Crystal Pokémon Polished Crystal (update 2.2.0) Page 73

Started by Rangi July 17th, 2016 7:16 PM
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  • 2561 replies
Male
Seen September 15th, 2022
Posted October 14th, 2021
251 posts
10.5 Years
I did see that one, it's a nontrivial fix due to how GSC handles turn end. I'm going to look at it eventually (There's similar issues with other endturn effects like Leftovers), I think I might need to refactor the main battle turn sequence logic for it to handle faints more like 4gen and onwards, but I've held off on it for now.
Male
Seen October 1st, 2017
Posted July 31st, 2017
21 posts
6.7 Years
hey rangi, soI got the shiny pichu from wonder trade and gave it to kurt but I can't figure out how to get kurt to go lookat the forest so that the other part of the celebi event happens, do I need all 3 beasts for it or am I good with just my raikou?
First of all, you give Kurt the GS ball, and then wait a day. When it passes a day, talk to Kurt and a cutscene will happpen. Then you interact with the Celebi Shrine and then you battle Celebi. He's level 30 so watch out and save before interacting with the shrine.
Don't be shy and have some friends.
Female
Seen October 13th, 2021
Posted June 29th, 2017
16 posts
8.6 Years
Hello, Rangi! Playing through beta e59b20a, if I'm not mistaken. If I get into a battle, and insist on using my Togepi and use metronome for a few turns, the game crashes. It has happened repeatedly, and with different trainers. I could use other pokemon, but if I keep using Togepi and metronome, the game crashes, without fail.
Way too picky about hacks to be healthy, considering I don't even know how to make them.
Non-binary
Seen April 15th, 2023
Posted October 17th, 2022
47 posts
6.7 Years
A few more things to report:

1. Colors stay inverted after Moonblast is used.
2. "Rare items" sold by a girl in the Goldenrod Harbor cost a lot more money after pressing A. Also, the game can't correctly calculate the maximum amount of items I can currently afford. This only happens with this NPC.
3. Items aren't anywhere to be found after being acquired by Thief. They are succesfully removed from foes, though.
Seen October 2nd, 2017
Posted July 6th, 2017
7 posts
5.9 Years
I've noticed some bugs:
- when someone calls you the upper part of the screen became a little glitchy (it varies based on where you are when you receive the call though, sometimes only color are glitchy but sometimes even the names).

- there is something wrong with moves that lower or increase accuracy, the effects seem to be inverted: mud-slap instead of lower accuracy increases it (tested personally with my quilava when battling rival after Bugsy) and smokescreen has the same problem.

-there is a weird bug I can't explain very well (I'm not english and I'm trying to write as best as I can) that happened to me when I was in the Sprout Tower: I was battling sages and I eventually got to Elder Li and my zubat ran out of PP, hoothoot used hypnosis and failed, my zubat used struggle (as intended) then out of nowhere hoothoot used struggle. After zubat fainted hoothoot started attacking normally again. I'm sorry for not being able to explain this better.
I'm playing the last beta Rangi published on June 26 (beta d0b3f97) on my psp with Masterboy 3.0 emulator (is really similar to android ones I have read somewhere).

Rangi, FIQ and everyone working on this rom keep up with this great work, this rom is great and is one of the best hack I have ever played and I've played a lot (Dark Energy was my favorite but now Polished Crystal is).
Seen January 16th, 2022
Posted June 30th, 2017
40 posts
9.4 Years
Hey just curious, will we be able to store all phone numbers as seen in HG/SS at any point? I never got to play far enough into build 2.2.0 to know but I figured I would ask. It would help a lot if its possible.
Last I checked, there is more space for phone numbers, but there are also more phone numbers in the game compared to vanilla Crystal so you still can't store all of them. It's definitely doable to add all the numbers and save space by rewriting the phone system to use a bitfieldRangi has already done so with the TM pocketbut Rangi is understandably a bit cautious about implementing it because of the difficulty with rewriting things that deal with RNG. I can't remember if they said it's going to be considered for 4.0 or not at all.

