on other consoles really does nothing other than drastically reduce the playerbase.

At the same time, it can go the other way. The time it takes to develop a game for multiple systems with different architectures and features can be expensive and time consuming, and in the long run the problems and risks involved can drastically overtake the expected revenue and may even lead to inferior versions. This was actually quite often the case with the PS3, where earlier in its life developers often had trouble developing for it, leading to bugged/slow games (ie Bayonetta) or games that were literally unplayable (ie Skyrim). So it's a give and take, and choosing where your game will go is an actual decision that developers and publisher's need to think about critically.

With that in mind, this business about First Party companies putting their games on other consoles wouldn't work. It'd only hurt the sales of their consoles in the long run, and usually these are the games that they push as their system sellers.

Satoshi Ookami

Memento Mori

Age 30
Male
Abyss of Time, Great Seal
Seen August 5th, 2018
Posted July 3rd, 2018
14,253 posts
14.8 Years
It's not about pride, it's about getting money for themselves.
From your example, suppose Halo does come for PS4, would there be anyone who wouldn't choose PS4 version?
Connects to another thing, console sales. Again, let's use Xbone as an example, would anyone buy it if it didn't have exclusives?
Let's strip Xbone of Halo, Forza and Gears of War (damned same abbreviation as God of War =D) and what do you have? Inferior PS4.

So, exclusives sell consoles, that is the main reason for having them.
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