Quote:
Originally Posted by Banjora Marxvile
Oh ding I didn't even realise you were using Pallette 12. Read what Squeetz put and it should fix.
For future reference though, do not use Pallette 12 for "general every map tiles" as that Pallette changes for each different "secondary tileset" that you select, so you'll have to manually change Pallette 12 for a lot of maps to be the same everywhere. As you are replacing the old trees and stuff, you perhaps should look into changing the pallette that they used to use eventually for general tiles like this.
|
Hey, thanks for replying.
Yeah, it turned out to be the palette 12 thing. I actually had no clue that certain palettes in advance map could also serve a double or exclusive function for interfaces.
I reloaded the tiles and palette (savestate) onto a new rom under palette 11 and did a VBA test run, it works perfectly and I'm so happy, thank you! c:
Quote:
Originally Posted by Nex
did you press save pallete changes? And in ruby are some palletes that are apparently don't working even if changed.
|
Yeah, I made that error quite frequently when just starting out as I wasn't aware at the time that you needed to actually burn the palette to the rom.
I'm really ecstatic about making a pokemon hack, and I love the challenge of how manual and skill-based I'm learning that the project is, I just wanted to save myself from posting before I encountered the first error I couldn't resolve or find an article on (I need to lurk more >_>)
Anyway, thanks again to everyone c: