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Old March 4th, 2016 (8:48 AM). Edited March 5th, 2016 by PokéMew.
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It really bugs me that we are limited to 64x64 pokemon sprites, so it got me thinking.. Is there possibly a way to expand this limit? Of course it would involve reworking the tilemaps of some places (Pokemon menu for example) but just concerning the limit that prevents larger Pokemon sprites, is it possible?
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Old March 4th, 2016 (8:57 AM).
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That's the problem with gen 3 hacking....
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Old March 4th, 2016 (9:03 AM).
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Sure it is, you just can't fit the entire sprite into one slot. Take a look at this intro https://www.youtube.com/watch?v=V8SVLJbvHc8&ab_channel=GoGoJJTechHacking

When Touched coded the Hero/Heroine he used 2 OAM slots with one graphic. It's very much possible to do the same with Pokemon sprites. The issue arises because the size of the screen is 240x160, so the sprites would look a little too large. Otherwise, there's absolutely zero reason why it can't be done.
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Old March 4th, 2016 (9:28 AM).
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Gen 1-5 spriting is friendly, compared to gen 6 -.-
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Old March 4th, 2016 (10:35 AM).
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Quote:
Originally Posted by FBI View Post
Sure it is, you just can't fit the entire sprite into one slot. Take a look at this intro https://www.youtube.com/watch?v=V8SVLJbvHc8&ab_channel=GoGoJJTechHacking

When Touched coded the Hero/Heroine he used 2 OAM slots with one graphic. It's very much possible to do the same with Pokemon sprites. The issue arises because the size of the screen is 240x160, so the sprites would look a little too large. Otherwise, there's absolutely zero reason why it can't be done.
So what you're saying is, I would need like 2 64x64 slots for instance, and I'd divide the sprite (in half I'd assume) so it fits in them? I think thats what you're saying anyway, but any idea how to get two of those in a pokemon battle?
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Old March 4th, 2016 (11:07 AM).
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Quote:
Originally Posted by PokéMew View Post
So what you're saying is, I would need like 2 64x64 slots for instance, and I'd divide the sprite (in half I'd assume) so it fits in them? I think thats what you're saying anyway, but any idea how to get two of those in a pokemon battle?
No, you don't divide anything by half. You insert the entire 80x80 image as it is, but when you instantiate the image you call the function four times instead of one. Two horizontally and two vertically.

Think of it like this: A "window" itself is 64x64, but if you put together 4 windows it becomes big enough to see the entire 80x80 thing. There are dozens of instances with gamefreak using two stacked objects. For example, the platform Oak stands on during the intro is made up of 3 horizonal sprites.

To make it happen in battle, you'll have to make some hooks of course.
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Old March 4th, 2016 (1:26 PM).
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Took me 2 hours to create shadow lugia gen 6 style, now its time to try it out :^)
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