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Use the byte at 02036E50.
if it's 0x11, then the player is looking down.
if it's 0x22, then the player is looking up.
if it's 0x33, then the player is looking left.
if it's 0x44, then the player is looking right.
Use a script to copy that byte, compare it, and then do a separate movement for each possibility. Unfortunately, scripting isn't versatile enough to do something like "#raw var".
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