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Old October 17th, 2016 (1:22 AM).
Froosty's Avatar
Froosty Froosty is offline
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Hello everyone...
This time I am wanting to know more about some sort of pointers;
especially these kinds of
0x02023D4A

If i am right 0 x 0 8 _ _ _ _ _ _
indicates that the pointers is within the rom or is something similar to that....
but I have seen many others like the highlighted one above
and also
28AF8DF0
It is actually reversed version of pointer that i saw in the hex editor:
from the MRDS rom base i studied the hook position of one of ability and found it.....
Spoiler:
F0 8D AF 28


So I wanted to know what actually are these pointers, and how they work...
and also ... is there any way I can visit these pointers in any of my hex editors or any thing else...
.
.
Hoping for some replies..
I really want to know about it :)
Thanks in advance :P
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Old October 17th, 2016 (2:07 AM).
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Buffel Saft Buffel Saft is offline
 
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Pointers point to an address in the GBA's memory. The 0x0_ part tells you which area of the memory the address is in. The three you'll typically see are:
0x02: RAM (can't be viewed in a hex editor as it's not part of the ROM)
0x08: ROM
0x09: also ROM, but only seen in Pokemon if you expand the size of your ROM above 16MB.

GBATek has a memory map that lists everything: http://problemkaputt.de/gbatek.htm#gbamemorymap

You can view the RAM in an emulator while it's running, but it's not something you can directly edit with a hex editor.
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