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Old May 12th, 2005 (6:54 PM).
Chanuel's Avatar
Chanuel Chanuel is offline
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Join Date: May 2005
Location: New Hampshire
Age: 34
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Hey everyone, first (and big) post

This team doesnt follow any movesets because I dont have much experience with and dont understand them any much. I've been brainstorming this for awhile, and welcome any feedback. The held items are just thrown out there.

Lightning the Zapdos {whatever}[Pressure]
@Bright Powder
Hidden Power (Grass)
Drill Peck
Reflect
Thunderbolt

HP Grass would be ideal, but is it even possible to get a certain HP with Zapdos? (w/out gameshark btw) Though I guess I could do w/out a grass move, it would be nice to knock out that annoying whiscash once in a while. If not, Ill teach it to Swampert. It seems cheap to
use a legendary, but I love the fact that a electric pokemon can't be hit by the all-too-common earthquake.


Inferno the Arcanine {Rash} [Flash Fire]
@Focus Band
Extremespeed
Crunch
Safeguard
Flamethrower

A Ghost-dealer, safeguard is good agaisnt that darn confuse ray. For balance reasons, it would be weird (to me) to have two Intimidates.


Tsunami the Swampert {Quiet, but if HP Grass, whatever comes}[Torrent]
@Lum Berry
Surf
Earthquake
Light Screen
Ice Beam

Though it doesnt have any speciality (stat-wise), having one weakness should keep Swampert out there for some time in most battles. I have once thought of mirror coat, but i dont think one can do much against a giga drain. A great companion to Zapdos, and the designated dragon-dealer.


Murdermind the Metagross {whatever} [Clear Body]
@Quick Claw
Meteor Mash
Earthquake / Rock Slide
Shadow Ball
Psychic

Good defenses with only fire and ground as weaknesses. Good for dealing with other psychics, especially with the nice attack base stat. Meteor Mash is just cool.


Doomdragon the Salamence {Mild}(Shell Bell, maybe?) [Intimidate]

Dragon Claw
Crunch
Fly
Earthquake

Just wish that dragon claw did more than 80 damage. Crunch, for the ghostly and psychicly. Fly, for the fighters, though would Aerial Ace be better? With Intimidate, Ice is the only main weakness. Can it learn sky attack?


Gargantuan the Snorlax {Adamant}(Leftovers) [Thick Fat]

Body Slam
Earthquake
Rest
Brick Break

With the blubber, hes a good ice breaker (sry that was bad). A little story: I originally wanted the Snorlax to use a belly drum, then rest, snore while sleeping, and bravissimo with a body slam. But then i realize that the moveset would be tough against ghost-types. I have
thought of giving him solarbeam (the only grass move my team can learn), but its not a great move. Brick Break is also for that occasional dark type. Aerodactyl is gonna be a pain in the ars if they go one on one.

K, that was my intro. My supporting paragraphs are in the next posts...Come on, do you actually believe that I would put you through that torture?

Have a good one,

Chanuel
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Old May 13th, 2005 (8:40 PM).
SapphireL's Avatar
SapphireL SapphireL is offline
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Join Date: Feb 2005
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Let me take a look. Changes/Suggestions in BOLD!! ^_^

Quote:
Originally Posted by Chanuel
Hey everyone, first (and big) post

This team doesnt follow any movesets because I dont have much experience with and dont understand them any much. I've been brainstorming this for awhile, and welcome any feedback. The held items are just thrown out there.

Lightning the Zapdos {Modest Nature +Sp.Attack, -Attack}[Pressure]
@Bright Powder
Hidden Power (Grass)
Thunder Wave
Light Screen
Thunderbolt

HP Grass would be ideal, but is it even possible to get a certain HP with Zapdos? (w/out gameshark btw) Though I guess I could do w/out a grass move, it would be nice to knock out that annoying whiscash once in a while. If not, Ill teach it to Swampert. It seems cheap to
use a legendary, but I love the fact that a electric pokemon can't be hit by the all-too-common earthquake. Zapdos isn't an uber, so you don't have to feel bad about using it. Heck, if you LIKE it, use it. HP Grass is part of this standard MS. I'm not sure how to get a specific type though...


Inferno the Arcanine {Lonely Nature? +Attack, -Defense} [Flash Fire]
@Focus Band
Extremespeed
Howl
HP Fighting/Aerial Ace/Iron Tail
Flamethrower or Overheat/Fire Blast/Heat Wave

A Ghost-dealer, safeguard is good agaisnt that darn confuse ray. For balance reasons, it would be weird (to me) to have two Intimidates.
Could work I guess. I'm more of the Phys.Sweepish Canine. It's Attack is higher than its Sp.Attack

Tsunami the Swampert {Sassy Nature +Sp.Defense, -Speed}[Torrent]
@Lum Berry
Surf OR Ice Beam here
Earthquake
Curse
Mirror Coat/Rock Slide/Sub

Though it doesnt have any speciality (stat-wise), having one weakness should keep Swampert out there for some time in most battles. I have once thought of mirror coat, but i dont think one can do much against a giga drain. A great companion to Zapdos, and the designated dragon-dealer.
I think the biggest problem here is that Swampert can't learn Light Screen. I like the Sassy Nature thank you.


