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Old May 26th, 2016 (9:10 PM). Edited May 26th, 2016 by Hajima.
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Hajima Hajima is offline
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Okay so, I don't think this should be on Quick Questions & Answers since they are probably not that quick to answer, and there's a lot of them.

ROM : POKEMON FIRE RED 1.0 (U)


QUESTIONS :
Q1 : How do i make the Battle Background change when fighting specific Pokemon Types? (Just for one type.)

Q2 : How do i set like Mini Evolutions? If you don't get what I meant, I mean like a Pokemon evolving but only limited in Battle. (Kinda like Mega Evolution)

Q3 : When I download Tiles, they always end up bigger than it should be. But re-sizing them reduces quality, what do i do?

Q4 : It's a pain to remove duplicate tiles for Intro, Title Screen, Battle Background etc. right? Is there anyway to make it easier?

Q5 : How do i change the Overworld Protagonist's sprite? For example, wanting to change him with the Overworld Protagonist Sprite of B/W.

Q6 : Is there anyway to make maps faster in Advance Map? Like instead of adding one part of the tree per click, you can add the whole tree or just copy & paste?

Q7 : How do I make a character unable to move to different rooms/routes/houses without getting an Item? Like he can't go outside the room until he gets three pokeballs, If he tried there will be a message saying he has to get it.

Only these so far, please answer if you know what to do. :)
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Old May 26th, 2016 (9:53 PM).
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For mini evolution there is a patch at Tool tutorial resource thread

For Tittlescreen ask ARKA9 at his thread in resource thread.

For Overworld Sprite

Use a tool called Overworld RE and Overworld changer.

For Map

Patience my friend.
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Old May 26th, 2016 (10:04 PM).
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Quote:
Originally Posted by Hajima View Post
Okay so, I don't think this should be on Quick Questions & Answers since they are probably not that quick to answer, and there's a lot of them.

ROM : POKEMON FIRE RED 1.0 (U)


QUESTIONS :
Q1 : How do i make the Battle Background change when fighting specific Pokemon Types? (Just for one type.)
I don't believe that's actually a thing atm

Q2 : How do i set like Mini Evolutions? If you don't get what I meant, I mean like a Pokemon evolving but only limited in Battle. (Kinda like Mega Evolution) You would have to modify the Mega Evolution routines, which honestly at your level you might not want to do although it would be a great learning experiance.

Q3 : When I download Tiles, they always end up bigger than it should be. But re-sizing them reduces quality, what do i do? You're gonna have the edit them yourself to be smaller. Tiles that are 32x32 but should be 16x16 open in Photoshop and reduce by 50% with Nearest Neighbor.

Q4 : It's a pain to remove duplicate tiles for Intro, Title Screen, Battle Background etc. right? Is there anyway to make it easier? There's a handy program called Sphere. There are a few links to it in some tuts around here but I dont have one on hand. Use v1.5

Q5 : How do i change the Overworld Protagonist's sprite? For example, wanting to change him with the Overworld Protagonist Sprite of B/W. I prefer NSE Classic over Overworld Editor

Q6 : Is there anyway to make maps faster in Advance Map? Like instead of adding one part of the tree per click, you can add the whole tree or just copy & paste? hold Ctrl-Right click the tiles you want

Q7 : How do I make a character unable to move to different rooms/routes/houses without getting an Item? Like he can't go outside the room until he gets three pokeballs, If he tried there will be a message saying he has to get it. Script tiles with a checkitem or compare variable would be your best bet

Only these so far, please answer if you know what to do. :)
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Old May 26th, 2016 (11:24 PM). Edited May 26th, 2016 by Hajima.
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Okay, new questions.

Q1 : Is there a way to add new Pokemons? Not Replace.

Q2 : I have this glitch, It's a PokeBall Give Pokemon script but when I got the Pokemon and move away from the Pokeball, it comes back.

Spoiler:
#dynamic 0x800000

#org @start
hidesprite 1
fanfare 0x13E
msgbox @talk1 0x6
givepokemon 0xF6 0x5 0x0 0x0 0x0 0x0
waitfanfare
setflag 0x1200
release
end

#org @talk1
= \v\h01 received Larvitar!\p\v\h01 : Good thing I didn't\nforg`ot my Pokemon!


Q3 : How do i replace Oak giving the Pokedex into a PokeBall Script instead?

Q4 : How do you activate the Pokemon Tab on the Menu without Prof. Oak?

