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Old November 15th, 2016 (11:09 AM).
InfernapeOnFire InfernapeOnFire is offline
 
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Hi!! This time I come to ask if someone knows as do this: I want that a door of a house remains closed until an event happens, after the event I want to enter in the house. Thanks!! :)
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Old November 15th, 2016 (8:54 PM).
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Froosty Froosty is offline
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Create two tiles(i mean the one used in A-map)....with the same door tiles.....
Apply movement permission 1 to one of those and C to one of those...'


Then create a script in header file.. with option setmaptile
And create script with checking flag and setting that tile :)
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Old November 16th, 2016 (11:19 AM).
InfernapeOnFire InfernapeOnFire is offline
 
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Quote:
Originally Posted by The_learner View Post
Create two tiles(i mean the one used in A-map)....with the same door tiles.....
Apply movement permission 1 to one of those and C to one of those...'


Then create a script in header file.. with option setmaptile
And create script with checking flag and setting that tile :)
It could be done using a script with a checkitem and only door opens by having the object?
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Old November 16th, 2016 (5:54 PM).
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Froosty Froosty is offline
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Quote:
Originally Posted by InfernapeOnFire View Post
It could be done using a script with a checkitem and only door opens by having the object?
Yes why not.
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Old November 16th, 2016 (7:50 PM).
BluRose BluRose is offline
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this isn't a better or worse way, but is solely an option nonetheless:
you could do it vanilla-fr style and put a script tile in front of the door so that when you step on it it will be all "no u can't do this" and then force you to step back from the door. set the var to deactivate the script tile when conditions are met or make the checkitem branch to an end portion~
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