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"Combo Craftsperson"

Started by Ky0greK1ng June 7th, 2016 4:12 PM
  • 664 views
  • 3 replies
Male
United States of America
Seen August 13th, 2017
Posted November 25th, 2016
377 posts
4.6 Years
Hey, fellow Pokken players! Is there nothing more satisfying than winning a match with a long, complicated combo? Do you think it's fun to go to training mode and practice a combo over and over until you get it just right? Is the combo dojo your favorite place? If you answered 'yes' to any of those questions, then this is the thread for you!

Here we can all share our beloved combos, and compile them into one comprehensive list! The combos can be long or short, ranging from two moves to a million; they can be in either field phase or duel phase; and they can require support Pokemon, or access to a wall. My only rule is that all of your combos have to be true and inescapable. Also, please refrain from copying-and-pasting combos from the combo dojo. Leave a post with a combo and I'll add it to the big list in this post (of course, you'll receive credit for inventing the combo).

If you ever notice a non-true combo on the list, let me know immediately. All of these are made with default controls in mind. Now then, let's get started!

Machamp:
Spoiler:
Down X X --> Jump --> Midair Y --> Down X X --> Up X [Ky0greK1ng]
Up Forward A --> Down Y --> Down X X --> Jump --> Midair Y --> Back A [Ky0greK1ng]
Forward X (Hold) --> Jump --> Midair Y --> Down A [Ky0greK1ng]
Back X X --> Forward Y Y Y [Ky0greK1ng]
Forward Y Y Y --> Forward Y Y Y [Ky0greK1ng]
(Field Phase) Down Y --> Neutral A (Enhanced) [Ky0greK1ng]
Forward X (Hold) --> Frogadier (All pulses) --> Dash --> Down Y --> Frogadier (All pulses) --> Dash --> Jump --> Midair Y+B [Ky0greK1ng]
Forward X (Hold) (Against wall) --> Frogadier (All pulses) --> Down Y --> Down Y --> Frogadier (All pulses) --> Down Y --> Down Y [Ky0greK1ng]
Forward Y Y Y --> Down X X --> Reshiram [Ky0greK1ng]
Down X X --> Cubone (Forward) --> Neutral A (Enhanced) --> Cubone (Backwards) --> Neutral X X [Ky0greK1ng]
Diglett (All hits) --> Jump --> Midair Y --> Down Y --> Neutral A (Enhanced) [Ky0greK1ng]
X+A (Hold) (Against wall) --> Magneton --> Up X [Ky0greK1ng]
Up Forward A (Enhanced) --> Down Y --> Down X X --> Snivy --> Jump --> Midair Y (Against wall) --> Jump --> Midair Y (First two hits) --> Up X [Ky0greK1ng]
(Burst Mode) Up Forward A (Enhanced) --> Down Y --> Down X X --> Rotom --> X+A (Hold) --> Neutral A (Enhanced) [Ky0greK1ng]
Back X Y --> Forward Y Y Ky0greK1ng]
(Burst Mode) Up Forward A --> Up Forward A --> Y --> Down A [Ky0greK1ng]
(Field Phase) Midair Y --> X X [Ky0greK1ng]
Midair X --> Down X X --> X+A --> Forward X [Ky0greK1ng]


Garchomp:
Spoiler:
X (Running Stance) --> Jump --> Midair Y --> Midair X --> X [Ky0greK1ng, inspired by combo dojo]
Midair A --> Back Y --> Forward Y Y [Ky0greK1ng]
Up X (Against wall, hold X) --> Frogadier (first four pulses) --> (Release X) --> Frogadier (last pulse only) --> Up Y [Ky0greK1ng]
Frogadier (first four pulses) --> Up X (hold X) --> Frogadier (last two pulses) --> (Release X) [Ky0greK1ng]
(Field Phase) Side Y (Hold) --> Neutral A [Ky0greK1ng]
(Field Phase) Midair Y (Hold) --> Jump --> Midair Y (Hold) --> Back + Y (Hold) --> Jump --> Midair X [Ky0greK1ng]
Midair Y --> Back Y --> Up Y --> Y Y Y Y [Ky0greK1ng]
X (Hold X) --> Back Y --> Jump --> Release X --> Y Y Y Y [Ky0greK1ng]
Y Y Y --> Forward A [Nah]
Neutral X (Hold X) --> (Release X) [Nah]
Back A (Counter) --> Up X --> X [Nah]
Down A (Critical) --> Back Y --> Y Y Y Y [Nah]
(Field Phase) Midair Y (Hold) --> Run Forward --> Back Y --> Forward Y [Nah]


