Red Pokemon Red/Blue Full Color Hack (RB remade for GBC) Page 3

Started by Danny-E 33 January 20th, 2016 6:05 PM
  • 99186 views
  • 71 replies
Male
Sinnoh
Seen December 21st, 2022
Posted January 12th, 2022
41 posts
12.7 Years
I made a reminder for myself to look into this soon.


For starters, it was never confirmed to be a real possibility. It could have always been a false positive.
If there ever was a real risk, it would be because of writing to VRAM outside of vblank while the LCD is on.
Regardless, Drenn put a lot of effort into optimizing the code to guarantee this never happens. There should be no serious risk of damaging hardware.
Ok thank you for clarifying. It's really helpful. So overall it's not something I should worry about. Much appreciated.
I support
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Seen January 12th, 2021
Posted August 15th, 2020
1 posts
2.8 Years
I'm not sure why a thread here at PC hasn't existed for this hack for the last three years.
Some of you already know about this hack, cause I have talked about it on these forums, but I figured since I just released a new version that I would finally create a thread for it.

Here are the updates in this new version:
  1. Exp bar displays on the stats screen (thanks to xCrystal)
  2. Fixed the party menu hp bar healing palette bug
  3. Fixed the Transform/already owned Pokeball tile bug (reported by JahnFvN)
  4. Fixed the Exp.All/Exp bar animation bug (reported by Shadowmn214)
  5. Fixed the trade animation palette bugs (reported by kunparekh18)
  6. Fixed the battle screen palette assignment bugs (reported by everybody)
  7. Fixed the player blackout palette
hi, thanks for the great rom. it's perfect except for 2 of the color pallets are two bright for me. the yellow pallet for some of the electric pokemon like pikachu and the electric moves such as thunder schock, thunderwave, and thunderbolt are too bright for my eyes. the blue pallet is a little bit too bright for the move bubble. can you tell me which program you use to edit the game code? i would like to learn and see how to change those issues. thanks again for the great rom!
Seen 2 Hours Ago
Posted September 25th, 2021
8 posts
3 Years
Just to show pictures of the bugs I've encountered. As per the last post - this dialogue of Oak's messes up and looks like one overlapping another. This is when he gives you five free pokeballs.



The first time you meet Bill, he's wearing green clothes. When you exit and re-enter his house, Bill is wearing brown clothes instead.



Also I've encountered a bug when you heal a pokemon during battle that isn't the top pokemon, the health of the pokemon at the top of your list flashes orange briefly.
Seen 2 Hours Ago
Posted September 25th, 2021
8 posts
3 Years
Something I've just noticed regarding the diploma you get after completing the Pokedex - the player's sprite is absent from the diploma in the color patch version.



Update: Another bug I forget to mention is in Saffron city. If you talk to any Team Rocket npc, and then move towards the sleeping npc's position outside the Silph building - sometimes he takes a little longer to appear and sometimes he doesn't appear in the right place.
Age 35
Male
Italy
Seen April 26th, 2021
Posted April 19th, 2021
1 posts
2.1 Years
Hello , I'm new here and I have a simple question I tried to apply the hack to my italian rom , but the game remain stuck on white screen...
I had used Lunar ISP to apply the hack , but I'm not sure if it is a problem with a localized rom .
The hack is wonderful and i will be very plaesed to play in italian if it is possible

Danny-E 33

The Loneliest Cubone

Male
Seen 6 Days Ago
Posted March 19th, 2023
252 posts
11.4 Years
can you tell me which program you use to edit the game code?
Any text editor. See: https://github.com/dannye/pokered-gbc

BTW there's a bug when Professor Oak messes up his dialogue. This happens when he gives you 5 free pokeballs. It looks like this:

"Just throw a POKe to catch it!nd tr"
That bug is from the original game.

The first time you meet Bill, he's wearing green clothes. When you exit and re-enter his house, Bill is wearing brown clothes instead.
Thanks, I just fixed this one.

Also I've encountered a bug when you heal a pokemon during battle that isn't the top pokemon, the health of the pokemon at the top of your list flashes orange briefly.
I can't reproduce this one.

Hi, it seems like the sound slows down when ever there is a chat box or on the pause menu. Should this happen?
Not sure what you mean. I can't hear any issue.

the player's sprite is absent from the diploma in the color patch version.
Thanks, I just fixed this one.