Murdermind the Metagross {Adamant Nature +Attack, -Sp.Attack} [Clear Body]
@Quick Claw
Meteor Mash
Earthquake
Shadow Ball or Agility
Explosion

Good defenses with only fire and ground as weaknesses. Good for dealing with other psychics, especially with the nice attack base stat. Meteor Mash is just cool. Go Physical with this Poke. Agility can really help. Explode if you're in a pinch.


Doomdragon the Salamence {Jolly/Adamant}(Shell Bell, maybe?) [Intimidate]

Aerial Ace
Dragon Dance/Fire Blast
Brick Break/Rock Slide
Earthquake

Just wish that dragon claw did more than 80 damage. Crunch, for the ghostly and psychicly. Fly, for the fighters, though would Aerial Ace be better? With Intimidate, Ice is the only main weakness. Can it learn sky attack? This guy is also more of a Phys.Sweeper.


Gargantuan the Snorlax {Sassy? Something -Sp.Attack and adds to the Defenses}(Leftovers) [Thick Fat]

Return
Earthquake
Sub
Focus Punch

With the blubber, hes a good ice breaker (sry that was bad). A little story: I originally wanted the Snorlax to use a belly drum, then rest, snore while sleeping, and bravissimo with a body slam. But then i realize that the moveset would be tough against ghost-types. I have
thought of giving him solarbeam (the only grass move my team can learn), but its not a great move. Brick Break is also for that occasional dark type. Aerodactyl is gonna be a pain in the ars if they go one on one.

K, that was my intro. My supporting paragraphs are in the next posts...Come on, do you actually believe that I would put you through that torture?

Have a good one,

Chanuel
Wow. This is a good start that's for sure. Consider a Pokemon's base stats when making their MS. I'm not too good with items. Sorry. -_-

I hope this helps!!
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Old May 14th, 2005 (9:59 AM).
EliteMaster's Avatar
EliteMaster EliteMaster is offline
 
Join Date: May 2005
Location: Ontario, Canada
Age: 31
Gender:
Posts: 17
Yes, very nice so far. And Im not very good with items either. It has never really been my thing.
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Old May 14th, 2005 (11:51 AM).
§ Bleep § § Bleep § is offline
Drunken Latios
 
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Location: NJ
Gender:
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Quote:
Originally Posted by Chanuel
Hey everyone, first (and big) post

This team doesnt follow any movesets because I dont have much experience with and dont understand them any much. I've been brainstorming this for awhile, and welcome any feedback. The held items are just thrown out there.

Lightning the Zapdos {whatever}[Pressure]
@Bright Powder
Hidden Power (Grass)
Drill Peck
Reflect
Thunderbolt

HP Grass would be ideal, but is it even possible to get a certain HP with Zapdos? (w/out gameshark btw) Though I guess I could do w/out a grass move, it would be nice to knock out that annoying whiscash once in a while. If not, Ill teach it to Swampert. It seems cheap to
use a legendary, but I love the fact that a electric pokemon can't be hit by the all-too-common earthquake. Zapdos- Not uber, no where close. In the end, dont feel bad about it. Nice set.


Inferno the Arcanine {Rash} [Flash Fire]
@Focus Band
Extremespeed
Crunch
Safeguard -or hiddenpower fighting
Flamethrower

A Ghost-dealer, safeguard is good agaisnt that darn confuse ray. For balance reasons, it would be weird (to me) to have two Intimidates. Flash Fire would've caught me offgaurd cus its on arcanine, nice.


Tsunami the Swampert {Quiet, but if HP Grass, whatever comes}[Torrent]
@Lum Berry
Surf
Earthquake
Light Screen
Ice Beam

Though it doesnt have any speciality (stat-wise), having one weakness should keep Swampert out there for some time in most battles. I have once thought of mirror coat, but i dont think one can do much against a giga drain. A great companion to Zapdos, and the designated dragon-dealer. Nice.


Murdermind the Metagross {whatever} [Clear Body]
@Quick Claw
Meteor Mash
Earthquake / Rock Slide
Shadow Ball
Psychic

Good defenses with only fire and ground as weaknesses. Good for dealing with other psychics, especially with the nice attack base stat. Meteor Mash is just cool. Meter Mash... HP steel maybe? Meteor Mash just doesn't have the accuracy... if you can't get hp steel, then just stick with that


Doomdragon the Salamence {Mild}(Shell Bell, maybe?) [Intimidate]

Dragon Claw
Crunch
Fly
Earthquake

Just wish that dragon claw did more than 80 damage. Crunch, for the ghostly and psychicly. Fly, for the fighters, though would Aerial Ace be better? With Intimidate, Ice is the only main weakness. Can it learn sky attack?- No it can't, and- try for a physical salamence, its stats suit that much better although its special attack stat isn't too bad... But its physical attack is much better... may want Dragon Dance, Earthquake, AerialAce/HP Flying/Fly


