I've been playing a lot of FFXIV lately. Fun game, I'm enjoying it far more than I did during the month that I tried it a few years ago.
In this game, there's a long series of quests you can undergo to obtain a weapon called a Relic. Well, there are two of these, and it'll take several weeks and a lot of grinding to achieve. Potentially even months. Well, in regards to the second of these, Square decided to cut down on the requirements by quite a bit, causing outrage among those who'd been in the process of obtaining their relic and had already spent days or weeks going through tasks that were now made far less tedious.
I don't get why so many people were mad about it. That and removing the weekly cap on Midan Gears, for the 230->240 Lore weapons. I had just gotten my 5th Gear - originally, you needed 7 for the weapon so it was a 7-week grind - when they removed the weekly cap on them
and cut it down from 7 Gears to 4. They had to get everyone caught up and on par for 3.4, and inevitably 4.0. I mean, it's not like this was the first time something like this has happened. lol
Ideally, my solution to this problem is probably seen adverse by some folks, and understandably so. Typically, all of these long grinds are also gated by a daily/weekly limit.
(As a side note, I'm sure there's exceptions to this rule, I'm just not familiar with those exceptions. Would be interested to know some of them for future references though.) Just remove that limit. If someone wants to go ham in getting an item in a week rather than a month, more power to them, right?
/raises hand
The Relic weapon Macho's referring to, the Anima, actually doesn't have any weekly caps on it. What caps it does have are
completely optional methods to obtain the pieces for it.
You can, very well, go ham on it and grind the ever-living poo out of it to your liking. You can also mix/match and use those daily/weekly things on top of dungeon grinding.
The first step is semi-gated by RNG, but they've increased the drop rate quite a bit. And even before they had, I got twice as many Crystals as I needed - so I could easily jump into the Anima with a second class - in a day.
Second step is just dungeon farming - clear out 10 specific dungeons in order with the weapon equipped. nbd. You can actually do about half of them unsynced; go into a level 50 dungeon as a level 60, maybe with a friend, and clear it in 10 mins.
Third step
was half-grindy, half-crafting (or, y'know, being loaded). This was the nerfed step he was referring to. Half of the items you needed you could dungeon spam for. No RNG, just time-consuming. The other half you had to know or be a pro-omni-crafter.. or be a millionaire. Those crafted items you can now purchase from an NPC just from dungeon spamming, too! You also need half of what you did before, and they all cost a hell of a lot less!
"Happy Nerf Day"
The fourth and fifth steps have optional once-weekly or daily repeatable quests.. or you can dungeon spam.
tl;dr you can just dungeon/raid spam forever.
Pretty sure the first relic was the same, but everyone tells me that one was "soul-crushing" and this one is less-so.
Although, this weapon isn't your BiS, this is your second/third best, depending on the class -- every class' best weapon is acquired from a raid, and that does have a weekly limit/RNG.
You'll either get lucky and your weapon will drop in the chest at the end, or you can clear it once a week, for 8 weeks, to just outright buy it.
(And pssst, you don't need the Anima to get into those raids, there's several other options just below it in terms of stats, and they're all faaaar easier to acquire. So it's a significantly easier grind for a better weapon, imo. Especially if you have a decent static, the Anima is no more than bragging rights. So much work, for bragging rights.)Save