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Old March 4th, 2016 (9:10 AM). Edited May 17th, 2016 by Scarlet D..
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Scarlet D. Scarlet D. is offline
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there are 3 kinds of "hidden" on the movement type tab on a person event. When i choose the first "hidden", the game resets(!!!) when i go near the person i hid. When i choose the two other "hiddens" the person is hidden but i can bump into him somehow. What is the way to hide a person without bumping into him?
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Old March 4th, 2016 (10:23 AM).
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For what purpose are you trying to hide them?
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Old March 4th, 2016 (1:41 PM).
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hidden as in invisible?

Set their Person ID number as a flag number, and have that flag set in an early script. They'll be hidden until the flag is cleared, or the showsprite command is used in a script.
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Old March 6th, 2016 (3:58 PM).
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Quote:
Originally Posted by hashtag View Post
For what purpose are you trying to hide them?
i just want to hide them in order to appear them with "showsprite" later.

@Mana yes, that's what i've been doing all the time but i was wondering if there was an easier way to do it without needing to make 100000 scripts for an event :P
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Old March 6th, 2016 (11:52 PM).
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Quote:
Originally Posted by Aenaos View Post
i just want to hide them in order to appear them with "showsprite" later.

@Mana yes, that's what i've been doing all the time but i was wondering if there was an easier way to do it without needing to make 100000 scripts for an event :P
For that purpose I usually 'hide' the OW needed underneath an on-screen tile that can't be seen over (like a building) then use movesprite when they're required. Not the most conventional way, but it's the way I've always done it.
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Old March 7th, 2016 (8:59 AM).
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so why are the "hidden" movement type attributes even exist for?
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Old March 7th, 2016 (9:56 AM).
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Quote:
Originally Posted by Aenaos View Post
so why are the "hidden" movement type attributes even exist for?
The hidden movement types (there's three, but as you noticed, only one actually works) just visually hide the person event while still making it possible to interact with it. It's meant for when you want to override something, e.g. the bookshelves in Pokémon Centers (just look around, you'll see what I mean. Unless I'm derping).
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Old March 7th, 2016 (10:33 AM).
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Don't use hidden. Just use a flag that's already set in the "Person ID:" and the person will be hidden(and you won't be able to walk into him. Then if you want him to show up temporarily, use showsprite. If you want him to show up "permanently"(or until you set the flag again) than just clear the flag.
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Old March 7th, 2016 (11:04 AM).
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Hidden's been used for berry trees and Kecleon.
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