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Old October 6th, 2016 (6:26 AM).
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Froosty Froosty is offline
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Hi guys!
Lately i have beem using Pokemon game editor to make my hack as well as my rombase,
And during its use i noticed one thing and wanted to know about it.....
When i use the move expansion of PGE then i get an option to apply or not to apply jambo51 learnset hack......
.....
Actually whats the difference between them.
.
.
And is there any way if i choose either of them i can add more than 511 moves to my hack or is that for something else???
.
Answers pls...
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Old October 6th, 2016 (5:09 PM).
BluRose BluRose is offline
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ok so jambo51's moveset hack basically makes every move entry three bytes instead of two. this allows for reading up to 0xFFFF moves. however, pge doesn't apply the moveset hack itself, that's up to you.
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Old October 6th, 2016 (5:20 PM).
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Quote:
Originally Posted by BluRose View Post
ok so jambo51's moveset hack basically makes every move entry three bytes instead of two. this allows for reading up to 0xFFFF moves. however, pge doesn't apply the moveset hack itself, that's up to you.
Actually, it does apply the move hack.
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Old October 6th, 2016 (5:42 PM).
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Quote:
Originally Posted by Gamer2020 View Post
Actually, it does apply the move hack.
THanks for response

Quote:
Originally Posted by BluRose View Post
ok so jambo51's moveset hack basically makes every move entry three bytes instead of two. this allows for reading up to 0xFFFF moves. however, pge doesn't apply the moveset hack itself, that's up to you.
If it applies the hack does it mean that i can add more that 511 moves by just clicking that option??
.
And if i am right to read more than 511 moves you need to insert an asm codes also, does this hack even apply that code?
.
And can you guys tell me the differences between 2 bytes and 3 bytes moveset??
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Old October 6th, 2016 (6:27 PM).
BluRose BluRose is offline
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Quote:
Originally Posted by The_learner View Post
THanks for response

If it applies the hack does it mean that i can add more that 511 moves by just clicking that option??
.
And if i am right to read more than 511 moves you need to insert an asm codes also, does this hack even apply that code?
.
And can you guys tell me the differences between 2 bytes and 3 bytes moveset??
apparently it applies it so yes

yes, it applies the asm. there's not really a different way to do so

2-byte -
[byte] - move index (sometimes with some trippy manipulation done to get more than 255 moves)
[byte] - level it learns in hex
3-byte -
[hword/2 bytes] - move index in hex
[byte] - level it learns in hex
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heyo check out my github:

BluRosie
highlights:
battle engine for heartgold
various feature branches in heart gold (fairy type, odd egg, mud slopes)

i'm a big part of the development team of pokemon firegold! all the code that i develop for that hack is also on my github

also on discord: BluRose#0412
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Old October 6th, 2016 (7:52 PM).
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Quote:
Originally Posted by BluRose View Post
apparently it applies it so yes

yes, it applies the asm. there's not really a different way to do so

2-byte -
[byte] - move index (sometimes with some trippy manipulation done to get more than 255 moves)
[byte] - level it learns in hex
3-byte -
[hword/2 bytes] - move index in hex
[byte] - level it learns in hex
Thanks for telling me.
One more thing though, if i use this hack moves in G3HS will get spoiled how do i fix it in that tool???
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Old October 7th, 2016 (6:54 PM).
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Quote:
Originally Posted by Gamer2020 View Post
Actually, it does apply the move hack.
I wanted to ask you something about pge,
Can you read the thread below pls

Quote:
Originally Posted by The_learner View Post
Actually I am trying to insert new evolution methods like specific map evolution,
move learn evolution etc.
In PGE (Pokemon game editor) I saw some paramaters like: Map name, attack
but I dont know how to activate them....

eg:
Spoiler:
EvolutionName4=Level
EvolutionName5=Trade
EvolutionName6=Trade w/ Item

Evolution4Param=level
Evolution5Param=evolvesbutnoparms
Evolution6Param=item


So what would i do with
Evolution6Param=item
the bolded part to make it work with, attack or specific map.
.
.
Need help..

Help me if you can :)
thanks in advance :) ;)
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Old October 8th, 2016 (6:55 PM).
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Quote:
Originally Posted by The_learner View Post
I wanted to ask you something about pge,
Can you read the thread below pls
From the PGE Github:

These are all the available evolution conditions.
"none"
"evolvesbutnoparms"
"level"
"item"
"attack"
"mapname"
"species"
"bankandmap"
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Old October 8th, 2016 (10:22 PM). Edited October 8th, 2016 by Froosty.
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Quote:
Originally Posted by Gamer2020 View Post
From the PGE Github:

These are all the available evolution conditions.
"none"
"evolvesbutnoparms"
"level"
"item"
"attack"
"mapname"
"species"
"bankandmap"
Thanks for it!!!
I needed it really really a lot.
Thanks again.


EDIT: It semms that other paramaters are working but the "mapname" is not working, or might be i am doing something wrong... but it shows some error !!!
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