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Old March 1st, 2016 (1:46 AM). Edited March 5th, 2016 by omeha.
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Hey guys it's me again !!
Today I have a very weird type of problem, see while testing a event of my in-progress hack I stumbled upon a very weird yet mind boggling (for me) trouble
You see I had set applymovement script to the player where he has to show a exclamation mark along with some other text, the problem is that everything worked correctly however instead of showing a exclamation mark the player just turned toward right !!.....I did everything I was capable but nothing happened...
So (again), can anyone help this n00b...:P


Pic for clarity ->

INSTEAD OF SHOWING A EXCLAMATION MARK PLAYER TURN RIGHT


P.S. -> 1) I am using XSE 1.1.1
2) Player turns right when '0x62' is executed and left when '0x65' is
executed
3) Only happens with player i.e. when '0x62'/'0x65' is applied to npc
it works perfectly
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Old March 1st, 2016 (4:38 AM).
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Quote:
Originally Posted by omeha View Post
Hey guys it's me again !!
Today I have a very weird type of problem, see while testing a event of my in-progress hack I stumbled upon a very weird yet mind boggling (for me) trouble
You see I had set applymovement script to the player where he has to show a exclamation mark along with some other text, the problem is that everything worked correctly however instead of showing a exclamation mark the player just turned toward right !!.....I did everything I was capable but nothing happened...
So (again), can anyone help this n00b...:P


Pic for clarity ->

INSTEAD OF SHOWING A EXCLAMATION MARK PLAYER TURN RIGHT


P.S. -> 1) I am using XSE 1.1.1
2) Player turns right when '0x62' is executed and left when '0x65' is
executed
3) Only happens with player i.e. when '0x62'/'0x65' is applied to npc
it works perfectly
you used OWM by kimomas?
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Old March 1st, 2016 (5:46 AM).
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Umm...no, never heard of it by the way
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Old March 1st, 2016 (6:49 AM).
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That is because u are using ruby, emerald or spahire and the code is raw 0x56
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Old March 1st, 2016 (6:54 AM).
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What rom base are you using? The problem could be caused by one of multiple factors, like data corruption (unlikely) or maybe you're using a different rom version (I don't know if that matters, but there are two current versions, 1.0 and 1.1).
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Old March 1st, 2016 (7:34 AM).
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Quote:
Originally Posted by Micael Alighieri View Post
What rom base are you using? The problem could be caused by one of multiple factors, like data corruption (unlikely) or maybe you're using a different rom version (I don't know if that matters, but there are two current versions, 1.0 and 1.1).

Sorry...for not clarifying but I am using "Pokemon Firered version (squirell)"......don't about the 1.0 and 1.1

Edit -> after searching on youtube it seems that mine vrs 1.0 as it does not say 'presents' after GAAMEFREAK LOGO
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Old March 1st, 2016 (7:35 AM).
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Quote:
Originally Posted by Yvtq8K3n View Post
That is because u are using ruby, emerald or spahire and the code is raw 0x56
No...I am using firered
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Old March 1st, 2016 (7:39 AM).
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Quote:
Originally Posted by omeha View Post
No...I am using firered
does every other applymovement command work?
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Old March 1st, 2016 (4:48 PM).
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Quote:
Originally Posted by BluRose View Post
does every other applymovement command work?
Yes everything else works perfectly
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Old March 1st, 2016 (6:19 PM).
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I'm not sure but how about trying all the applymovement commands first? and could you provide your script? Just like they said, it might be data corruption. You might have overwritten something by accident.
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Old March 1st, 2016 (6:58 PM).
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Originally Posted by leyn09 View Post
I'm not sure but how about trying all the applymovement commands first? and could you provide your script? Just like they said, it might be data corruption. You might have overwritten something by accident.

