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Reload this Page FireRed Pokemon FireRed Minus (GBC demake)

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Sideshow Showcase The place to show side-projects that you're working on, for the small yet still big things you want to do, such as translation patches, "386" patches, and anything small like that.

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Old March 18th, 2017 (8:49 PM).
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Miah Miah is offline
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I like this. Can't wait to play it! Good luck!
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Old March 19th, 2017 (3:06 PM).
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Hey y'all. I'm back with an update. Possibly the last map-related one. I can't reasonably recreate the Pokemon League entrance room 1:1 since the trade room is no longer located on that floor. I could use gen 2's layout but I think this is better since it takes cues from all three.



I'm unsure of what style to use for the League members' rooms. The RBY designs are fine, but I've always wanted to face Loreli in an actual ice room. Plus I always thought it was weird how Will essentially has her old room, but Bruno has a brand new one with lava.
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Old April 8th, 2017 (11:44 PM).
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it could be more good if you make this hack in gba..

then the name you can set can be : Pokemon FireRed Plus :)
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Old April 9th, 2017 (12:24 AM).
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Originally Posted by U-Hacks View Post
it could be more good if you make this hack in gba..

then the name you can set can be : Pokemon FireRed Plus :)
The title of this game is Pokemon FireRed Minus(GBC Demake). What do you think MINUS and DEMAKE mean?

If you want it to be a GBA one, it's literally just the normal vanilla FireRed.
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Old April 9th, 2017 (12:29 AM).
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The title of this game is Pokemon FireRed Minus(GBC Demake). What do you think MINUS and DEMAKE mean?

If you want it to be a GBA one, it's literally just the normal vanilla FireRed.
ok.
thanks :)
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Old April 12th, 2017 (11:28 AM).
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I'm finally getting into adjusting some scripts and it wasn't as impossible as I thought. I've managed to figure things out here and there but I'm not so sure about others. If anyone has experience modifying the first event with Oak, the Pokemon Center healing animation, or whiting out back to the player's house I'd appreciate your assistance!
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Old April 12th, 2017 (4:07 PM).
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Originally Posted by KrustyKong View Post
I'm finally getting into adjusting some scripts and it wasn't as impossible as I thought. I've managed to figure things out here and there but I'm not so sure about others. If anyone has experience modifying the first event with Oak, the Pokemon Center healing animation, or whiting out back to the player's house I'd appreciate your assistance!
I've not worked with Gen III for a while but I think as far as Oak goes you're better off inserting a new script. What's the issue with whiting out? If it's just coordinates that should be simple. Couldn't help with the PC though.

I also tried to do this myself in FR years ago and I encountered a bug with the old man in Viridian city after resizing the maps (I think he just kept handing out Pokeballs or Potions, it's been a long time since then I just know his script broke and he never attempted to stop you leaving Viridian), have you encountered this? Also a glitch with Cut bushes randomly appearing and disappearing.
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Old April 12th, 2017 (4:38 PM).
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I've not worked with Gen III for a while but I think as far as Oak goes you're better off inserting a new script. What's the issue with whiting out? If it's just coordinates that should be simple. Couldn't help with the PC though.

I also tried to do this myself in FR years ago and I encountered a bug with the old man in Viridian city after resizing the maps (I think he just kept handing out Pokeballs or Potions, it's been a long time since then I just know his script broke and he never attempted to stop you leaving Viridian), have you encountered this? Also a glitch with Cut bushes randomly appearing and disappearing.
I managed to get the Oak script working the way I wanted. The script that deals with whiting out and going back to the player's house isn't a person event or a level script so I have no idea how to edit it.
The cut tree thing you encountered probably had to do with not allowing enough space between maps for events to load. There's only a couple occurrences of OWs from an adjacent map being visible and the game handles them in a specific way that can't be replicated with A-Map alone.
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Old April 13th, 2017 (11:43 AM).
Bloodless Bloodless is offline
 
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Originally Posted by KrustyKong View Post
I managed to get the Oak script working the way I wanted. The script that deals with whiting out and going back to the player's house isn't a person event or a level script so I have no idea how to edit it.
The cut tree thing you encountered probably had to do with not allowing enough space between maps for events to load. There's only a couple occurrences of OWs from an adjacent map being visible and the game handles them in a specific way that can't be replicated with A-Map alone.
Like I say it's been a while since I used FR but I think I can probably help with the whiting out, I would have to look through my old notes, is it just warping to the right coordinates that's the issue?

