Exp Share.... sorta lame...

Started by Chico 93 November 19th, 2016 2:46 PM
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Male
Seen December 26th, 2016
Posted December 22nd, 2016
35 posts
11 Years
Idk call me old fashion but i miss the days when you had you had to grind each pokemon too lvl them up... im not a big fan of exp share... just kinda ruins the game for me makes it way too easy and doesnt make me feel as connected with my pokemon anymore... like ive had pokemon evolve without even using them once.... how do you guys feel about exp share? Try and convince me that its better for the game... the only thing i can think its there for is soo you can get better pokemon quicker too play online with.

Imperator161

Seen February 5th, 2023
Posted July 31st, 2020
1,415 posts
14.7 Years
Exp Share is nice if you want to use a lot of Pokemon (significantly more than a team of 6). I also found it great in ORAS for leveling up some of the 5IV breejects I send there from X, so I could quickly catch them up with the rest of my team. I do wish we had the option of both traditional (attachment) Exp Share and the newer structure, but overall, I appreciate the convenience.
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ShyRayq

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Seen 1 Day Ago
Posted March 2nd, 2023
1,855 posts
15.8 Years
Grinding up in this gen is kind of harder, as the exp-system is similar to Gen V's and there aren't any pokemon with high exp yields like Audino.
The exp-share isn't that bad, if you use it liberally. I prefer using the exp-share rather than spending half of my play time grinding a pokemon.
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Seen 1 Day Ago
Posted April 9th, 2021
787 posts
16.2 Years
Idk call me old fashion but i miss the days when you had you had to grind each pokemon too lvl them up... im not a big fan of exp share... just kinda ruins the game for me makes it way too easy and doesnt make me feel as connected with my pokemon anymore... like ive had pokemon evolve without even using them once.... how do you guys feel about exp share? Try and convince me that its better for the game... the only thing i can think its there for is soo you can get better pokemon quicker too play online with.
You never had to grind. In past games, fighting trainers was enough to keep your levels where they should be.

In Gen VI, I used it. I never found myself more than a level or two above the Gym Leaders, and by the Elite Four, I was still several levels under the Champion's highest level. Maybe it's just because I don't fight every trainer and never fight against wild Pokemon.

However, I still wasn't a fan. I personally try to keep my lowest level member at the front of my team - if there's a tie, it's whichever needs more experience to level up - and only really switch out if it's a particularly bad matchup.

In X, I played through with Snorlax, Greninja, and Talonflame. Greninja and Talonflame belong to the Medium Slow experience curve, and Snorlax to the Slow experience curve. Because of that, from the point I got Snorlax (which is really early in XY), it was always trailing a level or so behind my other Pokemon, so I fought more or less every battle in the game with it and only ever got to use my other Pokemon if there was a Fighting type or if Snorlax fainted.

But, of course, the game's level curve is designed under the assumption that you use the Experience Share. If you turn it off, the experience you earn from trainers isn't enough to prevent you from becoming more and more underleveled, and you have to grind to keep up. And that's boring. So turning it off isn't particularly great either.

Plus, if you have a lower-leveled Pokemon, and you have the Experience Share turned off, you're forced into switch training, which is tedious. And, even if it's on, because your whole team gets experience too, it'll probably take quite a long time to catch up.

SM changed the experience formula to be more like BW, but I haven't had enough experience with SM to decide if it actually makes me like this style of Experience Share more.
Male
Seen December 25th, 2016
Posted December 25th, 2016
753 posts
10.5 Years
Turn it off.

This is still Pokémon, and there hasn't been a Generation yet where you can't beat the game with only your Starter.

Turn it On or Off, it really doesn't matter. I am wrecking this game, with only my Starter, like every other Pokémon game. You don't even need to use your Starter!! Pick almost any Pokémon you want!! Beat the game with that one.
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SaniOKh

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Age 35
Male
Ukraine
Seen 4 Weeks Ago
Posted October 22nd, 2021
591 posts
16.9 Years
I don't know, I think the return of the Gen 5 experience formula nerfs the Exp Share, so it isn't nearly as broken as it was in Gen 6. And frankly, by the end of the game I was glad I had it.

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Altairis

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Seen December 29th, 2022
Posted October 5th, 2018
5,170 posts
11 Years
I actually love the EXP share. I can have Pokemon in my party that I'm not using but that can also level up for the sake of my Pokedex. It's fun and honestly I hate grinding.... so this is my favorite item in the game now.

