Quote:
Originally Posted by pokedude9
I might be a bit late here, but that's one of the things that really suck at XSE... XSE still thinks that 0x0 bytes are freespace in emerald, which is simply false, because they are mostly tilemaps or soundtracks. To fix this, you need to do a #freespace 0xFF in front of the script!
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Actually, I hadn't found an answer yet since I was just filling up all of the free space up until FSF stopped working. I just tested out your method and it worked! Thank you so much! You saved me a lot of hassle. :)