looneyman1

The Psycho Pokemon

he/him
Online now
Posted 4 Days Ago
1,408 posts
9.7 Years
Last I checked, there is more space for phone numbers, but there are also more phone numbers in the game compared to vanilla Crystal so you still can't store all of them. It's definitely doable to add all the numbers and save space by rewriting the phone system to use a bitfieldRangi has already done so with the TM pocketbut Rangi is understandably a bit cautious about implementing it because of the difficulty with rewriting things that deal with RNG. I can't remember if they said it's going to be considered for 4.0 or not at all.
I figured I'd ask, thats good to note for 4.0 at least.
Seen January 11th, 2021
Posted June 25th, 2019
15 posts
6 Years
One more question, I was not able to catch suicune at tin tower, but as rangi said in the intro post, if that happens it respawns after beating the league and is roaming, by roaming does rangi mean you must find the overworld sprite and chase it around again or roaming like entei and raikou? and on top of that, if it is roaming like entei and raikou, is it in johto or kanto?
Male
Seen October 1st, 2017
Posted July 31st, 2017
21 posts
6.7 Years
One more question, I was not able to catch suicune at tin tower, but as rangi said in the intro post, if that happens it respawns after beating the league and is roaming, by roaming does rangi mean you must find the overworld sprite and chase it around again or roaming like entei and raikou? and on top of that, if it is roaming like entei and raikou, is it in johto or kanto?
Roaming like Entei and Raikou in Johto
Don't be shy and have some friends.
Seen January 11th, 2021
Posted June 25th, 2019
15 posts
6 Years
then rangi should probably fix the error in the pokedex of suicune's nest after beating the pokemon league not showing, It would make sense for suicune to show up as you technically have already seen itso like after finding raikou and entei the first time, it should have a nest indicator, I usually try to catch entei and raikou on route 36 or 37

uchihamadada

Victory! Means Others Destruction!!

Male
Veracruz, México
Seen November 13th, 2021
Posted August 24th, 2021
122 posts
8.2 Years
Hi Rangi!
After caught Suicune, during the battle against Valerie few minutes ago, her battle music sounds a Little weird (Compared to what we could hear in 2.2.0), Just check it out if you're not aware of it. I mean, I don't know if it was intencional o not.

Spoiler:
By the way, I recently opened Steven's chamber...and, My god, I almost cry when I hear the Dragonspiral music theme....that melody it's, by far, one of the most nostalgic themes of all generations...thanks for that Rangi! Also...Great work with Cheryl, that was another awesome surprise! ]
Seen September 26th, 2017
Posted August 5th, 2017
6 posts
7.2 Years
i commented about it earlier, but i really can't get through surges puzzle. the switches don't seem to be next to each other whatsoever, can anyone thats gotten past it in 3.0s beta help me out?
I saved and kept resetting until I found the right one. Took me a few tries.

uchihamadada

Victory! Means Others Destruction!!

Male
Veracruz, México
Seen November 13th, 2021
Posted August 24th, 2021
122 posts
8.2 Years
i commented about it earlier, but i really can't get through surges puzzle. the switches don't seem to be next to each other whatsoever, can anyone thats gotten past it in 3.0s beta help me out?
Try with this code, it will help youu to walkthrough the walls:
9100FAC2
9100FBC2
9100FCC2
9100FDC2
If you try to go beyond the limits of maps the game will crashes and you will have to reset it (from the last sabe point...be careful), just cross over the walls next to the electric fence and then, deactivate the code to avoid problems...About my experience playing the beta, well I'm still in Johto, for that reason I don't know what happened with those switches, but I suppose that this code will be useful to you. Good Luck!
Female
NY
Seen 2 Weeks Ago
Posted November 1st, 2021
755 posts
6.8 Years
then rangi should probably fix the error in the pokedex of suicune's nest after beating the pokemon league not showing, It would make sense for suicune to show up as you technically have already seen itso like after finding raikou and entei the first time, it should have a nest indicator, I usually try to catch entei and raikou on route 36 or 37
Hey, you're right, Suicune doesn't get an area indicator when it's roaming. I've fixed that.

i commented about it earlier, but i really can't get through surges puzzle. the switches don't seem to be next to each other whatsoever, can anyone thats gotten past it in 3.0s beta help me out?
It works for me. The second switch is always in a trash can adjacent to the first one.
Female
NY
Seen 2 Weeks Ago
Posted November 1st, 2021
755 posts
6.8 Years
I would really like it if the day-care man could hand out eggs west of his house as in gen4. It would definitely make breeding feel much smoother.
Now he does this. And, you can run/bike up and down the whole left side of Goldenrod and Route 34 without NPCs or wild grass stopping you.
My projects:
Polished Map (GitHub): pokecrystal+pokered map, tileset, palette, and event editor — version 4.7.1 or 2.7.1++
Tilemap Studio (GitHub): GB, GBC, GBA, NDS, and SNES tilemap and Town Map editor — version 4.0.1
Pokémon Polished Crystal (GitHub) — version 2.2.0 or 3.0.0 beta
Pokémon Red★ and Blue★: Space World Edition (GitHub) — updated November 1, 2020