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Eden

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Age 29
Female
Flavortown, USA
Seen July 12th, 2019
Posted September 30th, 2017
248 posts
8 Years
I try to avoid using the Exp Share wherever possible. However, when you get to some areas the level gap becomes very discomforting. Walked onto Poni Island severely underleveled so it looks like I'm going to be having it turned on from here on out.

Sektor

Age 28
Male
The Subway
Seen June 18th, 2020
Posted November 18th, 2019
1,136 posts
6.6 Years
It doesn't bother me too much. I keep my Battle options to 'Set' and not 'Switch' like everyone should. It helps out when you need to complete your Pokédex as well. So it doesn't hurt if it's just an option on the side that you can turn off and on at a whim.
They/Them
Seen January 16th, 2023
Posted April 24th, 2022
169 posts
6.5 Years
As has been mentioned, S/M are most definitely harder than Gen VI, and combined with the B/W experience formula returning, the Exp. Share is no longer incredibly stupidly broken. However, on the flip side, something I don't see being mentioned is the principle of including such an item.

Unless it was nerfed in S/M, it's exactly how it is in Gen VI: forcibly given to you, defaulted to being on, and gives you 250% extra experience (assuming you're using a full team of 6). It's bad game design that insults the player, thinking that we're so inept at the game that we're going to need a ridiculous level advantage.

However, like I said, between S/M actually being pretty damn hard and giving you less experience when you're a higher level than the opponent, they definitely made it better. Would I have just preferred they reverted it back to how it used to be/keep it until the post game? Yes, but the alternative that was given to us is acceptable.

Of course, I've been playing the game with it off (except to get my Wishiwashi to level 20), so I'll be able to give a more accurate opinion once I go through the game again, but I digress.

Yoshikko

the princess has awoken while the prince sleeps on

Female
Seen April 27th, 2020
Posted February 6th, 2020
3,065 posts
11.8 Years
the exp share is just a way to make the game more fun and less tedious for people who don't have hours of time on their hands to grind, and people who simply don't like it (like me). you're free to turn it off, it shouldn't affect your gameplay in any way!

blue

gucci

Male
United Kingdom
Seen September 26th, 2021
Posted August 7th, 2019
21,056 posts
15.4 Years
While I do have mine switched off, I still wish it was an item that could be held by a single Pokémon rather than distributing experience to the whole team. I suppose it is better this gen since the experience is halved to the Pokémon that don't participate in battle rather than the full amount.

Lunar

Age 24
Male
England
Seen September 16th, 2020
Posted September 15th, 2020
I love that Game Freak decided to revert the EXP system back to how it was in Generation 5, that makes it seem like the games are generally more difficult without having to change the EXP Share.

Captain Gizmo

Monkey King

Age 29
Male
Canada
Seen 2 Weeks Ago
Posted 3 Weeks Ago
4,842 posts
10.7 Years
They actually nerfed the experience you earn compared to Gen VI, where it was super easy to level up your Pokemon (My HM slave got to level 40~ while not even using it once). Also, I find this game to be more difficult than the previous gen as well so it balances out with the Exp-Share and the experience earning ratio similar to Gen V. I personally keep it on but if you don't like it you can turn it off by selecting it from your bag.
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Sylphiel

Between your fantasy and my reality
Seen March 28th, 2023
Posted January 9th, 2023
13,114 posts
18.5 Years
I don't mind it one bit, as it helps save me a bit of hassle in leveling newer pokemon. Never was a fan of the catch-up grind in older games if I needed a pokemon that I hadn't leveled at all (was just annoying), so this thing is only a boon for me.
Age 31
Seen December 3rd, 2022
Posted December 3rd, 2022
19 posts
13.8 Years
Exp share all is a welcome addition. (I believe it was in gen 1 as well, but in later games was removed) I wouldn't really consider Pokemon games hard to begin with. Also not everyone as the time to grind every Pokemon individually. Exp share all cuts down time on the grinding drastically . Which can be good or bad depending on your perspective. But then again you can just turn it off anyways if you want too.

Hikamaru

Age 30
Female
Australia
Seen January 24th, 2019
Posted September 4th, 2018
50,214 posts
12.2 Years
While people were initially annoyed about the 6th Gen Exp. Share being retained, it's actually a blessing in this game because 5th Gen EXP scaling was also brought back and therefore makes grinding harder than usual. Having the Exp. Share on constantly helps cut down the time grinding since your other Pokemon will also be getting the EXP, with some extra if they actually take part in the battle.
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