Showcase Wunk Dump! Page 2

Started by Wunkolo May 3rd, 2016 10:50 AM
  • 29013 views
  • 90 replies

Fairy

she / they
in the flowers
Seen January 27th, 2023
Posted January 6th, 2023
Very impressive! Why did you decide not to shade the character? Just curious. :)
admin
daily artist
m&g
vpp
tcg
art studio

gpxplus
skymin - ivysaur - gardevoir
SW:7755-1826-2784
alt: dreadqueen
devantart: douxette
monster hunter discord

on leave of absence

Wunkolo

Seen December 10th, 2020
Posted June 6th, 2020
160 posts
17.7 Years
Flat colors tend to be the art style I get given as ref for the commission and it tends to be the style people want but shaded stuff can be quite fun when I can get the normals/smoothing right! Getting shading to look "good" on 3d and in-motion is a different game of its own when you're also trying to get it to look stylized. A lot of people approach me for the pixel-thin lines and low-ish poly minimal style
Male
Seen December 17th, 2018
Posted June 6th, 2018
348 posts
13 Years
dude youre fantastic at both, what did you use to learn 3d modeling? And any tips?


From a spriters stand point, i absolutely love your work!
Hey guys. lol i didnt think my username through. Wish i could change it.
Hey guys, I think you would enjoy a Pokemon RPG: Pokemon Eclipse!


Wunkolo

Seen December 10th, 2020
Posted June 6th, 2020
160 posts
17.7 Years
To learn 3d modeling I started off using a bunch of weird tools like milkshape and stuff back in the days of modding Halo PC hehe but then I started to primarily use 3ds max(or well, gmax which is basically watered down 3ds max) and since then ive been 3ds max all the way through(bit of XSI here and there). A lot of the tutorials I followed back then were related to modeling cliffs and such for Halo but I started to lurk polycount for a really long time and read the wiki and exposed myself to the workflow of others by watching other people's WIP threads and getting pretty technical about 3d art through some low level 3d graphics programming. It's really messy and I kinda just improved my own curriculum but the different environments(modding, gifs, vfx, etc) I put myself in have left their imprint on me for sure! Low poly art is such a good area to practice your 3d modeling skills since it puts your attention at the individual tri/polygon level to make a powerful and efficient shoutout, topology, and having the two complement a UV-texture applied to it, AND having your topology work with any animations it goes through!

This is getting really preachy but if there's any tutorials I could link it would for sure be poopinmymouth's character modeling series!
http://www.poopinmymouth.com/tutorials/

Nina

Age 31
Female
Arkansas
Seen December 20th, 2020
Posted December 7th, 2020
2,409 posts
15.5 Years
I've been seeing all the cool plugin and programming things you've been doing on twitter, and I'll admit I don't know half of what they do/how they apply, but they look really awesome and I wanted to tell you that. ;w;




Want to get help with your pixel art?
Consider joining my discord server Atelier Pixel!
Join here!