Blaziken:
Spoiler:
Down X X --> Y Y Y Y --> Forward A [Ky0greK1ng]


Mewtwo:
Spoiler:
Midair X --> Forward X --> Down A A A [Ky0greK1ng]
Frogadier (All pulses) --> Down X X --> Frogadier (Last two pulses) --> Forward A [Ky0greK1ng]


Chandelure:
Spoiler:
Midair X --> Y Y --> A [Ky0greK1ng]
Midair Up + X --> Up Y Y [Ky0greK1ng]
(Field Phase) Back A (Hold) --> X X [Ky0greK1ng]
X (Hold) --> Y (Hold) [Ky0greK1ng]
Midair Up + X (Hold) --> Jump (Forward) --> Midair A --> Midair Up + X (Forward) (Semi-Hold) --> Y Y [Ky0greK1ng]
Midair X (Against Wall) --> Jump --> Midair Up + A (Hold) --> Jump --> Midair A --> Up Y [Ky0greK1ng]
Up X (Against Wall) --> Y Y --> Up A [Ky0greK1ng]


Suicune:
Spoiler:
Forward Y Y --> Up Y --> Up Y --> Up Y Ky0greK1ng]


Shadow Mewtwo:
Spoiler:
X X --> Cubone (First Hit) --> Forward + X --> Cubone (Second Hit) --> Y Y Y Y Y Y [Ky0greK1ng]


I'll add the other characters as people come up with combos for them. If there are any adjustments I can make to the formatting, just let me know! :)

Nah

Age 26
Female
Seen 13 Hours Ago
Posted 14 Hours Ago
13,540 posts
5.8 Years
These are a few I use a lot for Garchomp:

Weak Combo->Dig finisher (Duel Phase, Y,Y,Y->forward A) - Does more damage than the standard Dragon Claw finisher.

Strong Attack->Rising Dragon (Duel Phase, X->Rising Dragon) - Hold X from the moment you begin the strong attack, Rising Dragon will be charged as soon as Garchomp lands.

Stone Edge->High Stance X->Strong Attack (Duel Phase, backwards A->Up X->X) - Great for reversing the situation if your back is to the wall, as the Up X will send the opponent over Garchomp and it'll move forward a bit, causing you to effectively switch places.

Sand Tomb (crit)->backwards Y->Poké Combo 1(Duel Phase, Down A (crit)->backwards Y->Y,Y,Y,Y)

Aerial Charged Y->Sandstorm->forward Y (Field Phase, aerial Y, charged->run forward->backwards Y->forward Y)

This is just copy-pasted from my little Garchomp guide that's in the process of being created lol

A cute little thing that I learned today was that if you hit someone's shield in Duel Phase with the YYY combo, you can use Sand Tomb at the end to get 'em instead of using another attack and leaving yourself open to punishment.
Nah ンン
“No, I... I have to be strong. Everyone expects me to."
Male
United States of America
Seen August 13th, 2017
Posted November 25th, 2016
377 posts
4.6 Years
These are a few I use a lot for Garchomp:

Weak Combo->Dig finisher (Duel Phase, Y,Y,Y->forward A) - Does more damage than the standard Dragon Claw finisher.

Strong Attack->Rising Dragon (Duel Phase, X->Rising Dragon) - Hold X from the moment you begin the strong attack, Rising Dragon will be charged as soon as Garchomp lands.

Stone Edge->High Stance X->Strong Attack (Duel Phase, backwards A->Up X->X) - Great for reversing the situation if your back is to the wall, as the Up X will send the opponent over Garchomp and it'll move forward a bit, causing you to effectively switch places.

Sand Tomb (crit)->backwards Y->Poké Combo 1(Duel Phase, Down A (crit)->backwards Y->Y,Y,Y,Y)

Aerial Charged Y->Sandstorm->forward Y (Field Phase, aerial Y, charged->run forward->backwards Y->forward Y)

This is just copy-pasted from my little Garchomp guide that's in the process of being created lol

A cute little thing that I learned today was that if you hit someone's shield in Duel Phase with the YYY combo, you can use Sand Tomb at the end to get 'em instead of using another attack and leaving yourself open to punishment.
This is the exact kind of stuff I'm looking for. Thank you!

Just to be sure... None of these combos require any charged/held attacks, right?

Edit: I completely skipped over a few sentences... Don't ask how that happened, but I found the information about charged attacks that I needed. {XD}
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