Checking every command would be tiresome, but I would try to check all of the main commands (left, smile etc)

I would post my script asap after my laptop boots (texting from phone)
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Old March 1st, 2016 (7:20 PM).
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Quote:
Originally Posted by omeha View Post

Checking every command would be tiresome, but I would try to check all of the main commands (left, smile etc)

I would post my script asap after my laptop boots (texting from phone)
Here is the script

WARNING - LONG SCRIPT


Spoiler:

'---------------
#org 0x8001CB
checkflag 0x8C3
if 0x0 goto 0x88001D7
release
end

'---------------
#org 0x8001D7
applymovement 0x1 0x880027E
msgbox 0x88002DF MSG_FACE '"[orange_fr]MOM - Oh! [player], com..."
applymovement MOVE_PLAYER 0x8800283
msgbox 0x8800303 MSG_FACE '"[red_fr][player] - Umm...why did y..."
applymovement MOVE_PLAYER 0x880028B
msgbox 0x880039E MSG_FACE '"[green_fr]DAD - ...And we have dec..."
applymovement MOVE_PLAYER 0x880028E
fadedefault
sound 0x0
msgbox 0x88003E6 MSG_FACE '"[red_fr][player] - B..BU..BUT WHY ..."
fadescreen 0x1
applymovement MOVE_PLAYER 0x8800291
special 0x113
msgbox 0x88006E6 MSG_FACE '"--- In a fit of rage [player]\nrus..."
applymovement MOVE_CAMERA 0x8800296
waitmovement 0x7F
fadescreen 0x0
msgbox 0x880071F MSG_FACE '"[red_fr][player] - Damnit !! Why d..."
applymovement 0x3 0x88002D2
waitmovement 0x3
pause 0x40
fadescreen 0x1
msgbox 0x88007CB MSG_FACE '"[red_fr][player] - Hmmm...why don'..."
msgbox 0x8800806 MSG_FACE '"--- 364 days ago ---"
applymovement MOVE_CAMERA 0x88002B4
waitmovement 0x7F
special 0x114
setflag 0x8C3
playsong 0x12C 0x0
writebytetooffset 0x1 0x2036E28
warp 0x4 0x4 0x0 0x0 0x6601
end


'---------
' Strings
'---------
#org 0x8002DF
= [orange_fr]MOM - Oh! [player], come have a seat

#org 0x800303
= [red_fr][player] - Umm...why did you\ncall me mom ?\p[green_fr]DAD - We were discussing about\nyour birthday tommorow...and\labout your request of you going\lon a '[PK][MN] JOURNEY'

#org 0x80039E
= [green_fr]DAD - ...And we have decided\nthat you are NOT going on any\ljourney

#org 0x8003E6
= [red_fr][player] - B..BU..BUT WHY ?!!!\p[orange_fr]MOM - Try to understand son\nthis cruel world is just too\ldangerous for you...I hate to\lsay it but you won't survive a\lsingle day out there\p[red_fr][player] - But mom I already know\nhow to cook, survive alone and\lset-up a tent, thanks to the\lnumerous book I have read\p[green_fr]DAD - Yes son we know, but\nwritten knowledge is far\ldifferent than knowledge gained\lfrom personal experiences\p[red_fr][player] - That's your excuse for\nnot sendng me ?...sorry mom &\ldad, but please try to understand\lmy point of view..\p[orange_fr]MOM - And you try understand\nour's, we know what you can do\land what you can't...now sit back\land relax, while we do some\lpreparation about your party\ltommorow...ok ?\p[red_fr][player] - Party ! I don't want\nany damn party, I want\lmy own [PK][MN] and that's final !!

#org 0x8006E6
= --- In a fit of rage [player]\nrushes toward his room.... ---

#org 0x80071F
= [red_fr][player] - Damnit !! Why does it\nhave to always happen to me !..\p[player] - ..(deep sigh) Calm down\nnow, and think what could be\ldone..asking prof.Maple won't\lhelp either..damn..

#org 0x8007CB
= [red_fr][player] - Hmmm...why don't I\nuse 'it' ?..heh..heh..Ô ÓÑ\h80ËÌÁÁ

#org 0x800806
= --- 364 days ago ---


'-----------
' Movements
'-----------
#org 0x80027E
#raw 0x1 'Face Up
#raw 0x66 'Happy (^_^)
#raw 0x2 'Face Left
#raw 0xFE 'End of Movements

#org 0x800283
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0xFE 'End of Movements

#org 0x80028B
#raw 0x63 'Question Mark (?)
#raw 0xFE 'End of Movements

#org 0x80028E
#raw 0x54 'Jump in Place (Facing Left)
#raw 0xFE 'End of Movements

#org 0x800291
#raw 0x1D 'Step Down (Fast)
#raw 0x1D 'Step Down (Fast)
#raw 0x1D 'Step Down (Fast)
#raw 0xFE 'End of Movements

#org 0x800296
#raw 0x20 'Step Right (Fast)
#raw 0x20 'Step Right (Fast)
#raw 0x1D 'Step Down (Fast)
#raw 0x1D 'Step Down (Fast)
#raw 0x1D 'Step Down (Fast)
#raw 0x1D 'Step Down (Fast)
#raw 0x1D 'Step Down (Fast)
#raw 0x1D 'Step Down (Fast)
#raw 0x1D 'Step Down (Fast)
#raw 0x1D 'Step Down (Fast)
#raw 0x1D 'Step Down (Fast)
#raw 0x1D 'Step Down (Fast)
#raw 0x1D 'Step Down (Fast)
#raw 0x1D 'Step Down (Fast)
#raw 0x1D 'Step Down (Fast)
#raw 0x1D 'Step Down (Fast)
#raw 0x1D 'Step Down (Fast)
#raw 0xFE 'End of Movements

#org 0x8002D2
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x62 'Exclamation Mark (!)
#raw 0x0 'Face Down
#raw 0x66 'Happy (^_^)
#raw 0xFE 'End of Movements

#org 0x8002B4
#raw 0x1F 'Step Left (Fast)
#raw 0x1F 'Step Left (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0xFE 'End of Movements
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Old March 1st, 2016 (7:49 PM).
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Quote:
Originally Posted by omeha View Post
Here is the script

WARNING - LONG SCRIPT


Spoiler:

'---------------
#org 0x8001CB
checkflag 0x8C3
if 0x0 goto 0x88001D7
release
end

'---------------
#org 0x8001D7
applymovement 0x1 0x880027E
msgbox 0x88002DF MSG_FACE '"[orange_fr]MOM - Oh! [player], com..."
applymovement MOVE_PLAYER 0x8800283
msgbox 0x8800303 MSG_FACE '"[red_fr][player] - Umm...why did y..."
applymovement MOVE_PLAYER 0x880028B
msgbox 0x880039E MSG_FACE '"[green_fr]DAD - ...And we have dec..."
applymovement MOVE_PLAYER 0x880028E
fadedefault
sound 0x0
msgbox 0x88003E6 MSG_FACE '"[red_fr][player] - B..BU..BUT WHY ..."
fadescreen 0x1
applymovement MOVE_PLAYER 0x8800291
special 0x113
msgbox 0x88006E6 MSG_FACE '"--- In a fit of rage [player]\nrus..."
applymovement MOVE_CAMERA 0x8800296
waitmovement 0x7F
fadescreen 0x0
msgbox 0x880071F MSG_FACE '"[red_fr][player] - Damnit !! Why d..."
applymovement 0x3 0x88002D2
waitmovement 0x3
pause 0x40
fadescreen 0x1
msgbox 0x88007CB MSG_FACE '"[red_fr][player] - Hmmm...why don'..."
msgbox 0x8800806 MSG_FACE '"--- 364 days ago ---"
applymovement MOVE_CAMERA 0x88002B4
waitmovement 0x7F
special 0x114
setflag 0x8C3
playsong 0x12C 0x0
writebytetooffset 0x1 0x2036E28
warp 0x4 0x4 0x0 0x0 0x6601
end


'---------
' Strings
'---------
#org 0x8002DF
= [orange_fr]MOM - Oh! [player], come have a seat

#org 0x800303
= [red_fr][player] - Umm...why did you\ncall me mom ?\p[green_fr]DAD - We were discussing about\nyour birthday tommorow...and\labout your request of you going\lon a '[PK][MN] JOURNEY'

#org 0x80039E
= [green_fr]DAD - ...And we have decided\nthat you are NOT going on any\ljourney

#org 0x8003E6
= [red_fr][player] - B..BU..BUT WHY ?!!!\p[orange_fr]MOM - Try to understand son\nthis cruel world is just too\ldangerous for you...I hate to\lsay it but you won't survive a\lsingle day out there\p[red_fr][player] - But mom I already know\nhow to cook, survive alone and\lset-up a tent, thanks to the\lnumerous book I have read\p[green_fr]DAD - Yes son we know, but\nwritten knowledge is far\ldifferent than knowledge gained\lfrom personal experiences\p[red_fr][player] - That's your excuse for\nnot sendng me ?...sorry mom &\ldad, but please try to understand\lmy point of view..\p[orange_fr]MOM - And you try understand\nour's, we know what you can do\land what you can't...now sit back\land relax, while we do some\lpreparation about your party\ltommorow...ok ?\p[red_fr][player] - Party ! I don't want\nany damn party, I want\lmy own [PK][MN] and that's final !!

