Originally Posted by The Naturelocke Thread
Now, here are the specifics:
Hardy :: These Pokmon are pretty mild-mannered. They don't tire easily, and they can use all sorts of moves. They also don't mind being HM slaves.
Lonely :: These Pokmon tend to be loners, so no Pokmon on their team can share their exact typing. However, if a Lonely Pokmon is dual-typed, it is welcome to share single types. (i.e. Trash Wormadam can be on the same team as a Beedrill and/or a Steelix, but not a Scizor because they both have the Bug and Steel typing.) Also, after every 5 trainer battles, they like to take some time off from battling and be alone. They are not allowed to battle again until another team member levels up, but they can stay on the team.
Brave and Bold :: These Pokmon are like blazing flames bursting with courage and energy. They can only use special attacks and recoil moves, and can only be healed by non-Pokmon Center means at red health. Pokmon Centers can be used at any level of health, though. They can only occupy the first or second team slot due to their leadership qualities. If they are sent out against a Pokmon that has a type advantage, they will stay in and fight it.
Adamant :: These Pokmon stick to their beliefs and decisions like glue. If they can learn any moves that trap and then confuse them, such as Petal Dance or Outrage, they must. Once in battle, they will refuse to switch out until they either faint the opposing Pokmon or die.
Naughty :: These Pokmon like to disobey the rules and go their own way. If they can learn any Dark- or Ghost-type moves, they must. Every turn, use a random number generator (RNG) set from 1-8 to determine their action. If a 1, 2 or 3 is rolled, they must use a move. If a 4 or 5 is rolled, they must heal, regardless of health or status. If a 6 or 7 is rolled, they must switch out. If an 8 is rolled, they will choose to follow whatever decision you make. They will refuse to learn weak HMs such as Cut, but will gladly learn more powerful ones like Surf.
Docile :: These Pokmon tend to avoid fighting due to their pacifist ways, so they can only use status moves and HMs, the latter applying to both battles and the field. Docile 'mons won't fight in major battles (gyms, E4, crime bosses.)
Relaxed, Lax, and Calm :: These laid-back Pokmon like to, well, relax. They don't like the quick, sudden movements of priority moves such as Quick Attack and Sucker Punch, and prefer status moves or those of the Water, Normal, Grass, and Psychic types. So, if they can learn any of those kinds of moves, they have to. In battle, said types of moves will be used over other types that could be in the Pokmon's moveset.
Impish :: These Pokmon like to play pranks on others when they least expect it. After each gym, if an Impish Pokmon is in your party, use a RNG set from 1-6. Whatever number is "rolled," the Pokmon occupying that slot will have their item stolen from them and given to the Impish one. If the RNG chooses the Impish Pokmon, no item is stolen. If the 'mon is already holding an item, they have to give back the item to its orginal owner. If the chosen 'mon has no item, the Impish one gives up and waits until the next gym.
Timid :: These Pokmon are too afraid to fight against Dark, Ghost, Poison, and Dragon 'mons. They can only hold single-use items because they usually drop them in fright anyway. [color="green]They can only use stat boosters, sound-based moves, switch-out moves, and moves with 70 power or less.[/color]
Hasty :: These Pokmon love speed, so if any priority moves can be learnt, they must be. They must be faster than the opposing 'mon to heal or switch out. They are intimidated by Dark, Ghost, Bug, and Dragon Pokmon, and have to switch out regardless of speed or advantage.
Serious :: These Pokmon tend to keep a straight face and a stormy mood. They can only deal neutral damage to opponents, so no super effective moves are allowed. They can only learn one HM, and must have at least 2 STAB moves in order to use said HM outside of battle.
Jolly :: These Pokmon are upbeat and fun to be around. If they are on the team when an Impish Pokmon steals an item, use a RNG from 1-4 to determine if the Jolly Pokmon will give back the item. If 1 or 2 are rolled, it will fail, but if 3 or 4 are rolled, the deed will be successful and the Pokmon can keep their item. If a Jolly Pokmon does not participate in an important battle but chooses to cheer the team on instead, a Pokmon can cheat death, but only once before the Elite 4 and once during the E4.
Nave :: These Pokmon are innocent and inexperienced. They don't know about TMs and HMs, so if they are taught one, they have to forget all about a STAB move in exchange. In important battles, they will switch out upon being struck by a critical hit because they have no idea what happened.
Modest :: These generous Pokmon think little of themselves and more of their teammates. If they can learn an important TM or use an evolution item, they will first offer it to their teammates. If another team member can learn the move or use the item, the Modest Pokmon will give it to them. If not, it's all theirs. In games where TMs are infinite, they are welcome to any TM. They politely refuse to be healed in battle if another teammate is in critical condition. Again, if not, they can heal all they want.
Mild :: These mild-mannered 'mons can only use Normal moves and status to deal damage. They will sit out during important battles and give their held item to the Pokmon who needs it the most for the battle.
Quiet :: These shy Pokmon cannot use sound-based moves or eat berries they don't like the flavor of, regardless of effect.
Bashful :: If a Pokmon of the opposite gender and same egg group as a Bashful 'mon is on the same team, they can only occupy slots that are next to each other. If there is a chance to breed them, they must. However, if it has already been paired with a Pokemon before and said Pokemon dies or leaves the team, it is not required to do this again. Bashful Pokmon only can eat sweet berries, regardless of effect. [color="pink][/COLOR]
Rash :: These Pokmon tend to act on impulse in stressful or angering situations. They can only learn damaging moves, and if they are critical'd, their next turn has to be used to strike back. If an Impish Pokmon steals an item from a Rash 'mon and it is not given back, the Rash Pokmon will throw a fit and not be able to participate in the next battle.
Gentle :: Arceus has smiled down on these kind Pokmon and freed them from any rules. They can be used in any way.
Sassy :: These Pokmon have both sharp moves and tongues. They can only use moves with over 50 base power and refuse to learn HMs or eat berries they don't like.
Careful :: These cautious Pokmon will switch out if they are at a type disadvantage. However, if they have a good counter to that advantage, they will choose to stay battle and try to win. If they are critical'd, they will switch out and must be healed next turn.
Quirky :: These Pokmon go for the odd approach. They cannot use STAB moves, and they don't like having two moves of the same type. They love collecting random things, so they must always hold an item when it is possible. WIP: Randomized quirks