I don't know ASM either...I can't do anything with that byte since its a different offset for each map so I can't use a check for a specific byte at an offset.
I'll look into the TELEPORT text string pointer again because there must be something there. If you're inside or something it won't display that text but will jump to 'Can't use that here'.
|Thanks for the help.
Edit: Didn't see FBI's post, we must have been typing at the same time.
Quote:
Originally Posted by FBI
You can load and compare the byte at 0x2036E13. That's the same byte which is checked by HM Fly and such in FR.
|
Why would it be in RAM? I thought the byte was set in ROM with the map header data.
I'll look into the byte to see if it works, but first I need breakfast xD