If you talk to any Team Rocket npc, and then move towards the sleeping npc's position outside the Silph building - sometimes he takes a little longer to appear and sometimes he doesn't appear in the right place.
Not sure what you mean.

I tried to apply the hack to my italian rom
You typically cannot apply a patch intended for one rom onto a different rom.


Also,

there's a problem with the sprite of Articuno that appears when you look through the left-side binoculars on Route 15
I know it's been ages, but, I've finally fixed this bug.


Also, I've recently overhauled the "Crystal Audio" version of this hack, fixed tons of bugs and overall added a lot of polish.
I haven't created new IPS patches but it's simple enough to build for yourself here: https://github.com/dannye/pokered-gbc/tree/crysaudio

spider2MW

Male
Aleman
Seen 5 Days Ago
Posted April 2nd, 2023
67 posts
4.1 Years
Hey, anyone knows why you can't use a randomizer on this game? Every time I've tried this the game crashed in the first fight against Blue, also with BGB and VBA-M. Without the randomzier, everything works normal. Thanks!

Edit: Seems to be a checksum fail, BGB sais this. Anyone now how to fix it?
by spider2MW™
Male
Southern California USA
Seen March 29th, 2023
Posted March 29th, 2023
48 posts
2 Years

Not sure what you mean.
Another bug I forget to mention is in Saffron city. If you talk to any Team Rocket npc, and then move towards the sleeping npc's position outside the Silph building - sometimes he takes a little longer to appear and sometimes he doesn't appear in the right place.
see this issue here in github (Buggy Guard Positioning in front of Silph Co)

it's a bug in the original red/blue games
Seen 4 Hours Ago
Posted 12 Hours Ago
484 posts
3.5 Years
see this issue here in github (Buggy Guard Positioning in front of Silph Co)

it's a bug in the original red/blue games
For what it's worth, I made a more detailed explanation in another thread.
Author of Shin Pokemon Red/Blue/Green. A Gen 1 hack focusing on bugfixes, better AI, and QoL/151 enhancements. Come say hello in the sideshow thread.

Luna

Protector of Zig Lagoon

Age 34
she/her
Lavaridge Town, Hoenn
Seen 1 Week Ago
Posted December 27th, 2021
7 posts
2.8 Years
Those maps would not be possible on this base as it is. Red++ v4 does not actually use Red as the base anymore, it uses a heavily modified version of crystal as the base and modified things so much that Rangi had to make a different map editor for us to use. To do tilesets like that with this project as the base would require several things to be completely recoded.
"Truth is... The game was Zigged from the start."
Male
Seen 9 Hours Ago
Posted November 8th, 2022
3 posts
10 Years
I just tried to compile the pokered gbc master, the one with the added gsc music, using Cygwin and got this error

error: audio.asm(1) -> constants.asm(42) -> color/data/map_palette_constants.asm(81):
syntax error, unexpected set
warning: audio.asm(367) -> audio/low_health_alarm.asm(64): [-Wobsolete]
`alarm_tone: MACRO` is deprecated; use `MACRO alarm_tone`
error: Assembly aborted (1 error)!
make: *** [Makefile:90: audio_red.o] Error 1

Any suggestions? I love the full color and gen 2 sprites but i REALLY want the gsc music as well.

Danny-E 33

The Loneliest Cubone

Male
Seen 6 Days Ago
Posted March 19th, 2023
252 posts
11.4 Years
I just tried to compile the pokered gbc master, the one with the added gsc music, using Cygwin and got this error

error: audio.asm(1) -> constants.asm(42) -> color/data/map_palette_constants.asm(81):
syntax error, unexpected set
warning: audio.asm(367) -> audio/low_health_alarm.asm(64): [-Wobsolete]
`alarm_tone: MACRO` is deprecated; use `MACRO alarm_tone`
error: Assembly aborted (1 error)!
make: *** [Makefile:90: audio_red.o] Error 1

Any suggestions? I love the full color and gen 2 sprites but i REALLY want the gsc music as well.
Hi. You're using a version of rgbds that is too new.

You simply need to use the version of rgbds specified in the install instructions, v0.4.2.
Male
Southern California USA
Seen March 29th, 2023
Posted March 29th, 2023
48 posts
2 Years

Im about to buy a cartridge of this rom hack.
from where and from whom?

Does this cartridge could damage a real gameboy color ips?
sorry, we do not understand this question. can you re-phrase the question (I mean say this one differently)