That makes sense, I dont know why that never occured to me, it was one of the issues prompting me to quit (that and really wanting to work with gen I/II).

I probably still have my old files on dropbox, I definitely still have my johto maps but I might still have my rom and scripts if any of it would be of use?
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Old April 14th, 2017 (10:28 AM).
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Originally Posted by Bloodless View Post
Like I say it's been a while since I used FR but I think I can probably help with the whiting out, I would have to look through my old notes, is it just warping to the right coordinates that's the issue?

That makes sense, I dont know why that never occured to me, it was one of the issues prompting me to quit (that and really wanting to work with gen I/II).

I probably still have my old files on dropbox, I definitely still have my johto maps but I might still have my rom and scripts if any of it would be of use?
If you have an idea of how to fix the whiting out it'd be great!
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Old May 9th, 2017 (9:57 AM).
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Can You Please Upload Screenshots Of All The Maps Please?
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Old May 9th, 2017 (8:44 PM).
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Can You Please Upload Screenshots Of All The Maps Please?
That's too much work now when I could be working on the scripts. However, I planned on doing that anyway in the final phase of the hack when I need to double check all the maps to compare them to the originals so your request will be met eventually.
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Old May 11th, 2017 (11:56 PM).
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Originally Posted by KrustyKong View Post
That's too much work now when I could be working on the scripts. However, I planned on doing that anyway in the final phase of the hack when I need to double check all the maps to compare them to the originals so your request will be met eventually.
OK Then. Please Continue With The Great Job!
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Old June 6th, 2017 (10:33 PM).
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Any updates? :)
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Old June 10th, 2017 (11:54 PM).
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Any updates? :)
I've been working on a mod for Smash 4 this past week but last I worked on FR-, I finished the Gym Guidepost man in Pewter
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Old July 28th, 2017 (10:36 PM).
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Hey y'all. Sorry for being absent for a while. Turns out mapping was the most fun part of the hack and now tweaking the scripts has not been able to keep my drive to do this very strong. Anyway here's the museum guide in action
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Old July 30th, 2017 (9:40 AM).
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Can you please include some sort of event to catch Mew and make her obey us in battle (unlike she did in FireRed)?

She was part of the original 151, after all...
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Old August 11th, 2017 (10:17 AM).
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Can you please include some sort of event to catch Mew and make her obey us in battle (unlike she did in FireRed)?
She was part of the original 151, after all...
... What?
Underlined stuff aside, the obedience thing is trivial, you literally only need to open the ROM in a hex editor, go to 0x1D402, replace 97 with 00 and that's it.

ON: I just came to check how this project was doing, glad to see it is kind of alive.
Please don't let it die no matter what KrustyKong, if you lose interest try giving it to someone else or just plain release it in its current state.
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Old August 22nd, 2017 (1:24 PM).
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hey yall. i would love to use this as sort of an archive for my progress but dont want to update it with every little change.
anyway right now up to mt moon is done but ive encountered an odd glitch. I made a help thread about it so hopefully it gets resolved soon.
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Old September 25th, 2017 (12:05 PM).
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I started school this month so I've been kinda busy with that (wow an actual excuse besides laziness lol). I got the Rival Battle in Cerulean done and am now working on Bill. I'm not sure how to alter the Teleporter's animations though. im guessing it has to do with these special commands in the script. For this one, since the original cutscene has no animations i guess I could just delete them, but I'm gonna have to learn how to actually change them eventually.
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Old October 14th, 2017 (5:38 PM).
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This looks great so far. Have you considered adding a Johto tileset to the game (buildings/colour-roofs, trees etc.) for those who want to re-hack it or use it for a rom base? Also will the people sprites be gsc style aswell?
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Old October 16th, 2017 (9:05 AM).
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This looks great so far. Have you considered adding a Johto tileset to the game (buildings/colour-roofs, trees etc.) for those who want to re-hack it or use it for a rom base? Also will the people sprites be gsc style aswell?
I think you'll find all your questions are answered in the OP.
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Old October 20th, 2017 (9:58 PM).
Disturb Not The Harmony Disturb Not The Harmony is offline
 
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Looks great!

Good luck!
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Old October 23rd, 2017 (7:55 PM).
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I just dusted off my PC account to come here and say this is awesome. Keep it up.

Also sent you an inbox offering collab (I'll do your graphics!).
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Old October 25th, 2017 (2:48 AM).
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Looks a nice hack! Would love to beta test!
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