Binary ROM HackingNeed a helping hand or just want to talk about binary ROM hacks? Get comments and answers to any ROM Hacking-related problems, questions or thoughts you have here.
How about you try putting waitmovement 0x0 after every applymovement command unless you want a simultaneous movement of 2 or more sprites. Make sure you put it before a msgbox script. Maybe the timing wasn't right. waitmovement 0x0 makes an accurate pause for applymovement execution iirc.
you should have put waitmovement every after applymovement commands if you don't want them to have a simultaneous excecution. Second, you didn't even put pause or waitmovement. I speculate that it won't even execute those movments ingame before the msgbox script.
Hello, and sorry for late reply [internet prob.]...Here's the report for all of our endeavours !!!
Spoiler:
1)
Well...after Lightning X examined my so-called hack via a patch given by me....he pointed out that my rom was corrupted, which made perfectly sense to me beacause I had such a peculiar problem....So, after scrapping the (squirrel)'s vers. of rom I moved on to (independent)'s vers., but their too the prob. persisted.....back to square one...
2)
Quote:
Originally Posted by destinedjagold
I tried your script and it worked fine for me in a clean FireRed ROM.
That right there tells me that you are editing your script after you opened the offset on XSE. You should know that if you edit or add more stuff to an already-inserted script in the ROM, it'll overwrite the other parts of your script.
You should always edit your uncompiled script for any changes that you make, clear the offset and then compile your script again.
Now it's getting late and I need my sleep. Good luck!
Quote:
Originally Posted by Deokishisu
As an aside, I put waitmovement 0x0 (I think that's the command) after every applymovement cluster that I want to occur at the same time and that has eliminated any problems I had with movements not executing. You may want to try throwing waitmovements after your applymovements and see if that solves your issue. I had pretty much the same problem when I started scripting all those years ago, and that fixed it.
Quote:
Originally Posted by leyn09
How about you try putting waitmovement 0x0 after every applymovement command unless you want a simultaneous movement of 2 or more sprites. Make sure you put it before a msgbox script. Maybe the timing wasn't right. waitmovement 0x0 makes an accurate pause for applymovement execution iirc.
you should have put waitmovement every after applymovement commands if you don't want them to have a simultaneous excecution. Second, you didn't even put pause or waitmovement. I speculate that it won't even execute those movments ingame before the msgbox script.
I hope that helps.
This is what destinedjagold, Deokishisu and leyn09 told me after examining my script...so following their cue re-wrote the script the script from scratch in a 'new clean' firered rom (independent's dump, just to be sure) and you know what ? the script worked perfectly !!!!......THANK YOU GUYS FOR HELPING THIS N00B OUT !!!!
:){XD}^^
Long spoiler in short... - the script is working perfectly......kudos to everyone for helping this n00b out !!