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Old June 22nd, 2016 (2:46 AM). Edited June 24th, 2016 by Hajima.
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Hajima Hajima is offline
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Well, I did it. I attempted to replaces tiles! Guess what, it didn't turn out so well. I did the usual steps, copy public tiles, use irfanview to decrease color depth, use tilehelperadvance, and then insert them into Advance Map 1.92.

It didn't work. And yes, I did save the .pal from tilehelperadvance to Advance Map 1.92 pal.

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Old June 22nd, 2016 (3:00 AM).
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Quote:
Originally Posted by Hajima View Post
Well, I did it. I attempted to replaces tiles! Guess what, it didn't turn out so well. I did the usual steps, copy public tiles, use irfanview to decrease color depth, use tilehelperadvance, and then insert them into Advance Map 1.92.

It didn't work. And yes, I did save the .pal from tilehelperadvance to Advance Map 1.92 pal.

When using TileHelperAdvance, you should save a new image and the new palette for 1.92 Advance map like you said. Are you sure that you imported the NEW Image that you saved from TileHelperAdvance?
That's the only thing it should be, when something like this happens to me, I just doing the whole process more careful, and It's ok.
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Old June 22nd, 2016 (3:12 AM).
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Quote:
Originally Posted by Kwstaspaokara View Post
When using TileHelperAdvance, you should save a new image and the new palette for 1.92 Advance map like you said. Are you sure that you imported the NEW Image that you saved from TileHelperAdvance?
That's the only thing it should be, when something like this happens to me, I just doing the whole process more careful, and It's ok.
I did what you said, I re-did it carefully. Still didn't work. What I did was, copy the images from the new png that came from tilehelperadvance and paste it into tileset0 that came from the game/advance map.
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Old June 22nd, 2016 (3:21 AM).
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Quote:
Originally Posted by Hajima View Post
I did what you said, I re-did it carefully. Still didn't work. What I did was, copy the images from the new png that came from tilehelperadvance and paste it into tileset0 that came from the game/advance map.
Hmmm, did you load a wrong palette maybe? I don't know what are you doing wrong....
My steps are: 1. Find tiles
2. Save them.
3. Open TileHelperAdvance and save the image and the palette.
4. Load current palette from file in Advance map
5. Save Tileset
6.Edit the tileset with paint.
7. Load the new Tileset.
I really don't know what are you doing wrong. This works for me perfectly.
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Old June 22nd, 2016 (3:22 AM).
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Apparently, adding it to Tileset 2 works. But why doesn't it work when replacing tiles at Tileset 1?
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Old June 23rd, 2016 (7:44 AM).
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Quote:
Originally Posted by Hajima View Post
Apparently, adding it to Tileset 2 works. But why doesn't it work when replacing tiles at Tileset 1?
What problem occurs when importing at tileset 1?...Same color problem like that pic....if that is case then have u selected palettes index from 1-6 or 7-12?
Palettes 1-6 is for tileset of the first slot...And 7-12 for the secondary tileset.
So,when importing u should select appropriate palette index..
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Old June 23rd, 2016 (8:27 PM).
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I used Palette 1 of course because I was trying to replace the nature tiles. But the problem in the thread above.
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Old June 23rd, 2016 (11:59 PM).
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Nevermind, I fixed the problem. I forgot one crucial step, I was inserting the tiles in the default palette. I then tried to save the tileset with the palette that I made. It worked!

Thanks everyone!
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