#org 0x8006E6
= --- In a fit of rage [player]\nrushes toward his room.... ---

#org 0x80071F
= [red_fr][player] - Damnit !! Why does it\nhave to always happen to me !..\p[player] - ..(deep sigh) Calm down\nnow, and think what could be\ldone..asking prof.Maple won't\lhelp either..damn..

#org 0x8007CB
= [red_fr][player] - Hmmm...why don't I\nuse 'it' ?..heh..heh..Ô ÓÑ\h80ËÌÁÁ

#org 0x800806
= --- 364 days ago ---


'-----------
' Movements
'-----------
#org 0x80027E
#raw 0x1 'Face Up
#raw 0x66 'Happy (^_^)
#raw 0x2 'Face Left
#raw 0xFE 'End of Movements

#org 0x800283
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0xFE 'End of Movements

#org 0x80028B
#raw 0x63 'Question Mark (?)
#raw 0xFE 'End of Movements

#org 0x80028E
#raw 0x54 'Jump in Place (Facing Left)
#raw 0xFE 'End of Movements

#org 0x800291
#raw 0x1D 'Step Down (Fast)
#raw 0x1D 'Step Down (Fast)
#raw 0x1D 'Step Down (Fast)
#raw 0xFE 'End of Movements

#org 0x800296
#raw 0x20 'Step Right (Fast)
#raw 0x20 'Step Right (Fast)
#raw 0x1D 'Step Down (Fast)
#raw 0x1D 'Step Down (Fast)
#raw 0x1D 'Step Down (Fast)
#raw 0x1D 'Step Down (Fast)
#raw 0x1D 'Step Down (Fast)
#raw 0x1D 'Step Down (Fast)
#raw 0x1D 'Step Down (Fast)
#raw 0x1D 'Step Down (Fast)
#raw 0x1D 'Step Down (Fast)
#raw 0x1D 'Step Down (Fast)
#raw 0x1D 'Step Down (Fast)
#raw 0x1D 'Step Down (Fast)
#raw 0x1D 'Step Down (Fast)
#raw 0x1D 'Step Down (Fast)
#raw 0x1D 'Step Down (Fast)
#raw 0xFE 'End of Movements

#org 0x8002D2
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x62 'Exclamation Mark (!)
#raw 0x0 'Face Down
#raw 0x66 'Happy (^_^)
#raw 0xFE 'End of Movements

#org 0x8002B4
#raw 0x1F 'Step Left (Fast)
#raw 0x1F 'Step Left (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0xFE 'End of Movements
Your script lacks a lot of [waitmovement] commands after those applymovements. Also it lacks [waitstate] after the warp command. Other than that, I don't see anything else wrong with it after a quick skim of your script.
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Old March 1st, 2016 (8:32 PM).
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Quote:
Originally Posted by destinedjagold View Post
Your script lacks a lot of [waitmovement] commands after those applymovements. Also it lacks [waitstate] after the warp command. Other than that, I don't see anything else wrong with it after a quick skim of your script.
Well..this problem happens on every script I compile whether it has a 'warp' command or not, so I think 'waitstate' is not a problem here....

Onwards to 'waitmovement', I have a script in there's only 2-3 'waitmovement' if I remember....but the prob. still persisits in that script

Do you think by any chance 'flags' could be a problem here ?
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Old March 1st, 2016 (8:38 PM).
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Quote:
Originally Posted by omeha View Post
Well..this problem happens on every script I compile whether it has a 'warp' command or not, so I think 'waitstate' is not a problem here....

Onwards to 'waitmovement', I have a script in there's only 2-3 'waitmovement' if I remember....but the prob. still persisits in that script

Do you think by any chance 'flags' could be a problem here ?
Your bright-colored texts hurt my eyes (I have weird, sensitive eyes o.o), but anyway, I would advice you to try and use those applymovement commands on a new script and compile it on a clean FireRed ROM and see if the problem persist.
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Old March 1st, 2016 (9:22 PM).
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Originally Posted by destinedjagold View Post
Your bright-colored texts hurt my eyes (I have weird, sensitive eyes o.o), but anyway, I would advice you to try and use those applymovement commands on a new script and compile it on a clean FireRed ROM and see if the problem persist.