Gargantuan the Snorlax {Adamant}(Leftovers) [Thick Fat]

Body Slam
Earthquake
Rest
Brick Break

With the blubber, hes a good ice breaker (sry that was bad). A little story: I originally wanted the Snorlax to use a belly drum, then rest, snore while sleeping, and bravissimo with a body slam. But then i realize that the moveset would be tough against ghost-types. I have
thought of giving him solarbeam (the only grass move my team can learn), but its not a great move. Brick Break is also for that occasional dark type. Aerodactyl is gonna be a pain in the ars if they go one on one. The only time you will need brick break... is if you come across something that has a 4x weakness to fighting. Return actually does more with STAB than brick break does with a 2x hit... So you could replace brick break with curse or bellydrumm... Return- Power= 102(1.5)= 153, Brick Break- 75(2)= 150.

K, that was my intro. My supporting paragraphs are in the next posts...Come on, do you actually believe that I would put you through that torture?

Have a good one,

Chanuel
8/10- Nice, you overlooked a few things... But you should beat the colosseum easily.
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Old May 15th, 2005 (11:57 AM).
Kijin's Avatar
Kijin Kijin is offline
The Devil You Know.
 
Join Date: Apr 2005
Location: Borderline Case
Age: 36
Gender:
Nature: Modest
Posts: 189
Quote:
Originally Posted by Chanuel
Lightning the Zapdos {whatever}[Pressure]
@Bright Powder
Hidden Power (Grass)
Drill Peck
Reflect
Thunderbolt
This is how you determine your HP value: http://www.serebii.net/games/hidden-power.shtml
It is possible to have HP Grass on Zapdos w/o GS, you just need to be patient and have a calculator ready (or be like me and calculate stuff before you catch Zapdos so you know what to look for in stats before hand). I like your Zapdos quite a bit. Drill Peck isn't fantastic because of the whole "He has a high special attack" deal, but I'm really tired right now and can only think of Thunder Wave as a replacement move.

Quote:
Originally Posted by Chanuel
Inferno the Arcanine {Rash} [Flash Fire]
@Focus Band
Extremespeed
Crunch
Safeguard
Flamethrower
Muh... RK9 is more of a Physical sweeper due to his stats. I can't for the life of me remember his movepool offhand, but go w/ that. FT is fine and multiple Intimidates is never a bad thing.

Quote:
Originally Posted by Chanuel
Tsunami the Swampert {Quiet, but if HP Grass, whatever comes}[Torrent]
@Lum Berry
Surf
Earthquake
Light Screen
Ice Beam
Sure chief, let's talk why not?

Quote:
Originally Posted by Chanuel
Murdermind the Metagross {whatever} [Clear Body]
@Quick Claw
Meteor Mash
Earthquake / Rock Slide
Shadow Ball
Psychic
Needs more Leftovers. I would, personally, go all physical moves (EG: Slude Bomb, MM, EQ, RS w/ Shadow Ball and Brick Break filling in for whatever you don't like) or go Agility/Explode.

Quote:
Originally Posted by Chanuel
Doomdragon the Salamence {Mild}(Shell Bell, maybe?) [Intimidate]

Dragon Claw
Crunch
Fly
Earthquake
Right now, in BF, I'm using Fly since you only get the 1 AA/game. AA is the better move, however. I would make Salamance a physical sweeper only... You need Dragon Dance and Brick Break/Rock Slide to cover up your specials. IMO, anyway.

Quote:
Originally Posted by Chanuel
Gargantuan the Snorlax {Adamant}(Leftovers) [Thick Fat]

Body Slam
Earthquake
Rest
Brick Break
It's funny that you mention Ghosts w/ Snorlax because you can't touch a Gengar w/ that moveset. I, personally, use Return, Rest, Sleep Talk, Shadow Ball. You can also go the CurseLax route and slap curse on him and do crazy things.
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Old May 31st, 2005 (7:43 AM).
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Espy Psyche Espy Psyche is offline
General of Pokemon Defender
 
Join Date: May 2005
Location: Pittsburgh, PA
Age: 34
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Nature: Rash
Posts: 574
Zapdos: Very good. Exactly like the one I have on Red that kicks butt. Except I have Hyper Beam instead of HP.

Arcanine: I prefer Blaziken, but still good.

Swampert: Light Screen sucks. Period. Use a move like Hyper Beam for a mixed sweeper with optimum damage. Otherwise very good.

Metagross: Excellent. No improvements needed. Go with EQ over Rock Slide.

Salamence: Aerial Ace is better than Fly. Also needs flamethrower over EQ.

Snorlax: I give it a 5 of 10. Try this: Snore, EQ, Rest, Hyper Beam.
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Old June 1st, 2005 (3:41 PM).
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SapphireL SapphireL is offline
I don't wanna lose your love..
 
Join Date: Feb 2005
Location: New Bark Town
Age: 33
Gender:
Nature: Calm
Posts: 227
DO NOT use Hyper Beam. You'll waste your turn recharging and that could turn the battle round for the worst.
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