Q5 : Yape gives me an error, Error Loading ROM. Error Reading Base Stats. (It started after putting Bob's Mega Base)

Q6 : I added a new type called Conjure, how do I add it in the .ini of G3HS?

Thanks again!
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Old May 27th, 2016 (2:32 AM).
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Quote:
Originally Posted by Hajima View Post
Okay, new questions.

Q1 : Is there a way to add new Pokemons? Not Replace.

Q2 : I have this glitch, It's a PokeBall Give Pokemon script but when I got the Pokemon and move away from the Pokeball, it comes back.

Spoiler:
#dynamic 0x800000

#org @start
hidesprite 1
fanfare 0x13E
msgbox @talk1 0x6
givepokemon 0xF6 0x5 0x0 0x0 0x0 0x0
waitfanfare
setflag 0x1200
release
end

#org @talk1
= \v\h01 received Larvitar!\p\v\h01 : Good thing I didn't\nforg`ot my Pokemon!


Q3 : How do i replace Oak giving the Pokedex into a PokeBall Script instead?

Q4 : How do you activate the Pokemon Tab on the Menu without Prof. Oak?

Q5 : Yape gives me an error, Error Loading ROM. Error Reading Base Stats. (It started after putting Bob's Mega Base)

Q6 : I added a new type called Conjure, how do I add it in the .ini of G3HS?

Thanks again!
Q1: Check the R&D and Tutorials subforums as there is research into this and also a guide on how to do it I believe. It's a hard thing to explain off-the-bat so you'll have to look into it and learn yourself.

Q2: You need to use a hidesprite command and also set the Person ID in A-Map to that of the flag you've set.

Q3: Just change the offset of the script in A-Map to the new one you've made. Learn from a scripting tutorial how to do so.

Q4: setflag 0x828 in a script.

Q5: YAPE doesn't support expanded movesets and Pokémon tables I believe. Try using PGE or G3HS.

Q6: Not sure, try asking in the G3HS thread.
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Old May 27th, 2016 (4:13 AM). Edited May 27th, 2016 by Hajima.
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Can you tell me the link to the G3HS Thread? :)

Thanks!
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Old May 27th, 2016 (8:42 AM).
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Quote:
Originally Posted by hashtag View Post
Q1: Check the R&D and Tutorials subforums as there is research into this and also a guide on how to do it I believe. It's a hard thing to explain off-the-bat so you'll have to look into it and learn yourself.

Q2: You need to use a hidesprite command and also set the Person ID in A-Map to that of the flag you've set.

Q3: Just change the offset of the script in A-Map to the new one you've made. Learn from a scripting tutorial how to do so.

Q4: setflag 0x828 in a script.

Q5: YAPE doesn't support expanded movesets and Pokémon tables I believe. Try using PGE or G3HS.

Q6: Not sure, try asking in the G3HS thread.
Okay one last (maybe), (This is for G3HS too) I have this two patches on my rom. 870 Patch and Bob's Mega Base Patch, I need to use the PokeRoms.ini for the 870 Patch to edit the 870 Pokemons, but I need Bob's Mega Base PokeRoms.ini for adding Mega Evolution. How do i use both of them? I tried Ini Merger but it didn't work.

Any Ideas?
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Old May 27th, 2016 (9:47 AM).
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Joexv Joexv is offline
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Quote:
Originally Posted by Hajima View Post
Okay one last (maybe), (This is for G3HS too) I have this two patches on my rom. 870 Patch and Bob's Mega Base Patch, I need to use the PokeRoms.ini for the 870 Patch to edit the 870 Pokemons, but I need Bob's Mega Base PokeRoms.ini for adding Mega Evolution. How do i use both of them? I tried Ini Merger but it didn't work.

Any Ideas?
Use PGE, G3HS is outdated. And in case they don't provide you a proper ini for PGE then try *Cough*Self promotion*Cough* http://www.pokecommunity.com/showthread.php?t=347441

Idk exactly what all those patches add, but with some minimal edits you will have a fully working ini.
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Old May 27th, 2016 (9:53 AM).
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Hajima Hajima is offline
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Quote:
Originally Posted by Joexv View Post
Use PGE, G3HS is outdated. And in case they don't provide you a proper ini for PGE then try *Cough*Self promotion*Cough* http://www.pokecommunity.com/showthread.php?t=347441

Idk exactly what all those patches add, but with some minimal edits you will have a fully working ini.
Lol haha xD Thanks! I'll give it a try then.
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