Seen September 18th, 2020
Posted February 18th, 2018
7,741 posts
16.6 Years
The only game I've seen with any kind of sampling option built in is Guild Wars 2, which lets one run the game at a much higher/lower internal res with the effect of sharpening/softening the image and affecting performance accordingly. This doesn't affect the output resolution on the monitor, but it's surprising how strong the visual effect is.

I haven't otherwise tried this myself, but you do remind me that an nVIDIA driver update added a setting for this under the name 'dynamic super resolution'; it can go up to x4 native resolution, but can't go down and upsample. I think this works best on old 3D games. I had settings for X-Tension that gave it x16 anti-aliasing and such, and it gave the game a very clean and defined appearance. Quite nice that we can make old games look that little bit better through rendering techniques.

1024x720 isn't 4:3, by the way. That would be 1024x768. I guess 1024x720 is the 14:9 compromise ratio... which I just looked up and learned about. Whenever I need a new monitor I might go for one like that if it ends up being less trouble to find than a 4:3 one.