SORRY....:)

Since it was only a practice hack so no worries....I will try to compile the script on a clean firered rom and reply the results asap
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Old March 1st, 2016 (10:11 PM).
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Quote:
Originally Posted by omeha View Post

SORRY....:)

Since it was only a practice hack so no worries....I will try to compile the script on a clean firered rom and reply the results asap
As an aside, I put waitmovement 0x0 (I think that's the command) after every applymovement cluster that I want to occur at the same time and that has eliminated any problems I had with movements not executing. You may want to try throwing waitmovements after your applymovements and see if that solves your issue. I had pretty much the same problem when I started scripting all those years ago, and that fixed it.
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Old March 1st, 2016 (10:52 PM).
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Originally Posted by Deokishisu View Post
As an aside, I put waitmovement 0x0 (I think that's the command) after every applymovement cluster that I want to occur at the same time and that has eliminated any problems I had with movements not executing. You may want to try throwing waitmovements after your applymovements and see if that solves your issue. I had pretty much the same problem when I started scripting all those years ago, and that fixed it.
Tried, but didn't work :(......anyway thnx!
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Old March 2nd, 2016 (3:10 AM).
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Quote:
Originally Posted by destinedjagold View Post
Your bright-colored texts hurt my eyes (I have weird, sensitive eyes o.o), but anyway, I would advice you to try and use those applymovement commands on a new script and compile it on a clean FireRed ROM and see if the problem persist.
Sorry for the late reply....well here is the report ->

Spoiler:

THE PROBLEM STILL PERSISTS.....DAMN !!!!
EVEN AFTER USING A CLEAN ROM TOO.....

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Old March 2nd, 2016 (5:11 AM).
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Pleasure Pleasure is offline
 
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Can you post the most recent script you're using?
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Old March 2nd, 2016 (6:10 AM).
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omeha omeha is offline
 
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Quote:
Originally Posted by Pleasure View Post
Can you post the most recent script you're using?

Already done...check a few post above this one
And you will find it
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Old March 2nd, 2016 (6:36 AM).
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Pleasure Pleasure is offline
 
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So you added "waitmovement 0x0" just as its written after every applymovement command, right? They aren't in that script.
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Old March 2nd, 2016 (6:44 AM).
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destinedjagold destinedjagold is offline
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I tried your script and it worked fine for me in a clean FireRed ROM.

But I think I figure out your problem.

Code:
#org 0x8007CB
= [red_fr][player] - Hmmm...why don't I\nuse 'it' ?..heh..heh..Ô ÓÑ\h80ËÌÁÁ
That right there tells me that you are editing your script after you opened the offset on XSE. You should know that if you edit or add more stuff to an already-inserted script in the ROM, it'll overwrite the other parts of your script.

You should always edit your uncompiled script for any changes that you make, clear the offset and then compile your script again.

Now it's getting late and I need my sleep. Good luck!
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Old March 2nd, 2016 (4:40 PM).
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omeha omeha is offline
 
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Quote:
Originally Posted by destinedjagold View Post
I tried your script and it worked fine for me in a clean FireRed ROM.

But I think I figure out your problem.

Code:
#org 0x8007CB
= [red_fr][player] - Hmmm...why don't I\nuse 'it' ?..heh..heh..Ô ÓÑ\h80ËÌÁÁ
That right there tells me that you are editing your script after you opened the offset on XSE. You should know that if you edit or add more stuff to an already-inserted script in the ROM, it'll overwrite the other parts of your script.

You should always edit your uncompiled script for any changes that you make, clear the offset and then compile your script again.

Now it's getting late and I need my sleep. Good luck!
Thnx ! Destinedjagold....I will try it out and reply ASAP
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Old March 2nd, 2016 (4:42 PM).
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omeha omeha is offline
 
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Originally Posted by Pleasure View Post
So you added "waitmovement 0x0" just as its written after every applymovement command, right? They aren't in that script.
It made no difference when I tried it out that is.....so I thought let the script remain as it is :P
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